Remember a few months ago where I talked about EVE Online and Dust 514 and how CCP intend to have a console exclusive title, that plays in the first person, effect the EVE universe? No? Ok. Read this first. Right, now we are all on the same page, CCP producer Thomas Farrer has partaken in a hefty three page interview with Gamasutra to discuss the marriage of EVE and Dust and how the two will co-exist, …
EVE Online, what an odd game. My only character was made in 2006 and had probably only been played for around ten hours before she went into permanent hibernation. I found EVE incredibly dull when I first played it all those years ago. Some might argue that that is a demonstration of the skill ceiling being set so high, yet I think much of it was simply due to being lonely. Space is a …
At this years EVE Fanfest in Reykjavik, Iceland, CCP in their keynote speech have once again shared their ‘future vision’ of EVE. It’s impressive stuff, and the prospect of intertwining planetary combat in a massively multiplayer first person shooter (Dust 514 is CCP’s console shoot-em-up based on the EVE universe) that physically impacts on EVE Online is a bewildering technical feat, but something I still can’t see them pulling off. I’ve put a little information on Dust 514 below, but …
Over at the official EVE Online site, CCP have begun to reveal details relating to the new Captain’s Quarters that players will be able to experience by the summer. The dev-blog describes the Captains Qaurters as: “your place of power, center of your control, operational nucleus, living room and home office. They are the dusty motel room for the vagabond capsuleer. Whether docking your ship to a station or entering EVE for the first …
Picking out Steerpike’s sentiments of freedom within a videogame, it took me back to when I first started playing online video games. Ultima Online was my first, and a game which at the time gave the impression of unparalleled freedom…
The MMO market is a very strange beast, and one that analysts don’t fully understand yet. Why not? Because there are still mysterious depths to be plumbed. Years ago I wrote an article about virtual worlds in which I expressed shock at the fact that Lineage had four million subscribers. Now the gorilla is World of Warcraft, and all the big companies are trying to cash in on what they perceive as the MMO money …