If video games were Roman defeats, Rome II: Total War would be Manzikert, which was a pretty bad showing for the Romans, one with a high cost. But the long-term effects of that battle are complex and far-reaching, over-analyzed and often over-weighted. Some historians go so far as to describe Manzikert as the event that kneecapped the Roman Empire, which is ironic because the part of it you know about was long gone by 1071 and the other part would totter on for another four hundred years. Me, I don’t buy it. Manzikert was bad, but post-Manzikert misgovernance did more damage than the battle itself. Byzantium could have recovered, it just failed to. Similarly Total War: Rome II has ample opportunity to recover from the scattershot problems of initial release and turn itself into a genuinely remarkable game. If Creative Assembly bungles that opportunity, then Rome II, like Manzikert, will be remembered as the beginning of the end.
Review by Jason Dobry Total War: Shogun 2 Developer Creative Assembly Publisher Sega Released March 15, 2011 Available for PC (Windows XP, Vista, 7) Time Played – 55 hours and counting Verdict: 5/5 Gold Star “CA learned from its mistakes and made a masterpiece of strategy gaming…Everything is better, and most importantly, not so much because it’s ‘bigger,’ but because they refined and streamlined in all of the right places..” My last experience with Total War was the regrettably mediocre …