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Dark Souls
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Steerpike
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August 2, 2014 - 6:47 pm
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Troubling question – does that mean my host have have been a not-very-nice person? 

Very possibly! It's two more of my favorite things about Dark Souls: Indictments and Sin.

Spirits of Vengeance are invaders from the Blades of the Darkmoon Covenant. They function like the Forest Hunters, more or less, but their job is to invade those with a heavy burden of Sin (accumulated by doing mean stuff) and those who've been indicted for killing another player in PVP. Buy indictment slips from Oswald the Pardoner (in the Bell Gargs' tower). The Blades of the Darkmoon have a long backlog and only invade people in Anor Londo, so it could be a while before justice is served. On top of that Botch told me that indictments are kind of a compliment since it's an opportunity for more PVP. So your friend who got Spirit of Vengeance'd was either indicted (maybe nice, maybe not) or someone who'd sinned a lot (definitely not very nice). But all their misdeeds could've been in like 2012 or something because the Blades have such a huge backlog.

The Darkmoon covenant is run by Darksun Gwyndolin, Lord Gwyn's youngest and most fucked-up child. Clinically speaking, I believe the condition Darksun Gwyndolin has is called being totally batshit insane. He is definitely a not-very-nice person demigod - he's THE mastermind behind the gods' plan to perpetuate the Age of Fire - his excuse being that he had a troubled childhood. The paintings on the walls of the Anor Londo palace tell most of the story, which boils down to the fact that however dysfunctional most families may be, they've got nothing on Gwyn's. 

Darksun Gwyndolin is also a magician. Everything you see in Anor Londo is an illusion he created to make the city look like it did in the glory days. Lady Gwynevere - she of the giant boobs, the "illusory goddess," - is also an illusion. The real one bolted Lordran as soon as she could. If you take a shot at Gwynevere when you see her, the illusion fails and you see Anor Londo as it actually is. You'll also shoot straight to the top of the Big List Of People To Kill that the Darkmoon Blades maintain, so get ready for lots of invasions if you want to see the truth behind the lie of that city. And be advised that the Anor Londo Fire Keeper is a Blade of the Darkmoon herself, so she'll attack you as well.

Life is the misery we endure between disappointments.

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Synonamess Botch
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August 2, 2014 - 10:04 pm
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Hmm, now that Steerpike has spilled the beans tongue , that optional boss I mentioned is Gwyndolin.  He is a friend of clerics, i.e. the Darkmoon Blades give some benefits to Faith users.  I'll just add that Blades of the Darkmoon have two ways of invading, only one of which is limited to Dark Anor Londo.  Very cool covenant, and great for role-playing.  You can choose to fight him of course, but I won't spoil what happens when taking that route.  Oh, to even find him you'll need a particular item...Oh Dark Souls, why you so secretive?

Rule #2: Double-tap

simplen00b
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August 4, 2014 - 8:45 pm
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now that Steerpike has spilled the beans....Oh Dark Souls, why you so secretive?

I'm afraid I've watched & read so much DS stuff, there aren't many secrets I'm not aware of. None of it helps when it actually comes to the gameplay aspect of bending the controller to do my will roll away not into away which part of away do you not understand thumbs hnnnngh but at least I have a vague and half-remembered complete and utter knowledge of every aspect of the character serving me my derriere on a bed of Parmesan Gnocchi with an Emulsion of Potato and Truffle.

I shall think about that Darkmoon covenant. Sounds pretty cool.

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Helmut
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August 5, 2014 - 4:24 pm
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Finally got the handle on Nito. Playing too far away and trying to 'deal with the skeletons'  gives me grief in that I get the long range sword up the ying, plus, only under very favourable circumstances can I 'deal with the skeletons' all at a time. Getting in close to allow Nito to kill  his own skeletons is also problematic since I didn't really have the stats to deal with the toxic spew attack, plus that attack doesn't kill the skeletons. Hidden body gives me the ability to close, close enough to deal major crystal soul spear damage without alarming the little guys, but also still in the golden distance where there is no spew attack, no ground attack, and Nito's blade damage does wipe out his own. Yay! I'm marking this a Huge Success! Six years later. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

simplen00b
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August 6, 2014 - 9:43 am
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At some point I'll grow the cojones to do a full-on sorcery build. I've put a bit more into faith for my last two builds, mainly for jolly co-op - it's nice to have some healing to draw on if my host runs out of/forgets to chug estus - but otherwise my four builds so far have all gravitated towards strong armour and big swords, even the ones starting as sorceror or cleric class. Mind you, part of me wonders if making a total sorceror build would just be me replaying a more terrifying 3D version of Hocus Pocus.

...Six years later.

You're gonna get through it faster than I am.smile

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Helmut
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August 12, 2014 - 11:46 am
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I'm back at the Lord Gwyn ultimate boss battle. In general the game was much easier overall than with my dex based melee character. Some of that might be due to rehearsal, and just knowing where to go and what to do, but the need for perfect timing and good attack reading wasn't nearly so pronounced. Load up a homing crystal soulmass, and another ranged soul spear/arrow of a proper strength, and a lot of those nasty dark knights would get overwhelmed and fall in one shot, two at the most. With the dex character and katana, I had to be much more patient as they often had more endurance than I did and that gave me many opportunities to mess up. I'm 15 levels lower than I was the last time and got here about ten hours quicker. The hardest parts were the undead burg basement and the Capra Demon, as I didn't have enough ability to get quick spells off in the face of those dogs, nor did I have enough spell inventory to get through all of them, plus the thieves, then finish the fight with the demon. The whatever-they-weres on the bridges in Blighttown were similarly obnoxious in their enthusiasm but at least they were easy to read and make space with. I finished with +15 Pyromancy mitts and that was a tremendous help in some melee situations. 

Did anyone try a purely strength/dex tank? 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Steerpike
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August 13, 2014 - 9:43 am
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Helmut, that's arguably what I was in my first playthrough. Though I started as a Sorcerer, I didn't stay one long, and since I didn't really understand the stats at that time I spread out more than I should have. In the end Strength, Dex, and Vitality were my main areas of focus.

It worked... pretty well. I often felt like I should be doing more damage, but that was an arbitrary thought not really based on anything. By the end I could absorb an enormous amount of punishment and manage backstabs reliably enough. I tend to wind up melee-intensive no matter what I mean to do in those games, which is actually a bad path for me since I get careless and often make the same mistake again and again.

Life is the misery we endure between disappointments.

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Helmut
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August 13, 2014 - 11:06 am
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It's very unusual to have an RPG where you don't need to increase any of the stats other than your main focus. I think my vitality, strength, dexterity, and resistance are all very near their starting levels. The only thing I increased was attunement (25 or so) and int (53 or so). At that level the magic damage output was really good, much more so than my sword. I know I plunked a bunch of points into stuff I didn't need last time which is why it seemed to be so much easier to attain a level of good damage earlier on. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

simplen00b
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August 13, 2014 - 5:36 pm
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In yet another heartbreaking example of the depths to which Dark Souls has dragged me, I've done a table showing the stats for each of my four builds, with a column for each stat showing what percentage it is of the soul level for each character. I've done highlighting and special borders and everything, look: -

TableImage Enlarger

If anyone can tell me what it all means, please do cuz I've got no idea.

I've been quite happily going round in circles a bit with DS, mainly farming in Anor Londo with my lower builds since I discovered (i) the Royal Sentinels drop titanite chunks, and (ii) upgrading a longbow from +10 to lightning is just awesome. I mean, what gives? As far as I can see, most special upgrades lower the physical damage and add a whack of whatever attribute you're upgrading. Upgrading a bow to lightning nearly doubles the physical damage and then adds a load of lightning damage on top. I'm felling Royal Sentinels with about 14 wooden arrows and normal Sentinels with 7. Unless I've missed something, upgrading normally to +15 is a complete waste of time. 

Mainly working on my level 56 build - plan is to add two more levels to strength so I can flail a black knight sword around without falling over when needed, then focus on building up int and att so I can finally do a (mainly) sorceror build. Keenly aware that my happy pottering around AL is me avoiding taking the next step into Duke's. I hate Duke's.

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Helmut
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August 14, 2014 - 1:36 am
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Just for comparison, my sorcerer upon completion of the game was:  

Level 77 vit: 16, att: 24, end: 16, str: 10, dex: 20, res: 10, int: 52, fai: 8. 

So strength was where it started, endurance up a couple, and dex a little bit to wield one thing or another that I made divine to kill skeletons.

If I had anything to offer for your sorcerer it would be 'more ints!' I think you need some more ints to deliver the big damage. 

I liked this build because at no time did I feel like I ought to be pursuing more hardware or trinkets. I always felt more than capable at taking down critters once I got going. I actually defeated Gwyn on my own sorta by accident. I had summoned someone and half way through they mysteriously dropped off, so I carried on. I used the homing crystal soulmass on entry to the liar, and he seemed staggered, so I used the Crystal soul spear which is very quick to cast, and he was quickly done. That's something I never came close to doing melee.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

simplen00b
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August 14, 2014 - 5:05 pm
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Just for comparison, my sorcerer upon completion of the game was:  

Level 77

Merciful heavens. You finished on level 77? Was that your second playthrough? My level 89 has only got past Seath and no further - well, NLR is drained but Four Kings? Nope. Manus? Nope. Whoever the other one is? Not him/her/it either. Ah well - you are Helmut of the Great Unlockingness after all, and I am so totally and utterly not.cool

With my sorceror build, I'm trying - possibly pointlessly - to build a range of different fire/lightning/magic etc weapons to draw on when needed. I've had to take my sorceror down to the Catacombs to get some decent fire weapons (I had cashed in Quelaag's soul so her Furysword wasn't on the menu) and now have a Fire Great Scythe +5 (plus a couple of smaller weapons), a Lightning Spear +4 (and the super awesome longbow oc) and the Horn of the Moonlight Butterfly, so I can wave them around like a three-year old with a broomstick mercilessly exploit my opponents' weaknesses.

I tend to wind up melee-intensive no matter what I mean to do in those games, which is actually a bad path for me since I get careless and often make the same mistake again and again. 

I hear you. At the moment I still feel like I need a foundation of big sword/strong armour before I feel safe to explore other combat directions. But - once I stack up on int, get through Dukes, free Big Hat and get some really big spells, I'm looking forward to making a whole lot of different mistakes again and again.

In other news: I had an - interesting invasion a couple of days ago in Darkroot Garden. Got the warning so I ran back up to the bonfire by the Crest of Artorias gate (I was in PvE tank gear so didn't expect to win) and waited. Assumed he'd be coming up the path from the Stone Knights area, but suddenly realised he had got behind me. He could have backstabbed me easily, but hadn't, and he bowed back when I bowed to him, so it was looking good for a possibly fair fight. And then he ganked me with Tranquil Walk of Peace/Wrath of the Gods.

People are weird sometimes.

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Helmut
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August 14, 2014 - 8:02 pm
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Yup, second playthrough. You need to trust the message for sorcerers, and commit to the weapon free trail. You can skip the weapon ascension because it is unnecessary unless you're really interested in what they have to offer and want to play around with them. With the possible exception of a divine weapon for some skeletons in the catacombs, (You can either kill the skeletons with a divine weapon, or do a run to get the undead mages and then kill the skeletons with something normal), you do not need to pick up a serious weapon in the game to finish. My weapon was a +8 divine broadsword that I picked up somewhere in the burg I think.

Once you get to level 25 int, and get the five spheres of homing soulmass, and have a few heavier soul arrows, almost no one will even get near you.  Logan's student in Firelink sells that blue ring of magical enhancement and that's a nice one to have, if a bit dear. There are some areas where maybe you wont have time to use a heavy soul arrow, as they take a little bit of time to deliver, particularly if you're parched for dex, as I was. (It's odd to me that dex has such an influence on the game, including spell casting speed) and for those instances a nice bit o' the pyro helps sort things out. Pyro also helps in the Duke's Castle, as the little crystal dudes are pretty resistant to soul damage, but not fire.

I also bought multiple copies of some spells. Even the 30 use soul arrow gets pretty strong towards the end and there are some sites where I was packing 60, just to keep the heavier stuff until needed. I guess knowing where these things are needed is a pretty big advantage. Keep in mind that in all the paths to the four soul shards as well as the final path to Gwyn, you can run to the boss fight, and not engage anyone, if you know the way.

Don't mean to sound like a know-it-all. I spent 80 hours not knowing how to run, or lock on to opponents. But by Grilmar's Hammer, you Lordran fiends, I can lock on now.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Synonamess Botch
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August 15, 2014 - 7:02 pm
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If anyone can tell me what it all means, please do cuz I've got no idea.

I don't know what the significance of stat values as a percentage of SL might be either.  Are you trying to min/max your stats or something?

Elemental damage is typically used as a replacement for stat-scaled damage.  At a glance it looks easily superior to straight physical damage, but the fact that it has to go through two types of defense sort of puts a damper on things.  Still, it's perfectly viable, and only the hard core min/maxers looking to squeeze every bit of damage out of their build will care.

If you want a superior elemental bow, go with fire-based.  That way you can combine it with fire arrows for increased damage in that particular element.  Same with lighting bolts for crossbows.  I like to carry the heavy crossbow in an off-hand for some of my heavy melee builds for flexibility.  The Avelyn is cool, but it can't compare to the heavy, and is kind of annoying to reach.  My fav bow is the composite since it has such a fast fire rate, and minimal stat requirements.

Rule #2: Double-tap

simplen00b
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August 15, 2014 - 7:16 pm
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commit to the weapon free trail

i which what how which

weapon free trail

how what wait no can that what

weapon free

no
no nono
nonono no nonononono

*starts hyperventilating*
*clutches lightning longbow/claymore/great fire scythe/horn of moonlight butterfly to chest*
*assumes foetal position*

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Steerpike
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August 17, 2014 - 11:00 pm
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Simplen00b just won the internet.

Life is the misery we endure between disappointments.

simplen00b
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August 21, 2014 - 12:14 pm
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Steerpike said
Simplen00b just won the internet.

This has never happened before! Is it a good thing? A bad thing? *checks internet* The internet says it is a good thing. Excellent.

Anyways, still focusing on my sorcerer build, and struggling slightly with using magic, tbh. Its main drawback for me is that I need to be in enemy lock-on range for it to work, which pretty much guarantees I'm getting close enough to make them charge. If they can't reach me, it's fine, but if they can, timing the casts can get a bit tense. And if they have shields, I can end up wasting most of the spells. 

The thing I love most about my longbow is how many enemies I can take out without getting into their aggro range - just been into Demon Ruins for the first time and was downing the Capra Demons with 5 headshots. (I no longer feel any sadness at sniping away at mini-bosses while they just stand there and take it. Oh no.) But then again, two crystal soul spears and the Taurus Demons are toast. I'll keep plugging away with it. (Note to self: find the antiquated set and put on the ridiculous cap.)

simplen00b
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August 23, 2014 - 10:29 am
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And Tomb of the Giants has joined New Londo Ruins as joint holder of Least Funnest Area of Dark Souls (So Far). Did just enough exploring to get the choicest shinies and then got out. 

Starting to think that the only way I'll finish this game (if I ever do) is by levelling up so much I can one-shot most things that come along. For every two/three areas of DS I enjoy, there seems to be one that's a joyless grind where the atmosphere of grim hopeless oppressiveness gets too much for me, and unfortunately they all seem to involve the final bosses. And oh, yeah - gotta kill Sif at some point, I guess. Yay.

In happier news, I've ventured into Oolacile. Haven't got past the Sanctuary Guardian yet, but I'm able to survive more than three minutes, and there's, y'know, daylight.hearts2

simplen00b
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August 27, 2014 - 4:31 pm
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Well, gosh. In the last couple of sessions I've run the gauntlet to destroy the Bed of Chaos, kill Sif and plumb the depths of ToG to fire-scythe Nito into oblivion. If my calculations are correct, that leaves Four Kings and Gwyn. I could have this finished in an hour. How'd that happen so fast? 

For the record, ToG is still a pain although the Sunlight Maggot made it slightly more bearable. (Baby skeletons can also go stuff themselves. Give me the Depths rats any day.) The Lost Izalith kangaroo monsters were a total pain until I worked out how to cheese them - *pats black bow of Pharis +14 fondly* - after which that area wasn't too bad. And Helmut will be dancing around joyfully chortling callooh! callay!video evidence needed at the news that I smacked Centipede Demon and Sif down with magic and magic only.

Probably won't polish it off too quickly as I want to check out Oolacile and maybe even Painted World before getting completely slaughtered dabbling my toe in NG+. Still can't quite believe that the end has hove into view so quickly.

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Synonamess Botch
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August 28, 2014 - 4:39 pm
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Oh those dragon...leg...things...in Lost Izalith.  What the heck were they thinking?!

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simplen00b
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August 28, 2014 - 6:02 pm
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They were probably on the same stuff they were on when they decided on the light levels in Tomb of the Giants.madThose dragon-leg-things drove me potty at first - even walking past them with Hidden Body kicked them off and I never seemed able to dodge them. But then I just tried shooting an arrow at one while I was still on the tree root path at the start of the area, and - well. There are few things more satisfying in this game than getting an enraged monster stomping around in your face and unable to reach you. At my dex levels, they went down with 10-12 wooden bolts.

Once I cleared enough of them out to make a path to the hidden temple bonfire, that whole area up to Bed of Chaos was probably the most enjoyable of all the four Lord Soul areas. Actually, the only enjoyable one (OK, the Duke's prison area and the Crystal Cave aren't bad either). Duke's library, TotG and NLR for me are just grit-teeth-and-get-it-over-with slogs.

Anyway - Four Kings went down on the third try. Very tempted to focus on finishing Gwyn so I can plunge into NG+. I can always try Oolacile and Painted World with one of my other builds. Decisions, decisions. Not that I'm complaining, mind. Five days ago I really thought it'd take me weeks to get to this point.cool

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