I’m not very good at real-time strategy games. I attribute this to my inability to multitask well, but that’s not to say I don’t enjoy playing them. The biggest problem I have with them is that most revolve around micromanagement, and since AI War, with its robust automation and smart unit management, I’ve become more of a macromanagement kind of guy. Why? Because it means I can focus on the strategy part. You know, the important part. Not the frantic juggling and tedious busy work part. Homeworld and Company of Heroes, allegedly two of the finest real-time strategy games evar, turned me off because I had to nanny certain units. I’m sorry but, engineers, you need to fix those tanks right in front of you. And repair frigates, those nearby damaged ships need looking at. Do your fucking jobs. The more granular my level of involvement the more distracted I am from the strategy, and for me, that’s a problem.
Review by Jason Dobry Total War: Shogun 2 Developer Creative Assembly Publisher Sega Released March 15, 2011 Available for PC (Windows XP, Vista, 7) Time Played – 55 hours and counting Verdict: 5/5 Gold Star “CA learned from its mistakes and made a masterpiece of strategy gaming…Everything is better, and most importantly, not so much because it’s ‘bigger,’ but because they refined and streamlined in all of the right places..” My last experience with Total War was the regrettably mediocre …
Review by Jason Dobry Starcraft 2: Wings of Liberty Developer Blizzard Publisher Activision/Blizzard Released June 27, 2010 Available for PC (version played), Macintosh Time Played Finished (single player) – about 30 hours Verdict: 3/5 Middlin’ “In the end, I liked the game, but I doubt I will ever play it again or buy the expansions or mini-sequels or whatever the hell they’re doing with it. In a way, it makes me sad, like in the way one tunes into an old favorite show …