Far Cry 2 was one of the biggest disappointments in gaming history. Anyone who disputes this is… wrong. And yet Ben Abraham, an unassuming gamer, chose to play through the shitgasm that is this game with a caveat: die, and he’s done. His goal was to get closer to the relativistic experience of a game, to suffer with his character for real rather than through the lens of a monitor. Ben’s been blogging about this …
1UP illuminates us this morning with a review of Borderlands, Gearbox’s anticipated open-world shooter whose chief claim to fame is the procedurally generated weaponry that literally allows for something like twelve million firearm variants. I bet you can’t guess what score they gave it.
I know, I know, I am perhaps a little over-enthusiastic about STALKER and its follow-up. Flawed though they were, both games captured atmosphere like essentially no other, and as such I am enthusiastic over the looming release of GSC Game World’s latest Chernobyl-drivern installment, S.T.A.L.K.E.R.: Call of Pripyat. According to GSC, the team listened carefully to the complaints about Clear Sky, and have put some degree of effort into correcting them.
Intel’s Game On initiative has released a free two-new-mission pack for Ubisoft’s Far Cry 2. Each mission apparently covers a handful of objectives and adds maybe 3-6 hours to the game, depending on how omniscient or incompetent the AI decides to be during your particular play experience.
As if there were any doubt, Mr. Steerpike grabbed this game on Day Zero and has given it a solid four hours. Largely interesting because this is the first “big studio” open-world shooter, a format that’s been dominated until now by the S.T.A.L.K.E.R. games and nothing else, the question becomes: does Far Cry 2 deliver? Click to find out…