Review by Steerpike S.T.A.L.K.E.R.: Call of Pripyat Developer GSC Game World Publisher BitComposer (U.S.); Cenega (Europe) Released Feb 3, 2010 (U.S.); Oct 2, 2009 (CIS) Available for Windows Time Played Finished Verdict: 5/5 Gold Star “Call of Pripyat isn’t perfect either; but as a third-generation evolution of an idea so blindingly ambitious, it sure as hell doesn’t disappoint.“
Meet our new mascot. This Snork is now officially owned and branded by Tap-Repeatedly, and will represent us at several major functions in the coming months. It was a rigorous interview process, but ultimately this Snork – Edgar – won out over Zombie #14 from Deadly Shadows’ Shalebridge Cradle mission. None of the above is true. Actually, this Snork graces our front page because today is a day of days, my friends: it is STALKER: …
I know, I know, I am perhaps a little over-enthusiastic about STALKER and its follow-up. Flawed though they were, both games captured atmosphere like essentially no other, and as such I am enthusiastic over the looming release of GSC Game World’s latest Chernobyl-drivern installment, S.T.A.L.K.E.R.: Call of Pripyat. According to GSC, the team listened carefully to the complaints about Clear Sky, and have put some degree of effort into correcting them.
Rock, Paper, Shotgun has an interview with GSC Game World’s Oleg Yavorsky on the upcoming S.T.A.L.K.E.R.: Call of Pripyat, which is due this fall (yeah right). While I know that opinions varied on Clear Sky – a game I now feel I was too hard on – I am a stalwart fan of the series and look forward to this latest installment.