You may recall that Microsoft bought out Mojang Specifications almost a year ago, spending a cool $2.5 billion on the Minecraft developer. So far the Redmond giant has done very little with its new toy, and Minecraft has gone on more or less like it always has. Now it looks like the Redmond giant has some plans to extend the sandbox game into the classroom. This won’t be the first time Minecraft is treated as an educational tool, but I’m eager to see the results when Microsoft puts its muscle behind the project.
You know, when I first heard this rumor yesterday – that Microsoft was in talks to buy Mojang Specifications for a cool $2.5 billion – I just rolled my eyes. Sure, I could see Microsoft wanting to do so, and anyone would like to have two and a half billion… but the Minecraft developer isn’t exactly low on funds. And, frankly, given Markus “Notch” Persson’s evident dislike of large-scale corporate buyouts, it seemed against character even if they were nearly bankrupt. And yet, it’s true. Even Mojang says so, and says also that Notch is leaving the company, along with its two other founders.
I’m not someone you’d want around in a survival scenario: zombies, tribulation, camping, the park. Frankly, I possess very few skills and many undesirable qualities. If I were placed in an environment containing more than 65% Nature, I would die. I bring middlin’ genetic value to the table, but honestly, you could do better. I have no aptitude in engineering, construction, basic math, unarmed combat, logistics, celestial navigation, tool use, or athletics. I can’t operate a chainsaw, drive a motorcycle, construct an igloo, butcher an animal, or dress a wound. A slurry of cynicism, negative affectivity, and acute anhedonia give rise to a personality best described as “unpleasant.” I’m freakishly resistant to cold, but that power comes at a high price: my cognitive abilities begin to break down above 85°F/29°C, collapsing completely soon after.
You may be curious why I’m telling you all this.
Haven’t got time to preamble. Too many games to cover.
I am failing at the most fundamental tenet of this game. I am failing the title of the game.
Someone at Rock, Paper, Shotgun described Don’t Starve as “Minecraft meets Edward Gorey,” but I can’t find the article. That pretty much sums up Klei’s new buildy-scavenvival game, out today on Steam. Luxuriant, inky hand-drawn graphics and Saint-Saëns musical score meet industrial revolution science in a wilderness adventure that I SUCK AT.