I thought I would post this for anyone who missed out on or was unaware of the Xbox 360 arcade version of Braid. This game has recently become available on the PC (last month I believe) and from personal experience I would highly recommend it to anyone. I suppose if you're looking for something to compare it to you could say its closest relative is Super Mario Bros.
To say what probably a zillion others have already, Braid was pretty much 2008's Portal. Small, brilliant, reverent and a testament to what a bunch of loving developers (or in Braid's case, just one developer) can do that no other medium can.
If being wrong's a crime I'm serving forever
I didn't know it was out for the PC. Thanks for the notice. I didn't pay much attention to it because it was only available for the Xbox 360. I've looked at some videos and it is a beautiful little game. I loved Portal and am ready for something that innovative. I'm going to try the demo, which is quite small.[Image Can Not Be Found]
I hope you enjoy it!
Here are some screenshots for anyone curious about the artistic style of the game.
Also, it slipped my mind in my original post to link to Braid's website. Here it is. You can get a client-free download of the demo from Greenhouse (link is on the site).
Here is what Greenhouse says about Braid:
• Untraditional platforming: You can never die and never lose, but challenge is always present and focused on solving puzzles, rather than forcing you to play and replay tricky jumps.
• Puzzle-rich environment: Travel through a series of worlds searching for puzzle pieces and solving puzzles by manipulating time: rewinding, creating parallel universes and setting up pockets of dilated time. The gameplay is always fresh and new and the puzzles inspire new ways of thinking.
• Aesthetic design: A painterly art style and lush, organic soundtrack complement the unique gameplay.
• Non-linear story: A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; act out real-world themes at your own pace, exploring playful “what if” universes.
• Forgiving gameplay: The game doesn’t force you to solve puzzles in order to proceed. If you can’t figure something out, just play onward and return to that puzzle later.
If being wrong's a crime I'm serving forever
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