Unfortunately Joel Goodwin of Electron Dance and I have not been able to do Side by Side this year due to, well, the nature of the series being totally at odds with a pandemic. Joel had always planned to do a deleted scenes episode for season 5 but he got distracted. Well, that time is now, or, it was, about a month ago when he put this together, but I got distracted and forgot to post it up. Lots of amusing clips here of what was a great selection of local multiplayer games. Fingers crossed for 2021…
He’s not! He lives. In fact he’s typing this. Hello!
I’ve failed to publish my Games of the Year (or much of anything) since 2016. I would like to do something about that. Strange as it may be to discuss my highlights from last year halfway through this one, it’s nonetheless what I’ve got for you today. Read on… IF YOU DARE.
Argh, this was meant to go out over the New Year period(!) but I’ve been burning the candle at both ends with work and… well, this turned out a lot longer than I expected!
I opened the door to 2019; felt like I was struck dead. Saw the future, but all the future was was the past repeating itself. “Fuck,” I exclaimed. “No!,” I pleaded. I tried to slam the door shut, cried in horror at the terrible revelations unfurling themselves. But there was no closing the door. Before I knew it I was on the other side, mistakes ready to be remade; but would any lessons be learned? I feared for the worst case. I was right to be afraid.
Hi, Tap-Repeatedly. It’s that time again! So… Here’s somewhere between five and ten games I liked in 2019. Below the jump!!
This week, Joel Goodwin of Electron Dance and I slink around in the dark trying to kill each other in Mild Beast Games’ At Sundown: Shots in the Dark. We played this a few years back at Rezzed and loved it, and since then it’s been in active development. Much to our excitement it was finally released in January this year!
In this week’s episode, Joel Goodwin of Electron Dance and I don’t play, we talk about the Side by Side games of yore that we’ve since changed our minds about, and why. Sometimes, you just need more time (and friends) to stress test a multiplayer experience and reveal things that perhaps weren’t so obvious initially.