Steerpike said
FFC adventure lovers are pokable bears. Many times have I teased the old guard for their love of arranging musical notes and sliding color-puzzles, and they respond with good nature!
Oh! Well in that case, point-n-click is Teh Suxxxorz!
Ha ha, j/k. I've been slowly working my way through Broken Age (which, to reinforce your point, I got from PS+). While I do appreciate the changes they've made to modernize the genre, I also see why it fell out of favor as the main vehicle for adventure-style gaming.
Adventure games only died in the sense that mainstream publishing abandoned them of course. For those who simply don't care much for action, and want their games to hew as closely to books and/or puzzles as possible, this style is still the best.
Rule #2: Double-tap
I'm quite fond of Gemini Rue as well.
I also feel compelled to defend LucasArts a little, at least. There are a lot of nonsense puzzles in those games, but at least none of them can make your game unwinnable like some developers I can think of.
"Home is not a place. It is wherever your passion takes you."
xtal said
Botch, ever play Gemini Rue, (my) #1 game of 2011? I loved it, and it has little to none of what we think of as that frustrating LucasArts puzzle nonsense. It's a barn burner, says I.
Yes I did and I quite enjoyed it. Pretty sure I wrote about it somewhere on these forums but given what we all know about the search function here...
It's a good example of a game with just the right length. It had good pacing and felt neither rushed nor that it had overstayed its welcome.
The old Infocom games were somewhat notorious for having unwinnable states, sometimes with not even a hint that you were in such a state. Nostalgia has clouded the fact that a lot of those games were, for that reason and others, kind of crap. LucasArts did a lot of things right, one of which was getting rid of that nonsense.
Rule #2: Double-tap
I've not played any LucasArts adventures since I was a kid, other than Grim Fandango and Monkey Island. The former was... well, it wasn't the greatest adventure game ever made that's for sure. It had a sprinkling of great puzzles but so many bullshit ones. I lost my temper with it numerous times between the Manny tank controls and the tedious inventory scrolling. The latter was waaay better as far as the controls and puzzles go. The Special Edition UI and controls were terrible though. I don't recall Monkey Island having any particularly egregious nonsense puzzles but I'm sure there's the odd one or two I'm glossing over. I mean, my girlfriend and I played both together and she feels similarly, though I don't think she was quite as enamored by the pirate setting as me (I love that stuff!).
The Dream Machine, now the first two episodes of that were terrific. Max, the final episode is out this month apparently! THIS MONTH.
For some reason I thought KRZ had already wrapped up. It's been sitting there in my Steam list forever.
Gregg posted about The Dream Machine approximately forever ago too. What an incredible visual style -- I can't even imagine the level of effort that goes into each scene. Talk about commitment.
In other news, I don't think it's fair that aliens can turn into bananas. If I can't turn into a banana, aliens shouldn't turn into bananas. You're walking along, you see a banana, and you're like, "Ooo, potassiuOHGOD"
Banana-aliens will eat your face right off. To quote our illustrious White House occupant, #UNFAIR!
Life is the misery we endure between disappointments.
I downloaded the Prey demo but haven't tried it yet. I keep seeing things such as "the next System Shock 2" and the like. Am I daft or is this game going in a completely different direction from the original Prey? Wasn't that game about some American Indian guy getting abducted by aliens?
Rule #2: Double-tap
Synonamess Botch said
I downloaded the Prey demo but haven't tried it yet. I keep seeing things such as "the next System Shock 2" and the like. Am I daft or is this game going in a completely different direction from the original Prey? Wasn't that game about some American Indian guy getting abducted by aliens?
Yes and no. That was indeed the plot of the original Prey, and in that regard the new one does diverge quite a bit - there isn't any apparent narrative attachment. However, the original game was known for being a very inventive and unique shooter in some of the abilities it gave you and situations it put you in, and it seems like the new Prey is trying to keep that premise alive.
"Home is not a place. It is wherever your passion takes you."
I'm only a short way in but so far this has a very Bioshock feel, which funnily enough seems slightly different from SS2, but close enough to not matter outside a court of law. It has nothing at all to do with any previous Prey title, and honestly I don't know why the publisher wanted to hang onto that title since Prey was ridiculed for its endless development and not a particularly memorable game. If anything the title "Prey" is kind of cursed. This is at least the third time it's been made or almost made.
I couldn't get into Dishonored 2 in part because the dialogue Stephen Russell had to speak was so awful, but mostly because the load times were criminal even from SSD. Prey improves muchly on that.
Good atmosphere, and they do well with keeping the space station interesting and diverse. It's more like a luxury hotel in parts, and very space station-y in others. Botch, the demo should give you a pretty good indication of whether you'll be wanting more.
Life is the misery we endure between disappointments.
OK I get it now. This is an Arkane joint. I honestly had no idea. Maybe I've just been out of the gaming news loop lately. Can these guys develop more than one game at a time? Didn't Dishonored 2 just come out? I haven't picked up Dishonored 2. Although I enjoyed Dishonored, and finished it (which is saying something these days with the flood of gaming options to easily distract) it didn't quite grab me enough to make me pine for a sequel.
It certainly has an intriguing setup. I played to the point where you meet the first couple of enemies. I didn't find whacking weird spider-like mimics with a wrench terribly engaging so i quit and went back to Persona 5.
Still, I'm pleased to see Arkane seemingly in good form these days. The gaming world is a better place with them in the mix.
Rule #2: Double-tap
The original Prey (2006?) is such a distant memory. I owned it, never finished it. I remember the main character Tommy. I remember some weird physics, and aliens. And that the game was pretty unremarkable. It was a strange pick to resurrect.
I think this game is going to be a sleeper cult classic, much like Dishonored 2 seems on its way to becoming (and yeah, Dishonored 2 came out in November). I've seen negative reviews, to extremely negative reviews; the most infamous being Dan Stapleton's of IGN, who encountered a game-breaking bug and couldn't finish the game, which.. fair enough, that's shit.
I've also listened to two podcasts of the whole senior editorial staff of Waypoint praising the game, and they're high on my trust list. They also describe it as more of a simulation type game than straight up shooter (though it probably works as the latter).
I heard an accurate description of Dishonored 2 (and 1) recently: That it's flavour and world design imply a much more interesting world, but that the up front politics of the game are completely uninteresting, with which I agree. I'm guessing Prey doesn't have to do as much wide world building since it's confined to a space station. Maybe that's a benefit?
It certainly sounds good and interesting enough to try-- I've also got the demo waiting-- but for me at least it'll have to wait a bit. There's just too damn much out there right now. Not to mention I can't stop watching other people play Playerunknown's Battlegrounds, a game which I haven't even played myself.
If being wrong's a crime I'm serving forever
I need to divide my time between Prey and Persona because they're both worth paying attention to. It seems like we've hit a small lull in the release madness of 2017, so with good scheduling there may be time to get through both... at which point I have to return to Horizon and Mass Effect Andromeda. First world problems!
Life is the misery we endure between disappointments.
I've taken a short detour from Persona 5 around the 75 hour mark to indulge in Injustice 2, which is pretty good, as it turns out. Just another sign that the problem with the Justice League movies is not that the DC universe can't be adapted, but that they have the wrong people trying.
"Home is not a place. It is wherever your passion takes you."
My Persona 5 progress has been glacial. I actually started over since I was dissatisfied with some of the choices I'd made. And that in a sense gets to the heart of my experiences with Persona games. I'm torn between just having fun, doing the things I want to do, and making the "right" choices so as to optimize my stats and links. It's maddening. I know I would enjoy the game more by just going with my gut, but I can't get past the notion that I'm missing something.
Rule #2: Double-tap
I agree, and I've tried to obey the "Take Your Time" message in the load screens. You can't max out everyone, you're not going to go down every path, but structurally the game doesn't appear to be that different regardless of the decisions you make, so the sense of missing something shouldn't weigh on you too heavily. Certainly by the point I'm at, it's almost impossible to juggle all the activities you can potentially do, and even some social connections have to be foregone in favor of others. One tactical mistake I've made is that I tend to associate with characters I like over those who will confer a better advantage, but the really important Confidants will improve in rank fairly quickly.
As I understand the NG+ is essentially designed to allow you to explore all the paths you weren't able to explore in the first playthrough, so if there are storylines I really want to see, that's how I plan to do it.
It is time, honestly, for Atlus to drop this "recording disabled" crap. The game's storyline is not code-word secret, for crying out loud; if someone wants to Twitch the thing, let them. I also wish they'd add an option to re-watch cutscenes, just so I could review and make sure I haven't forgotten anything.
Life is the misery we endure between disappointments.
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