One of the big movements in gaming these days, albeit one that’s only occasionally talked about, is toward user-generated content. Gone are the days when mission editors were arcane tools only the most dedicated could learn to comprehend, much less use. And so I present my own recent adventures in user-generated content, courtesy of Sucker Punch’s inFAMOUS 2 and its mission creation tool. Also, I plug my mission a little so you’ll go and play …