Presumably Suda51 doesn’t. Nor does Tetsuya Mizuguchi. Or at least they don’t if June’s NPD numbers are anything to go by. As it turns out, Child of Eden seems to have tanked pretty hard. It’s currently only available on Xbox 360 with an impending PlayStation 3 release sure to give it a slight sales boost at worst, but even on a single format charting at number 83 on the back of 34,000 units shifted is …
Is it fair to be doing first impressions of a game I’ve already finished? Should I not be reviewing it instead? Maybe. And shouldn’t I be pretty hard, even in first impressions, on a game I bought for $49.99 on Friday night and finished Saturday afternoon? Finished in probably… three hours, if I’m counting generously?
You’d think so. Under normal circumstances, almost certainly. But Child of Eden is not normal. It’s scarcely a game, and in it, “finish” does not necessarily equal “end.” While it will hold far from universal appeal, Child of Eden envelops the senses in ways few games can: not merely luminous but numinous, a dance of magical light and sound so precious and so sensually immortal it defies description.
Two beloved semi-indie developers made a return today at E3. Éric Chahi, best known for his obscure but adored adventure Another World, has announced Project Dust as a PSN/XBLA download for 2011. Kotaku described it as “a little bit Populous, a little bit Black & White,” which doesn’t sound too bad to me, except the Black & White part. Meanwhile Rez creator Tetsuya Mizuguchi promised an even better experience with Child of Eden, a new …