The following six-thousand seven-hundred seventy-five words contain scenes of nonsense and buffoonery. Viewer discretion is advised.
…Tales from the Borderlands comes super-close to completely wrecking itself on account of an abrupt, unsuitable, ill-conceived ending incongruous enough to cast a pall over the entire first season. But however much the last episode put me off, it was only really depressing because it was over.
Black Viper manages, whether intentionally or not, to find game equivalents for all the shortcomings in typical Eurospy films.
The best part of this year’s Rise of the Tomb Raider is the tomb raiding. This may seem like a banal observation, but there’s a large percent of the game that’s spent not tomb raiding. I do highly recommend the tomb raiding, though…
In this episode Joel and I get our groove on with Crypt of the Necrodancer. Well, Joel gets his groove on. I just die a lot.
The indie RPG that everyone is talking about this season is a Gamemaker game called Undertale. I really enjoyed this game and think it’s absolutely worth playing. But the fan enthusiasm came near to putting me off, as fan enthusiasm can do. So here is Thought One: If you think you may at all have an interest in a quirky indie RPG, play Undertale without reading any spoilers. I didn’t even watch the trailer, and I think that’s for the best. Don’t listen to any fans until you’ve finished the game, because they’re gonna get all weird about it on you.
Speaking of which, the other two segments of this article contain spoilers – the first, vague but meaningful spoilers – the second, slightly more. So if you haven’t played it, you can stop now like I suggest, or keep reading a little until you know if this is a thing you want to pick up. Rock, Paper, Shotgun has another take on it that actually tells you more about what the game is like.
Bridging the gap between the PC and console – and by extension, between the mouse and the controller – is no easy task. There’s a reason it’s never been done; a reason that despite all these years and all these innovations nobody has come up with a suitable control scheme that allows the best of both worlds. As Valve’s own marketing video muses, “For too long, players have had to choose between the precision of a mouse and the familiarity of a controller.”
Note: I’ve updated this article a bit based on some more hours with the Steam Controller. Major changes are noted, others are just in there.
The official release of Valve’s first venture into hardware doesn’t happen until November, but those consumer whores among us are already testing out the Steam Controller and Steam Link thanks to the power of pre-orders we’d completely forgotten about until FedEx sent a nastygram to our email saying “answer your door, ya feckin’ shut-in.”
Episode 2 is upon us and this week we’re taking a look at Psyonix’s smash hit car-to-ball game Rocket League.
Havok, the Ireland-based physics middleware developer, has been hockey-pucked over to Microsoft by its former masters at Intel. While this news is unlikely to affect consumers much one way or another, it does mean that one of the leading developers of physics software for games is now technically in the hands of a first party publisher, though the companies have already announced that Havok technology will still be available for license by third party developers.