Tap-Repeatedly
Tap
  • Features
    • All Features
    • A Weekend With
    • Dark Souls Diaries
    • Diary Of A Call Girl
    • Games of the Year
    • Kermdinger Chronicles
    • MrLipid’s Closet of the Odd
    • My Idea of Fun
    • Quest for 7:00 on the Nordschleife
    • Superficially Relevant
    • Tap Dance
    • Tap vs. Tap
    • Tapping Down Memory Lane
    • The Log of Shame
  • Editorials
    • Tap Editorials
    • Culture Clash
    • Celebrity Guests
  • Reviews
    • All Reviews
    • Impressions
    • Revisited
    • FFC Archives
  • News
    • News
    • Ephemera
    • Site Announcements
  • Forum

Culture Clash: You Just Had to Be There

04/13/2013|By: Matt "Steerpike" Sakey|Posted in: Culture Clash2 Comments
Culture Clash: You Just Had to Be There

It consistently amazes me that I’ve written this column for over ten years now. Not the length of time, the fact that they haven’t wised up and fired my ass yet. After all, aside from my unique ability to employ unnecessarily laborious and Byzantine sentence structure, the only thing I bring to the table is a crushing inability to stick to my thousand-word limit. There are actual people with actual things of value to say, yet the folks at the IGDA keep me around, like the weird but tolerated uncle. Don’t get me wrong, I ain’t complaining!

I missed last month because I was knocked out by a cold. I’m back now, though, with an unnecessarily laborious and Byzantine 990 words (hah!) that basically say “games can be about things.” So there you go. I guess… I guess that means you can skip the column, then. I wouldn’t blame you, but our SEO demands that you at least click the link. Otherwise it’s all for nothing. Enjoy!

Read more »

Enraptured by Sadness: BioShock Infinite and the Depressing Reality of AAA Game Design

04/09/2013|By: Meho|Posted in: Editorials30 Comments
Enraptured by Sadness: BioShock Infinite and the Depressing Reality of AAA Game Design

This is a barely legible meditation of how chasing Hollywood audience and Hollywood dollars (but without having the advantage of Hollywood accounting) is absolutely killing AAA games. At this rate, there won’t be any left mid-next generation. Remember, you read it here first.

Read more »

Review: Retro City Rampage

04/04/2013|By: Amanda "AJ" Lange|Posted in: Reviews3 Comments
Review: Retro City Rampage

Retro City Rampage is the Meet the Spartans of video games.

Read more »

Do You Divekick?

04/02/2013|By: Amanda "AJ" Lange|Posted in: Impressions7 Comments
Do You Divekick?

The Twitch TV stream from PAX East this year included some coverage of a little-known fighting game. The game is called Divekick. It looks like a joke. It kind of is a joke. It kind of isn’t.

Divekick. Dive, Kick. Dive dive dive kick kick, kick dive, Divekick. Kick, dive.

I chat with the developers on the floor. “Everyone says this is either the most ridiculous game they’ve ever seen, or the most brilliant.”

Thirty minutes later I’m siding with “brilliant.”

Read more »

Revisited: Alan Wake

03/26/2013|By: Matt "Steerpike" Sakey|Posted in: Revisited23 Comments
Revisited: Alan Wake

Our own Mat C reviewed Alan Wake in 2010, producing a definitive, thoughtful  piece of work. I agree with basically everything he said and the way he said it, so I don’t mean to just regurgitate. Mat took care of a lot of the heavy lifting for me by doing the Reviewer’s Job; my intent is to look with the space of years, a platform change, and perspective between the game’s 2005 announcement, its 2010 self, and its now self. Alan Wake is an exceptional effort that could have been even better. Yet to reject it as just a missed opportunity is unfair. There’s more to it than what we got, but what we got is still a superb game.

And I made a video! You gotta watch my video. Click the button! CLICK IT!

Read more »

Talking Cognition and Mystery Adventures at PAX East

03/25/2013|By: Amanda "AJ" Lange|Posted in: Features4 Comments
Talking Cognition and Mystery Adventures at PAX East

Point-and-click adventure games have been pronounced a “dead genre” time and time again.

And Phoenix Online Studios has a name synonymous with rebirth.

Phoenix’s first released game was The Silver Lining, the King’s Quest-inspired adventure that earned them both a loyal fanbase… and a cease and desist. In 2012, I started following their work on their first commercial episodic series: Cognition: an Erica Reed Thriller. In my review, I visited the ups and downs of the game’s first episode. The “ups” were enough to encourage me to give the second episode a try… and, at PAX this week, I got a chance to chat with Phoenix’s Katie Hallahan for some previews of the third. We also talked about some of Phoenix’s other upcoming projects in the adventure game world.

I’m going to start this feature off without any real spoilers, but if you like dark supernatural mysteries, it would be worth your time to check out the Cognition series before reading. The second episode in particular gets … amazingly gruesome, and I must say some late-game twists warmed my sociopathic heart.

Read more »

My Idea of Fun: Bioshock 2

03/24/2013|By: Gregg B|Posted in: My Idea of Fun18 Comments
My Idea of Fun: Bioshock 2

With Bioshock Infinite only days away and the recent re-release of System Shock 2 on Good Old Games I figured now would be a good time to dredge up this article from the darkest depths of my drafts.

When I was writing my Games of 2011 there was one game I wanted to include but couldn’t because a) it was released in 2010 and I’d restricted myself to 2011 releases, and b) I’d already written most of this as a separate article. That game was Bioshock 2.

I picked it up on Steam for £3.49 during a summer sale and in truth I didn’t expect an awful lot from it because, while it had generally been well received, it apparently didn’t measure up to its much lauded predecessor — a game which I didn’t share such a glowing fondness for. Whatever expectations I had however, where blown out of the… uh, yeah, I’ll leave that pun in my head where it belongs.

Read more »

PAX East Hands-On: Outlast and Remember Me

03/23/2013|By: Amanda "AJ" Lange|Posted in: News4 Comments
PAX East Hands-On: Outlast and Remember Me

The experience of the Penny Arcade Expo is often one of line-waiting. If you want to see what the hot previews are, get in a line. If you want to check out a popular panel, there’s also a line. And at the start of the expo, there’s a line to wait in so that you can be at the front of the lines on the expo floor.

I did a little waiting today so I could try out some games that looked interesting. After the jump, two hands-on plays, for Red Barrels’ horror title Outlast, and Capcom’s Remember Me. I will preview both the games, and, review both of the lines, so you feel as if you got the true PAX East experience.

Read more »

My Friday at PAX East 2013

03/22/2013|By: Amanda "AJ" Lange|Posted in: News6 Comments
My Friday at PAX East 2013

Hi, Tappers! Guess where I am! Wait, did the headline give it away? Or maybe the blurry photo of people’s heads as they rush through a crowded convention hall?

That’s right; I am at PAX East, and oh my god you guys they’re making a new remastered DuckTales game.

Below the jump: a Day One grab bag of a few indie games that caught my eye, the not-indie and sadly hands-off preview I saw of Saints Row IV, and did you know they’re remaking DuckTales? no seriously

Read more »

There’s the Door, John

03/19/2013|By: Matt "Steerpike" Sakey|Posted in: Editorials10 Comments
There’s the Door, John

It’s on the books, people: EA CEO John Ricitiello is out. The #2 publisher isn’t going to hit its numbers for the quarter and has been underperforming for some time, even as it endures a hailstorm of ongoing negative press. In his memo to employees, Ricitiello takes the high road, assuming all the blame for EA’s revenue problems and stating unequivocally that the buck stops with him. I respect that, and I’ve always had at least some respect for John Ricitiello. He may not have been God’s gift to CEOs, but there’ve been worse in this industry; the truth is EA’s suffering can’t all be laid at his door – though the culture that allowed it probably can.

Read more »
1234»102030...Last »

Log In


Lost your password?
Register
Forgotten Password
Cancel

Register For This Site

A password will be e-mailed to you.

Tap Us

Follow Us on RSSFollow Us on SteamFollow Us on TwitterFollow Us on YouTube

Recent Comments

  • Star Trek: The Video Game (A Cooperative Review) (1)
    • Amanda "AJ" Lange: I’ve heard so much...
  • In Memoriam: Ethan “Finkbug” Sicotte (21)
    • kaythomas: It warms my heart that a year later...
  • Selling Survarium (6)
    • Gregg B: This was a fantastic read Steerpike...
  • Antichamber (5)
    • Gregg B: Steerpike, bless his cotton socks,...
  • The Part You’re Missing (3)
    • Synonamess Botch: I’m not overly fond of...
    • ShaunCG: To my mind this sort of argument...
  • Thomas Was Alone: A Micro Review (8)
    • Synonamess Botch: I noticed your new PS+ status...
    • Matt "Steerpike" Sakey: I am now a Playstation...
    • Gregg B: Nice wee right up xtal! Thomas Was...
  • Culture Clash: The Fourth Letter (2)
    • Matt "Steerpike" Sakey: Don’t be too...

Tap At Random


You Pay for Quality, You'd Better Get Quality

By Tony "Two Toes"
07/20/2010



Atari 800 goes portable

By Mike "Scout" Gust
09/14/2009



Gamer's Block

By Dix
12/28/2012



Kermdinger Chronicles #3: The Pitch

By Dix
02/21/2012



Playstation Vita: First Impressions

By Meho
02/25/2012


Blogroll

  • A Hardy Developer's Journal
  • Acid for Blood
  • Dubious Quality
  • Electron Dance
  • Fanboy Comics
  • Plot is Gameplay's Bitch
  • The Experimental Gameplay Project

Tap Categories

Tap Archives

Follow Us on RSSFollow Us on SteamFollow Us on TwitterFollow Us on YouTube

Tap-Repeatedly fixed the sink!
Tap-Repeatedly got a new car.
Tap-Repeatedly planted leeks.

Contact

Your message was successfully sent. Thank You!

Tap-Repeatedly Supports

Search Tap

Tap-Repeatedly Remembers

Bill "The Game Doctor" Kunkel
Ethan "Finkbug" Sicotte

Copyright © Tap-Repeatedly. All rights reserved. Unauthorized duplication or distribution prohibited.
Some copyrighted material appears on this site under Fair Use.
If you believe a copyrighted work appears inappropriately, please contact
steerpike@tap-repeatedly.com.