Historically, when a studio is successful, its leadership attempts to capitalize on that success while continuing the trend.
Old-skool thinking, proclaim a new and ballsy generation of game developers. Entirely red ocean. We are pioneers of a new strategy. These days, rather than attempting to build on a successful model, it’s trendy to kill the studio and fire everyone. It worked for GSC Game World, where Sergey Grigorovich shuttered the place and sacked about a hundred people rather than continue development on the promising, money-printing STALKER franchise. Evidently emboldened by this, Ken Levine at Irrational Games has decided to do basically the same thing – he is “winding” Irrational Games down, letting the vast majority of its staff go, and starting something new and smaller under the Take-Two banner.