After the amount of yammering on I’ve done about Star Trek games, I would be remiss to not review Star Trek: The Video Game, based on JJ Abrams’s version of the franchise and bridging (some of) the gap between the 2009 movie and this year’s Star Trek Into Darkness. The game was described at E3 as a “bro-op,” alluding to the highly cooperative nature of the Kirk-and-Spock-centered gameplay the game intends. To adequately explore this, I called on my friend and fellow Trekker Kristine Chester of Fanboy Comics to help protect New Vulcan from Gorn invaders.
So we knew that From Software, creators of the glorious Demon’s Souls, were working on a “sequel.” Now we know its name: Dark Souls, to be published in the west by Namco-Bandai. That’s a bit of a surprise, since Atlus did so well with the original it seems they’d want sequel localization rights, but there you go. All we know right now is that it’ll be a PS3 exclusive in Japan but probably a PS3/360 …
Review by Meho Krljic Muscle March Developer Namco Bandai Publisher Namco Bandai Released May 26, 2009 Available for Wii (WiiWare) Time Played Half an hour (seriously) Verdict: 2/5 Rotten Egg “Not even its awesome gay power is able to save this barely-there game from spiraling down in flames and imploding with crushing boredom after the magic of its surreal beauty evaporates. Most people will last fifteen minutes.”