Lewis Denby has written an interesting piece for his column over at GameSetWatch about the way in which we engage with games and more specifically the nature of embodying player characters. The article came about after he attended and contributed to a discussion on video game narrative held by Kieron Gillen at GameCamp in London a few weeks ago. Lewis spoke of how he tried to explore ‘context as narrative’ in his two Half-Life 2 …
Well it’s that time again folks, where we take a look at the latest software chart. Those amongst you who have managed to keep up with my past chart posts will remember my love of Just Dance, and you will be pleased to know that the tragic game (which does not know when to die) has bounced back from its blip last week (phew!) and has managed to claw its way back into the top …
Grand Theft Auto IV is memorably mediocre, not even representative of the best the open-world genre can achieve, let alone the pinnacle of this medium. It’s boring, repetitive, irritating, difficult to control, and far too puffed up with its own sense of self-worth.