It has been a lifetime since I contributed to Tap, but Steerpike’s/Matt’s latest IGDA article called “The Facts of Life” got my blood boiling. It had little to do with what Steerpike said, but a whole lot to do with the philosophy so current in our marketplace. The article pointed out a series of glitches and faux pas in Obsidian’s latest, Alpha Protocol, while indicating that he was able to “overlook its many, many, many, …
Recently, I asked the question: “Why do some games, like Grand Theft Auto, Halo, Max Payne and others become such winners in the marketplace?” Ever since then I have been trying to unlock the secret to developing and selling winning games. So, the question for today should be pretty obvious. What makes gamers line up at midnight before a release to purchase these games?