Someone from "around here", who shall remain nameless (but not blameless), PM'd me last week about GameStop's $20+$3 shipping on New Vegas. I didn't bite.
Just now I was sending a PM and happened to look at the PM about New Vegas. Thought me: "Surely it isn't still on sale more than a week later." JUST OUT OF CURIOSITY, I amble over to GameStop to see. Damn, and damn again. Still on sale. I couldn't stop it from jumping into my cart. Sigh. So now New Vegas is making its way to my mail box. But...no sir, no way, am I playing this game until I get me some DLC. No way.
I guess I should say "thank you" to Someone from "around here".
"…you just keep on trying 'til you run out of cake."
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Well, howdy there, Yap! Funny you should reply. [Image Can Not Be Found]
You are probably right. If I remember, you had to finish the main quest in F3 before you could start Broken Steel. Point Lookout had no such requirement, and I can't remember about Zeta, The Pitt or Anchorage. So if my F3 pattern held, I'd probably be just about ready for DLC by the time they start rolling out hot and heavy. And of course the 1st New Vegas DLC, Dead Money is out. I can't tell if there is a prereq. for it.
Thank you. Thank you very much. I love a good deal.
"…you just keep on trying 'til you run out of cake."
Dead Money starts you out with what ever level and skills you ended the main game on. It strips you of your items, natch but it says at the beginning not to start it till level 20.
That's a good price, Spike. And don't blame yourself, no one around here is safe as long at Yapette's out there in the commerical wilds scouting game prices. [Image Can Not Be Found]
Scout said:
That's a good price, Spike. And don't blame yourself, no one around here is safe as long at Yapette's out there in the commerical wilds scouting game prices. [Image Can Not Be Found]
NV + Dead Money will cost me exactly what I paid for the F3 base game. How could I go wrong?
I headed over to Nexus just to have a look-see. There are already 4000+ mods for NV, including 3 from PuceMoose, whose 5 F3 mods were really nice. Most mods will never appeal to me, but when I'm ready to mod there will be many that I'll want.
"…you just keep on trying 'til you run out of cake."
Spike, I'm proud of you. There is no shame in what you did. After all, given how well Fallout 3 treated you, I'd have thought you'd be first in line to buy New Vegas. Instead you savvily waited for a sale, you savvy savvy girl.
I truly loved New Vegas, in a way I was never able to love Fallout 3. Bethesda tried hard, and mostly did right, but they failed to capture the... the... the zaniness of Fallout, the crazy silliness, and New Vegas does. Unsurprising since most people at Obsidian are refugees from Interplay's Black Isle Studio, which gave us the first two Fallouts.
I am eager to hear all about your adventures. We've got a healthy Bollocks thread cooking!
Life is the misery we endure between disappointments.
Also, Bethesda failed to write more than two or three characters into the entirity of Fallout 3 who didn't induce either anger or somnolence by the second sentence of dialogue. That also counted against 3, where NV succeeds 😉
I wish you the pleasure of it, Spike =) Ensure you play Hardcore, mod that sonofabitch up to make it more significant, and give the wasteland hell. May you play long before you become so high-level everything gets depressingly easy.
Mild SPOILERS ahead, just so I can discuss Quarry Junction with xtal..
Oddly, that was one of the last places I visited before taking a break from NV - I'm around level 24-25, and while I was shocked to have one of the standard adults run at me (not the Alpha or Mother I saw down in the pit), one or two shots to the head with my hunting rifle took it down. Hurt Veronica a bit though. Are you playing on a higher difficulty? I wouldn't call them easy, but.. I know Deathclaws are close to the top of the scale for danger, and I miss the days of Fallout. That game knew how to evoke fear and mystery. Deathclaws were a fucking -myth- in that game, attested countless times by characters all over the wasteland before you might actually meet them.. And then they're even tougher than you fear they might be D:
Pretty sure my difficulty was set to normal on that playthrough. I dunno, several others here have said they dusted them off no problem (Scout, I think) but I always have trouble with them. Maybe it's just my build... I'm heavily tilted towards intelligence, speech, science; not a lot of room reserved for strength and endurance skills. But I suspect a lot of, if not most people, play any Fallout game that way.
They're a good challenge though: one of those enemy types in a game where I feel spent and accomplished after I do deal with them successfully. A challenge, but not unfairly so.
If being wrong's a crime I'm serving forever
I'm not sure I'd say most Fallouters follow that build in -all- Fallout games - but in F3 and NV, a higher intelligence is necessary to gain access to a lot of content. In F1 and 2 low intelligence 'changed' gameplay rather than simply removing the ability to make certain choices. The levelling boost helps, of course.
I too am an intelligence build - my strength and endurance are the ones I sacrifice, along with perception simply because it's utterly useless.
The most important mod for me in F3 and NV was the one to remove the 'perception' ticks on the compass - being able to sense my enemies through walls removed any sense of tension from wasteland survival or indoor combat.
I agree - Deathclaws are satisfying. It's one of the few creatures I feel Bethesda got right in their conversion to FPS. The Yao Guai, though.. That thing is in a class of its own. I can't believe Bethesda created a creature that fucking awesome, that terrifying and dangerous. It's just not something they seem capable of doing.
But then I recall the Ash Creatures and the Silt Striders of Morrowind, and the Trolls of Oblivion - I remember they're not completely incompetent.
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