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Spike's fledgling adventures in Fallout 3 modding: A Virgin's Journey
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Spike
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July 10, 2010 - 3:05 pm
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"…you just keep on trying 'til you run out of cake."

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Pokey
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July 10, 2010 - 3:05 pm
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Well, I'm glad that you are seeing what I am seeing. Did you try using the link icon at the top of the post that allows you to give a short name for the link? You need to highlight the link first.

I did find the video by searching for his name earlier, but I was wondering why part of the link is missing.

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Spike
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"…you just keep on trying 'til you run out of cake."

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Spike
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July 10, 2010 - 3:07 pm
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Pokey said:

Well, I'm glad that you are seeing what I am seeing. Did you try using the link icon at the top of the post that allows you to give a short name for the link? You need to highlight the link first.

I did find the video by searching for his name earlier, but I was wondering why part of the link is missing.


 

I don't get it, Pokey.  But now all can easily watch the videos.  I didn't want to take up too much of the Silo's bandwidth, but this is the easiest way.

"…you just keep on trying 'til you run out of cake."

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Spike
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July 14, 2010 - 2:21 am
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Doin' a Happy  playing-a-modded-Fallut 3-game  Dance!!

Just one freeze at the load game page, and a couple of crashes in the first 10 minutes.  Sounds bad, but considering that the game froze or crashed at least one each playing session before modding, that ain't bad.  Apple hardware and Windows software don't like to play nicely together.  I've accepted it, so I save often.

More details tomorrow.  Tonight I am tired, but looking forward to playing tomorrow night when I have more time.

Good for me! (to quote my son when he was 2 years old).

"…you just keep on trying 'til you run out of cake."

Jen
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Embedding a YouTube link does not eat up Tap's bandwidth beyond the text needed to display the link. The video itself eats up YouTube's bandwidth. Just thought you'd like to know [Image Can Not Be Found]

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Spike
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July 14, 2010 - 12:36 pm
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Thanks for the info Jen.  I don't mind using YouTube's bandwidth.  Not one little bit. 

Of all the info I read while figuring out this modding stuff, including several other YouTube videos and "mounds" of type, those videos from Acannova were vital to my having a successful 1st time.  I watched them several times before even starting to load my mods, and paused in the installation process more than once to go back and have another look at something he did.  And that was after taking massive notes during my 2nd and 3rd viewing.

I think his videos would be of great help to anyone modding any game.  It's the process that's important, not the name of the game.

And yet, there are still a few things I don't understand, but it doesn't matter.  The wonderful utility/helper programs written by modders made the process easier than I thought it would be.  I just followed the bouncing ball and hoped that all would go well.

"…you just keep on trying 'til you run out of cake."

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Spike
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July 14, 2010 - 3:59 pm
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Here is my load order.

Fallout3.esm

    Anchorage.esm

    ThePitt.esm

    BrokenSteel.esm

    PointLookout.esm

    Zeta.esm

    Unofficial Fallout 3 Patch.esm 

CALIBR.esm

xCALIBR.esm

X  20th Century Weapons.esm

Mart's Mutant Mod.esm

    Desolate Peak.esm

X  StreetLights.esm

    DCInteriors_ComboEdition.esm

    Unofficial Fallout 3 Patch – Operation Anchorage.esp

    Unofficial Fallout 3 Patch – The Pitt.esp

    Unofficial Fallout 3 Patch – Broken Steel.esp

    Unofficial Fallout 3 Patch – Point Lookout.esp

    Unofficial Fallout 3 Patch – Mothership Zeta.esp

    Error Correction.esp

    A Little Mutant Problem.esp

X  StreetLights – Wasteland.esp

    NotSoFast.esp

    AdamsTrade.esp

    HeirApparent.esp

    IntoTheDeepWoods.esp

    PLweightadjust.esp

    mzpillarhouse.esp

X  PLFewerItems.esp

    The Mantis Imperative – Mantis.esp

    The Mantis Imperative – Jello.esp

    The Mantis Imperative – XP.esp

X  The Mantis Imperative – SkillBooks.esp

X  The Mantis Imperative – Medical.esp

X  The Mantis Imperative – Combat.esp

    DCInteriors_DLC_Collectables.esp

    Death Canyon v3.esp

    Essential Caravan Merchants.esp

    Rivet City Underworks 1.1.esp

FasterMorePowerfulMines.esp

megalight.esp

    FO3 Merged Patch.esp

Total active plugins: 42

Total plugins: 42

 

Some of the mods with a red X in front of them are mods that I unchecked when I had a problem starting the game from the mod manager.  I thought that some of them might be giving my computer fits, especially the lighting mods. 

Oddly, a couple of the mods on this list are ones that I did download, but I only opened the file to read the ReadMe's.  I did not put them in my Fallout 3 folders, but some of them showed up on the file list accessed when you start up F3 from the F3 shortcut.  This was before I even installed the load manager and helper apps.  Strange.  It's as if they tried to install themselves.  And 2 of the mods in this list are ones that I never downloaded, and wouldn't have because they aren't to my liking:  20th century weapons and CALIBR (not xCALIBR, as I did want this one).  I figured that it would be easier to leave them where they were instead of uninstalling them.  So I just deselected them in the mod manager.

A couple of the red X'd items are components of mods that were optional, and that I didn't want.  Stimpaks with weight?  Nope.

Between the "sort" feature in the FOMM, and the FO3Edit utility, there was only one mod that I had to move manually.  I felt quite lucky that the process went so smoothly. 

After my early freeze and crashes at the beginning of the game I not only deselected a few mods, but also lowered a couple of my video settings hoping to prevent more freezes/crashes.  So far so good.  Tonight before I play I will reselect the lighting mods.  I think that Megaton and the Wasteland could do with some more lighting.

About 6 of these mods add one or more new quests.  I got the message for the 1st one as soon as my game opened to my last saved game.  I got a few more as soon as I stepped out onto my Megaton porch (I've got a mail box! The note in it starts a quest.)  I'm sure the others will show up when I get to the relevant location. 

I can't say that learning to mod this game was a fun process, and it took about a month of reading/viewing/selecting/etc. to get this far.  But I've got a modded game that seems to work fine (not counting the Mac/PC glitches).  For now.  I don't know if I'd ever go to this much trouble for any other game in the future.  It would have to be a game that I really, really love.

"…you just keep on trying 'til you run out of cake."

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Spike
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July 21, 2010 - 10:51 pm
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I had to uninstall/reinstall Fallout Mod Manager (FOMM).   I was having a problem with the lighting mods – they caused freezes and crashes, and I wanted to get rid of them.  One mod not listed in my first load order list, Color Hi-Detailed Map and Icons (I installed it the same way I installed all the others, but it never showed up in my load order.  Strange.), altered my PipBoy map in a way that I didn't like.  It also didn't show all of the place icons.  Uninstalling it, even following the writer's directions, was not totally successful.  After the uninstall of the map mod FOMM wouldn't open at all.  I resigned myself to uninstalling/reinstalling FOMM, and then reinstalling all my mods.  Imagine my delight when I opened the new FOMM to find that all my installed mods were just where they should be.  Thank you, Timeslip!  I took that opportunity to install a few new mods and get rid of a few I didn't like.  The game is running well so far.  Below is my new load order.

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] Unofficial Fallout 3 Patch.esm

[X] Desolate Peak.esm

[X] DCInteriors_ComboEdition.esm

[X] Unofficial Fallout 3 Patch – Operation Anchorage.esp

[X] Unofficial Fallout 3 Patch – The Pitt.esp

[X] Unofficial Fallout 3 Patch – Broken Steel.esp

[X] Unofficial Fallout 3 Patch – Point Lookout.esp

[X] Unofficial Fallout 3 Patch – Mothership Zeta.esp

[X] Rivet City Underworks 1.1.esp

[X] A Little Mutant Problem.esp

[X] NotSoFast.esp

[X] AdamsTrade.esp

[X] HeirApparent.esp

[X] DCInteriors_DLC_Collectables.esp

[X] Death Canyon v3.esp

[X] Error Correction.esp

[X] Essential Caravan Merchants.esp

[ ] PLFewerItems.esp

[X] IntoTheDeepWoods.esp

[X] PLweightadjust.esp

[X] mzpillarhouse.esp

[X] metal_tower.esp

[X] Jury Street Metro Station Shelter.esp

[X] rockville.esp

[X] The Fairfax Vault fix Version 1.5.0.esp

[X] UndergroundHideout.esp

[X] FasterMorePowerfulMines.esp

[X] power.esp

[ ] The Mantis Imperative – Combat.esp

[X] The Mantis Imperative – Jello.esp

[X] The Mantis Imperative – Mantis.esp

[ ] The Mantis Imperative – Medical.esp

[ ] The Mantis Imperative – XP.esp

[ ] The Mantis Imperative – SkillBooks.esp

[X] FO3 Merged Patch.esp

[X] Merged Patch 2 July 20.esp

"…you just keep on trying 'til you run out of cake."

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Yapette
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July 22, 2010 - 1:26 am
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...aaaand when you get 'em all working perfectly, I might do just what you did. [Image Can Not Be Found]

 

First, I really must resolve whatever is keeping me from uninstalling Oblivion. Not that I want to play anymore, but every time I drop in, it's so breathtakingly beautiful that I cannot bear to delete this amazing place I've created with mods. So. Instead of installing a 64-bit upgrade to win7 that necessitates a hard drive wipe, I'm irrationally preserving a virtual world that I rarely visit. [Image Can Not Be Found]

 

Yes, I have another HDD for win7. What I can't figure out is what happens after I provide my XP key in order to activate win7? The XP install will then be invalid/deactivated. Could I still use the old drive (with Oblivion) but don't connect to the internet, then the OS won't know it's defunct?

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Steerpike
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July 22, 2010 - 9:20 am
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Yap, as far as I know the WinXP install will work just fine. Officially/legally it is invalidated and you would be a Very Bad Person if you kept using it, but it doesn't lose functionality or report back to High Command, and I don't think Microsoft would mind if you kept it running long enough to get Oblivion and your mods and saves transferred over to Windows 7. I  certainly won't tell them.

Life is the misery we endure between disappointments.

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Spike
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July 22, 2010 - 1:19 pm
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Yapette said:

…aaaand when you get 'em all working perfectly, I might do just what you did. [Image Can Not Be Found]

 


 

But they are working perfectly now!  And have been since my first load order.  It wasn't until I tried to uninstall that PipBoy map mod that I had a problem.  I can't get rid of it, but at least it doesn't affect gameplay or cause crashes/freezes. 

Without FOMM, FOSE, FO3EDIT, and especially the videos from acannova, this wouldn't have been as smooth a process as it was.  I was just amazed.  And lucky, I think.

I was just about to post: Where in the world is Yapette?   I'm glad to see you back, and hope you and yours are all well.

"…you just keep on trying 'til you run out of cake."

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Yapette
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July 22, 2010 - 2:56 pm
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I have gone no where. Simply nothing to say on topics at hand. Playing a game obtained from shady sources that has no release for US or UK. Loving every bit of it, reminds me of Risen, but loose lips sink ships. Ergo: Yap seen & not heard.

 

Very soon I'll be starting something else (Alpha Protocol, DA:O). Or rejoining (FO3, King's Bounty). Or finally completing (Oblivion, WoW @ lvl 76/80). Depends on my tolerance for learning curves. Then I'll post more often.

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Spike
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July 22, 2010 - 4:03 pm
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Isn't Shady Sources claimed by Kosovo now?  That would explain no US or UK source.  [Image Can Not Be Found]

"…you just keep on trying 'til you run out of cake."

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Yapette
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July 25, 2010 - 8:56 pm
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Preparing to (temporarily) move over to the new Win7 drive & install

a) FO3 + old saves,

b) DLC & some mods you picked,

c) mods for lighting & vegetation.

 

a) should be accomplished fairly quickly. After that, not so, due to ignorance re: win7. I guess the first step would be to install my purchased-back-in-'00 winrar key. Keeping track of this tiny file from computer to computer has been a nightmare. Burn a cd with a 3 kb file?

 

Aha! While typing above I thought up a solution: send the key as an attachment to my gmail account. Google should be around for a few more years….

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Spike
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July 25, 2010 - 11:30 pm
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Good idea Yap.  I don't think Google is going anywhere, but I sure wouldn't think twice about wasting a CD on something so small.  I've got tons of blank CDs that I got for a song a few years ago, and darned if I rarely need one these days. 

New!  Yes, I'm playing Fallout 3, but like me, haven't you always wanted your very own Portal Companion Cube in the Wasteland?  Wish no more.  With this mod you can have your Cube, and eat your cake too!

 

http://www.fallout3nexus.com/d.....hp?id=6973

 

P.S.  I am having so much fun with the DC Interiors Project and DC Collectables.  So many new buildings.  A real loot-fest.  And in most cases the loot is generally in-theme with the location.  What do you think you will find in Penny's Adult Books, huh?  Certainly not scrap metal or a pre-war bonnet, that's for sure.  [Image Can Not Be Found]

 

Edit:  Why does this software break links?  So frustrating.  The link should be:  fallout3nexus.com/downloads/file.php?id=6973

The mod is called Weighted Companion Cube and is by RegentEagle

"…you just keep on trying 'til you run out of cake."

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Yapette
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July 26, 2010 - 12:19 am
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Spike, your original link ---> links to the companion mod.

Your second link (in red) does not.

All I've done tonight is wrestle with windows 7 which will only boot by changing which drive thinks it is master in the bios. Or yanking physical sata cables in & out. In order to get a dual boot screen I must start over from scratch, reinstall win7 a different way*. We'll see how strong I feel in the morning. [Image Can Not Be Found]

 

* for any curious readers, I unplugged the drive w/ XP, installed win7 to an empty drive. Now neither OS is aware of the other although when I boot with one drive, I can see the files on the other (it becomes a slave). I must manually designate (via bios or sata-jack on motherboard) which drive is master/boot. The way I need to install is leave xp drive & empty drive connected, boot from dvd-drive, install win7 to empty. If all works (and that isn't necessarily so for everyone), win7 will subsequently offer the dual boot screen. Or not, if it fails to detect XP on another drive. Then I'm back to yanking cables & resetting bios.[Image Can Not Be Found]

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Ernest
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August 13, 2010 - 10:36 pm
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Hey Spike I wonder if some issue with a lighting mod is what's causing all my crashes.  That of course implies that I'd have to figure out which mod affects lighting.  FOOK2?  Darnified?  Fellout?  MMM?  I have no idea.

 

I guess I can try the vanilla version and reactivate the mods one at a time maybe.  Hm.

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Spike
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August 14, 2010 - 1:54 am
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Ernest said:

Hey Spike I wonder if some issue with a lighting mod is what's causing all my crashes.  That of course implies that I'd have to figure out which mod affects lighting.  FOOK2?  Darnified?  Fellout?  MMM?  I have no idea.

 

I guess I can try the vanilla version and reactivate the mods one at a time maybe.  Hm.


I'm not using any of the mods you mentioned, Ernest.

Lighting might be your problem, though.  After uninstalling the 3 lighting mods I had (shown in my July 14th post here), I stopped having crashes and freezes.  Since then, though, one of my mods, Underground Hideout v. 5-0, began to cause crashes whenever I tried to save, or fast travel after completing a particular task.  Up to that point the mod worked fine.  So it's unpayable, but with so much else to do it's not much of an annoyance.  Another mod creator made a mod to add to Underground Hideout v. 5-0, so that might be the problem.  At some point I may get rid of them both and reinstall the original mod (v. 5-0) 

By the way, 4 mods as of my July 21st list are quest/adventure mods by PuceMoose.  The title of the mods isn't the name that shows up in my load order.  The titles are A Note Easily Missed, An Evening With Mr. Manchester, In the Shadow of the Swamp, and To Sleep, Perchance to Dream.  PuceMoose's other mod, The Mantis Imperative, is what I'm working onnow.  Note was kinda short, and pretty easy.  Mantis is much harder - a real challenge.  So I plod on.

There are about a dozen other mods I'd like to install, but things are working fine now, since I'm ignoring Underground, so I'll wait until I complete some of the quest mods I've got before gumming things up with new ones.

"…you just keep on trying 'til you run out of cake."

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Spike
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August 14, 2010 - 2:09 am
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Ernest, I can't remember if you've said, and I'm too lazy to reread lots of posts, but are you using Fallout Mod Manager (FOMM)?  I swear, it did so much of the sorting for me, as did Fo3Edit, that I only had to move one mod within the mod order to make it all look, and work, the way it should.  FOMM and Fo3Edit made it all possible.

If you are in any doubt about your own modding proccess, you could look at Acannova's videos - I think I remember that his computer looked like it had Windows 7.

I never, for one moment, considered installing Vista, but I thought that I might be willing to try 7.  Now I think I won't do that until I absolutely have to.  If it ain't broke, don't fix it.  I'm sorry you're having so much trouble.  As Yap said, it might not exactly be the OS's problem.  But it could be, it is MS, after all.

"…you just keep on trying 'til you run out of cake."

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