Review by Jason Dobry Starcraft 2: Wings of Liberty Developer Blizzard Publisher Activision/Blizzard Released June 27, 2010 Available for PC (version played), Macintosh Time Played Finished (single player) – about 30 hours Verdict: 3/5 Middlin’ “In the end, I liked the game, but I doubt I will ever play it again or buy the expansions or mini-sequels or whatever the hell they’re doing with it. In a way, it makes me sad, like in the way one tunes into an old favorite show …
Review by Steerpike Starcraft 2: Wings of Liberty Developer Blizzard Publisher Activision/Blizzard Released June 27, 2010 Available for PC (version played), Macintosh Time Played Finished (single player) – about 20 hours Verdict: 3/5 Middlin’ “Perhaps the most important question: will I buy the next game? I will not. And neither, I suspect, will the vast and quiet majority of gamers out there who have no interest whatsoever in Starcraft 2’s multiplayer. The single player game… …
Well do I remember the first time I met Ben. I’d written an article semi-attacking Roger Ebert for, you know, being Roger Ebert. And Ben, who’d apparently been a fan of my column, forwarded it to the great man, who in turn wrote me directly, politely agreed to disagree, and CC’d Ben on the missive. Then Ben and I got into email and we had a chance to grab some breakfast together at that year’s Game Developer’s Conference. Since then we’ve made a point to get together at any conferences we’re collectively at; I at least have about 450 pounds of fun when we hang out. Ben started at High Voltage Software, (where he produced Duel Masters), and then to EA (where he served as design director for Def Jam: Icon) to Emergent (where he launched demos showcasing the company’s famous engine GameBryo) to Paramount (where he tried desperately to get Hollywood morons to understand the gaming business), finally to 47Games, where he belongs – which is to say, his own company, a consultancy that will soon hire me focused on maximizing the synergy between games and movies.
I mentioned Ben a couple posts ago, when I wrote about Deadly Premonition. And I meant what I said: never have I known anyone who can disassemble a game experience better. To put it another way, Ben knows what the fuck he is talking about. And while we don’t always agree, one of the many things I love about him is that we both share the slack-jawed glee of loving games, even when we hate them. Ben and I have never had the opportunity to do this, but we could sit at a table, drinking and eating, and talk about games for… hell, 20 hours at least before we lost interest. He’s a good friend and a kindred spirit. You should definitely check out his blog .
Today, he’d like to share with you his thoughts on Starcraft 2: Wings of Liberty, a game some of you might have heard of. Take it away, Ben!
Evil Avatar reports that Blizzard’s just-released Starcraft 2 is getting some heat from consumers, who’ve criticized the game for being “unfinished” – in the sense that this first installment, Wings of Liberty, only represents the human campaign. The Protoss and Zerg campaigns will ship as their own games, at $60 apiece, like this one.