JRPGs were one of my key food groups growing up. As a console lad, RPGs (they hadn’t sprouted the J prefix yet) were my favorite play format, chiefly during the sunlit days of my SEGA Genesis-owning period. The first three Phantasy Stars, Sword of Vermilion, Shining Force, and, later, Lunar: The Silver Star, Vay, and others I can’t remember. Menu-driven, predictable, hours of fun. I knew, vaguely, that the SNES – a console I did …
Since our tiny fists first clutched the Atari 2600 controller, we’ve been taught that story-driven games need to have stories – stories with beginnings, middles, and ends. Maybe that was wrong all this time.