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Titanfall
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geggis
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May 8, 2014 - 8:00 am
Member Since: September 26, 2009
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Well I'll put it like this: I played Titanfall at the EGX and it blew me away. I think it blew us all away (it was the first public play session I believe). I was so eager for more that I signed up for the beta earlier this year and played that for some hours on two or three maps, with a single titan, a few pilot classes (perhaps all of them?) and a slew of customisations for each. When the beta ended I didn't have much of a desire to pick up the game to keep playing, very much because of the reasons you brought up Jakkar; the relentless pace and short games juxtaposed with the arduous waiting times between games. My brother and I both commented on the distinctly lacking sense of teamwork too. That, after the likes of Natural Selection 2, Brink, Quake Wars and Guns of Icarus Online, is perhaps my biggest issue with the game: teams seem to mostly comprise of lone wolves. Is this a problem with players? Perhaps. But there aren't many mechanisms within the game to encourage co-operation save for the Last Titan Standing's single life. Behold as players hug each other because they don't want to be out of the game early! Oh, and after the aforementioned games -- and I never thought I'd say this -- the fast TTK combined with the breadth/speed of movement just isn't much fun when you're on the receiving end!

So instead of TF and £30~ and Origin/EA, I dug into HAWKEN which thankfully released around the same time and is fantastic (and FREE). I wrote a bit about it here. Granted, there's not nearly as much in-game chatter as I'd like (I think there are voice chat bugs unfortunately) but there's a much greater sense of people sticking together and helping each other out. The different classes/mechs, maps and game modes mix the team dynamics up no end and Siege mode is all kinds of awesome and home to some really fun meta play. And this is to say nothing of the risk/reward dilemma of self-repairing, fuel conservation, overheating, air maneuvering and deployable items. It's god damned beautiful to boot too. Definitely check it out Jakkar, I think you and I have similar taste with these things and you might like it. Admittedly, I still need to check out Planetside 2...

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Steerpike
Subtropical Southeastern Michigan
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May 8, 2014 - 10:50 am
Member Since: April 10, 2009
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Thinking about our experience at EGX, I remember being most struck by how effortless the game seemed from an expo perspective. We spent the whole weekend playing games, and for the most part that meant bumbling around with a controller for fifteen minutes. Titanfall was the exception. Part of this was the brilliant stage management of queue and pre-play; by the time we sat down at our consoles we had a pretty good handle on what was going to happen, what class we might start with, etc. 

The other part was intuitiveness. It played like a game I knew how to play - not just in the sense that all shooters work more or less the same with a 360 controller, but in the sense that I was comfortable in the game world and it reacted the way I expected it to. The result from an EGX standpoint was that we all walked away after 25 minutes feeling like we'd experienced the game. Mat C and I played that MediaMolecule Vita game for 25 minutes and walked away feeling like we'd just had a fun experience, but one we couldn't define or compartmentalize.

I wish we'd had fewer tech problems when we played Guns of Icarus. Even with massive lag that game was a lot of fun. Gregg is a steely eyed airship captain, even without a peg leg and an eyepatch and a hook for a hand and saying arrr.

Life is the misery we endure between disappointments.

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Dix
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May 8, 2014 - 11:33 am
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I quite appreciate HAWKEN as well, after your recommendation.  It ultimately doesn't mix up the FPS formula sufficiently to get me playing all the time (since I'm not much of a competitive multiplayer player), but it is good fun.

"Home is not a place.  It is wherever your passion takes you."

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