When I read Brandon’s post on ‘gamer’s block’ I took a step back to consider whether I’d suffered from it at any point and, truth be told, I don’t think I have. Like many others around here, I’ve got an absurd backlog of games and while the size and my distinct lack of time to make even a dent in it intimidates me, it also excites me, especially when I’ve finished off whatever it is I’m currently playing and have the time to pluck something else from my virtual shelf.
As some of you around here may know, I like tower defence. I like tower defence because I’m a real-time strategy wuss; a turtler who loves nothing more than holing up, hunkering down and awaiting my eventual demise. Venturing out was never my thing. AND IN-GAME (sorry). Most of my favourite tower defence games however, have offered a lot more besides mere towers and defending. In this regard Gratuitous Tank Battles is no different. Tipped as an RTS/simulation/tower defence hybrid, GTB marks Positech Games’ follow up to the highly praised Gratuitous Space Battles. It’s hardly Gratuitous Hoverboard Battles but it’ll have to do.