



Hm, thanks for the 4X insight guys. That taking-a-week-off problem is my major issue with them as well. It's just hard to remember what you're doing if not living and breathing a given game.
So I'll hop onto Twitch pretty much once a night at this point, just to check if any streamers I enjoy are on. Anyone familiar with Twitch knows the first thing you see is the games being played, ranked by popularity (number of viewers at a given moment). Hanging around at the top of the list a lot recently, with the likes of League of Legends, DOTA 2 and the other mainstays, is a game called Playerunknown's Battlegrounds.
It's apparently in early access on Steam and is $36 (seems high for early access? I dunno). It seems to have similarities to DayZ and H1Z1 in that it's a Battle Royale/Hunger Games sort of last-one-standing murder fest. This game seems better though. It's obviously janky as hell, but of course that never bothered me, and it seems to bother fewer people these days as we eschew our obsession with high fidelity.
Is anyone familiar with it? I'm tempted to test the limits of my so-so laptop and get into it. If you're not familiar I recommend checking it out on Twitch. There are tons of people streaming it.
If being wrong's a crime I'm serving forever

I've never even heard of it, but I'll have a look.
As it happens my little multiplayer group have recently taken a break from Wildlands to spend some time with 7 Days to Die. It, too, is heavily influenced by DayZ, plus Rust and Minecraft and all the other survivaly-crafty type games out there now. We had a good time with it. Still very much in Alpha, but it shows promise. Of course, we played on a private server with no one else allowed; these games tend to bring out the very worst of the human condition and I doubt this would be an exception.
Life is the misery we endure between disappointments.


From what I've heard, muting other players is an essential part of Playerunknown's Battlegrounds.
I forgot to mention one of the cool things about it, that being everyone (100 people) starts inside the same plane, and as it flies over this island you jump out whenever you want. But yeah, apparently at that early stage of every game you can hear the voice chat of everyone since it's based on proximity and you're all in the plane together; it seems like that's a nightmare.
Everything else seems cool. There's always a different safe zone that appears a few minutes in which players will eventually have to get to as it closes in, becoming a smaller and smaller circle. Plus continually changing zones where bombs will be dropped. It's neat.
If being wrong's a crime I'm serving forever


I played the Nier Automata demo and I really like it. At least i think so. It seems like an odd mashup of 3rd person action game and bullet-hell shmup. It took me a while to get accustomed to the controls - too much Bloodborne I guess. You can map the buttons sort of, but not enough to make it comfortable. Still, I know I could get used to it.
I like the premise, which I admit is kind of vague but heck you're a robot girl investigating alien robot activity on earth in the far future so what's not to like? The music is good too. Anyone else played it?
Rule #2: Double-tap


Nier Automata is on my must play list. Several critics I trust have said it's the sleeper hit of the year so far, including Patrick Klepek, now of Waypoint, who said it's one of his favourite games of all time. My taste crosses over a lot with his so I'm pretty eager to try it out. I'm downloading that demo!
If being wrong's a crime I'm serving forever





Well duh, I didn't even realize it was Platinum. They tend to make games that I understand are great but not my style. I am interested in Nier however and will probably get it once P5 has had its way with me.
I think I'm driving this into the ground at this point but I seriously can't remember a time with so many releases that I'm interested in. And many of them exclusives at that. I haven't even given much thought to RE7, which i know Xtal really likes, even though I like Resident Evil. It's just too far down an insane list. I'll pick that one up after a price drop.
Rule #2: Double-tap

Things are crazy right now, and not in an entirely good way. The term "embarrassment of riches" has always implied that more is better, but where we stand at present it feels more like an avalanche of great stuff in which some will inevitably and undeservedly slip through cracks and be lost or forgotten.
RE7 I'm way too much of a coward to even consider, thankfully, but that doesn't exonerate me from a gazillion other new or relatively new titles. Signal from Tölva (also: the "special character" button on the toolbar works!), Sniper Elite 4, and What Remains of Edith Finch all clamor for my attention. I may need to make a spreadsheet.
Life is the misery we endure between disappointments.


If you had to save one of these games for later I think RE7 is a good choice. I think it's a bit time-proof, because it doesn't really seem of this time anyway. Well, it does and it doesn't. Doesn't in the sense that it doesn't feel modern or old. Does in the sense that you can discern its influences and kin. It is more like Amnesia or Soma and less like the past Resident Evil games I know.
I'd bet RE7 gets its second wind around Halloween this year, a bit like interest in Until Dawn was revived around that time.
Speaking of scary games, I noticed Outlast 2 seems to exist now. I never played Outlast but wanted to. Said everyone, ever.
If being wrong's a crime I'm serving forever



I mentioned briefly on this thread that I had picked up (at a discount) and played Until Dawn upon Xtal's recommendation. I just wanted to reiterate that I think it's a really good game. I haven't quite finished it yet but I'm in sort of the end-game portion. I think it does a great job of combining a horror movie with gameplay elements. The game-y stuff can always get annoying in these kinds of things but I think they pulled it off about as good as I've ever seen.
Rule #2: Double-tap
Oh, yeah, Until Dawn is a pretty great little game for what it is, and especially now that it's pretty easy to get it for $20 or less. It's a very well-executed interactive narrative; sort of the other side of the Telltale coin: where Telltale games relish the character relationships and giving you a story to choice your way through with a certain degree of attachment to the proceedings, Until Dawn is a lot more like, "Hey, wouldn't it be neat to play an interactive slasher movie?" It's a lot less about the story and characters being engrossing on their own (they aren't; they are unabashedly genre cliches on purpose) and more about just toying with the branching nature of the story. The game-y parts actually make this a lot more explicit, too, to make seeking out outcomes you haven't seen easier.
"Home is not a place. It is wherever your passion takes you."


Yes! Had such a good time with Until Dawn. I'm in the camp of people who would really like to see, not necessarily an Until Dawn 2, but just another original game in that style. I suppose it wouldn't make a difference if it was Until Dawn 2; that seems likely since the name is probably valuable now, regarded as somewhat of a minor success.
If being wrong's a crime I'm serving forever


Ars Technica is giving out codes for a free copy of the original Witcher Enhanced Edition from GOG, good for a very limited time. I never did finish this despite quite liking it and have been recently frustrated trying to get the CD install to work on Win 10, so this is very timely. I think the code expires May 1, so jump to it. GOG account is required.
https://arstechnica.com/gaming/2017/04/ars-and-gog-two-great-tastes-that-go-great-together/
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
xtal said
Yes! Had such a good time with Until Dawn. I'm in the camp of people who would really like to see, not necessarily an Until Dawn 2, but just another original game in that style. I suppose it wouldn't make a difference if it was Until Dawn 2; that seems likely since the name is probably valuable now, regarded as somewhat of a minor success.
I would be interested in seeing this genre diversify a bit; aside from Until Dawn, you really only have games that are either by Telltale or very much in the Telltale mold. I love Telltale, but I think the genre has room for others - especially since David Cage just seems to get worse every time he manages to release a game.
I think I'd be happy with an Until Dawn 2, and since it is already a send-up of slasher flicks, I think it would work pretty well to parody the seemingly endless stream of sequels that such movies had in their heyday, with only minor similarities linking the games together, possibly one or two characters, and increasingly ridiculous rationale for the events. Like, you know, Until Dawn But In Manhattan, or Until Dawn But In Da Hood.
Of course, I also wouldn't mind seeing such titles latch onto other genres, too. I think there's still a lot of space that no one's really using terribly well for a great crime/mystery game (D4 is maybe a little too...unique to fill that void), and any number of other genres could benefit from a really well-produced, focused branching narrative experience.
"Home is not a place. It is wherever your passion takes you."


Synonamess Botch said
I played the Nier Automata demo [...] Anyone else played it?
Armand looooooved it and I've heard many others say it's incredible too so it's one I'm hoping to play in the future at some point.
In total agreement with Dix here. I've not played many of these branching narrative games but I feel like they're pretty much in their own bubble at the moment when they could afford to embrace elements from other genres. I dare say there's a potentially huge market here that remains largely untapped.
Until Dawn, though, is one of the few exclusives on the PS4 that I'd really love to play.

I haven't played Until Dawn, but I should since it's down in price and you guys all think pretty highly of it.
Technology has advanced a few generations from the early disasters of full motion video. There's been innovation in branching plots, reactivity, and just plain access speed too -- all of which would make a pathed-narrative type game much more feasible these days. I suppose visual novels are a sort of offshoot, while experiments like Quantum Break maybe haven't realized their full potential but are worth a look all the same.
Life is the misery we endure between disappointments.


Nice to see some other Until Dawn love around here. I completely agree with the comments about the potential of this style. I have no idea what the production costs are for something like this, compared to your typical AAA title say. But assuming it is less, this kind of thing fits nicely into the mid-tier category, somewhere between AAA and indie. I also think that a relatively short play time is a strength for this genre. That should keep production costs down as well, no?
It may be a heretical statement to make on FFC of all places, but I actually prefer this style of game to the traditional point-and-click adventure game. I'll show myself the door now...
Rule #2: Double-tap

LOL
FFC adventure lovers are pokable bears. Many times have I teased the old guard for their love of arranging musical notes and sliding color-puzzles, and they respond with good nature!
I wonder if Until Dawn might turn up as a PS+ freebie one of these days. That'd be a great catch, but given the love it's receiving around here it sounds like I'll want to pick it up either way.
Life is the misery we endure between disappointments.
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