The bottom line: I started out immensely hyped for Batman: Arkham Knight, but ended up feeling burned out. The actual timeline of events below the jump.
People think it’s an obsession. A compulsion. As if there were an irresistible impulse to act. It’s never been like that. I chose this life. I know what I’m doing. And on any given day, I could stop doing it. Today, however, isn’t that day. And tomorrow won’t be either.
Batman: Identity Crisis
by Brad Meltzer, 2004
That quote, more than anything, sums up the character that will form the centrepiece of this article; one who has transcended printed page, cinema and television screen, and now onto gaming consoles and PCs.
For the last eighteen months, one game has dominated my thoughts and industry interests more than any other. That game was Batman: Arkham City, follow up to 2009’s roaring success Arkham Asylum. Praised for its tight Metroidvania design and original plot penned by long time Batman writer Paul Dini, Arkham Asylum placed us into the world of Batman like no super hero game has before or since. Appearing from seemingly nowhere in the gaming landscape, …
In the first of our new permanent feature we’re calling Tap vs. Tap, Mat C and Lewis B have decided that their finest conversational moments are during the day when they’re idling away at their keyboards. Recording them sounded like a good idea. This could be very random, but sometimes the best things are. Our first topic? VILLAINS! Pow!
It’s awesome. Go play it.