




At least I didn't snort liquids all over my monitor. [Image Can Not Be Found]
jasper, if I'm understanding the guide correctly I think you're okay if you enroll at 5pm. Essentially, the game sees that as the start of the day and moves forward accordingly. I've finally noticed where the damn clock is in this game - at the top of the school. It only took me three weeks to find it.
I've tried using the magic to find buried treasure, but I didn't hear or see anything telling me that I'd run across anything underground. This game is trying my patience... what little I actually have.
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Steerpike said:
A dog trial? What is this dog accused of? Do dog trials follow the same rules of jurisprudence as human trials? Are you the dog's representation, or are you prosecuting?
It's all pro bone work for the dogs (and us for that matter) [Image Can Not Be Found]
YouTube has many a video clip of dog agility, which is the sort of dog trial we'll be at and which will be distracting me from further explorations of Magician's Quest.



Well, at the dog trial, we all acquitted ourselves in respectable fashion in spite of a bout of food poisoning and afternoon of thunder and lightning. For those of you waiting for the verdict, there's my summation.
Last night was the first time I really had a chance to sit down with the game and see what was what. My character, who is about to be deleted now that I have my bearings, seems to have made it through the principal's introductory classes and got knocked out by ghosts at the haunted house, caught a few bugs and (finally!) fishes, met a bunch of people, turned down play dates, missed the first session of Mr. Vlad's class, explored many places on the map, and learned a bit about the berry market. And got a Mysterious Time key from the principal and tried to use it, but heard a knock on the Other Side. But then, MT seems to have started anyway. Confusion reigns. I quit before MT ended, because I'd been playing for oh, about 3 hours straight at that point and realised it was an hour later than I thought, which explained my dry and sleepy eyes.


I STILL haven't managed to catch any fish. They bite; I try to reel them in; my line is empty; I'm crushed. Rinse, repeat. I "worked" for that odd woman at the Emporium only it wasn't anywhere near as satisfying as working for Tom Nook as her "work" simply involves finding some ingredient(s) for her, then she gives you a higher price on whatever you manage to find. Animal Crossing this is not.
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Catching fish is a lot more Lost in Blue than Animal Crossing, without the loss of precious resources when the line breaks. I can't yet interpret when I should X-key faster or slower in order to avoid the fish getting away or breaking the line. I DO know exactly what I would like to do when the game gives me its supercilious "Your line is empty. You should reel in harder or the fish lose interest." message. [Image Can Not Be Found]

Just discovered that I was being more successful using the stylus to tap the water(doesn't have to be ON the lure) once the fish took the lure. Apparently I can do that with more speed and accuracy than I can hit that X-key. I only tried it on the river up by the waterfall and was pulling in tiny and small carp. Other fishes and fishing holes might be different.
With my newest load of ores from fishing and bugcatching, I discovered the safe deposit at the bank. I also worked for Mailia of the Emporium and got a Moondrop (potion?) for my troubles. She still wants the ingredients, so I'll keep delivering.
Found Cat Sith's store in the Haunted House--judicious dodging of ghosts got me in and out safely. Alas, my berries rotted overnight, and no naturally occuring berry bushes are bearing today, so I guess it was an exploratory trip.

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This game is so much like A.C. - most of the elements are there with the added bonus of Magic. So why, I ask myself as I trudge along, do I not enjoy playing it while I spent hours daily picking fruit and expanding my house in A.C? The illusive "fun factor?" I know the devs didn't purposely plan to make an aggravating game....did they?
Fishing, I have mastered. Cast where there are ripples, slowly & occasionally tap X to attract a bite. You can see the ripples approaching rapidly. Sometimes I don't tap X to attract a bite, I just stand (bored). I think you've got this part down, correct?
Reeling in. As soon as you have a bite, begin to hit X rapidly: mash, mash, mash. UNTIL you see a splash & the bobber begins to back up...then stop mashiing X. DO NOT mash X while you see the splashes - usually there are three. Then counting 1-2-3 splashes, once again begin to mash-mash-mash X. Sometimes if the cast is far, you'll get more than one session of splashes before you reel in your catch.
I think....don't quote me....once you start a MT (Mystery Time) it will end that RT night, somewhere around 3-4 am. You won't get another MT for a week. Unless there is a special event then you won't get a MT at all for the week. You have a week - till the next MT - to solve the mystery (I've only solved 2 so far, an indication of my who-cares?)
Maybe a better name for this game would be: Yes, But
Anything that is, has exceptions. Anything expected, isn't consistent. All logic, is sporadically broken.


Ahh, see I totally spaced on the fast tapping of X to reel in the fish. (And I was a fishing goddess in Lost in Blue. I could spear a fish 9 out of 10 attempts. Keith and what's-her-name lived high on the hog... er scales, fins...) On the other hand, I don't think I care enough anymore.
I think you've hit the problem I'm having with this game: the fun factor doesn't exist. AC was crazy fun and thoroughly addicting. This, not so much. I'm easily bored after less than an hour.
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I have bought very little. A lamp and oriental rug, some things for the conservatory (gnome, swing, pond). What I won't leave my room without is a wig!
I bought both the Dreadlocks and Afro as soon as available. The 'locks sound ugly but look like curly brown hair with a spit curl on the forehead - I love it. The Afro is more huge bumpy puff but nice for a change. I refuse to consider the bald-headed top knot. Likewise, haven't tried crap-shooting hair styles. With wigs, what you see is what you get.

Having just started, and with an experimental character, I haven't bought much either. I did change out the horrible stripy floor in my room as soon as I realised I could. And I now have a broom I am zipping around on–zipping is a relative term, of course.
As soon as I decide what day of the RL week I want my game weeks to start on, I will start a real character. It's just too disorienting to have the week start on Thursday, which is the day I started the game. In the meantime, I have probably done all I need to with this character. This one had an evaluation today and has accumulated three small stars. She attended a few special classes yesterday and is starting to grow the homunculus–after trying the spell while facing away from the special mushroom [Image Can Not Be Found]
And thanks for the fishing tips, Yapette. My success rate has improved to the point that I catch 90 percent of them. I even caught a great white shark this morning. I thought it funny that its size was described as tiny. But it still got me a turquoise from the fishing book.
Hmm, I wonder if I enroll a second student in this school if that will change the start of week for it…
Edit later in the day: Scratch that about the day of the week that the week starts. Sounds like classes change on Sunday. So, new character started, introductory classes attended, 2 out of 3 first week classes attended, new friends made, the first MT has started. I am guessing the purpose of this first MT is to orient us new players to it. Mr. Graves is inaccessible because the garage sale is blocking his door.
My first character had some reputation rehabilitation to do because I ran around using the sleep spell on people after I learned it. I don't know if my experiments with cloud hammock were also conisdered a prank. I am hoping for some useful spells soon.

I have now solved two mysteries: creating the homunculus and helping the gargoyle. It's cute how our character sits down in sudden astonishment and wonder when we get the "You helped a magical creature!" message. Downloaded 7 brooms and discovered the true depths of the safe deposit storage at the bank. Planted some berry bushes several days ago, but Sith Cat hasn't been around to sell them to. Money for what I want--a silly hat, a piece of furniture or new wallpaper once a week or so, Charlie's noodles and the juice lady's juice--is easy enough to come by just by gathering a few mushrooms and gaming the Emporium-keeper. Totally failed at Mr. Graves' first riddle--he wanted things that light up at night and congregate around clean water. This turns out to be fireflies, which show up in one particular location that is NOT near clean water, and I surely didn't find any during that Mysterious Time. This failure resulted in a scolding telegram the next day. Too bad.
I think it will turn out that there is plenty for me to do in this game, but it is going to be measured out in weekly/monthly/seasonal dollops. While at the moment, I am content to pick up the game for 20 minutes each day, it remains to be seen if it still has my attention after 30 weeks.
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