Hi guys, this looks like as good a place as any to say hi and introduce myself.
I love computer games and I've become fascinated by all facets of their development and production.
I have a regular 9-5, which I escape from with a few select games and creative writing, and a fine glass of port, gods willing.
For a little over a year I've been merging these two passions, writing for a couple of indie companies in Australia's flagging industry, although not on anything that has made it past beta.
I'm also interested in stories that can be relayed to the player of a game, without necessarily being 'told', and the realm of narrative design.
I'm a regular reader of the feature articles, since around August '09, when I followed Matthew Sakey's trail here from his IGDA columns.
Anyway, I enjoy the articles that y'all write, and am sure you'll keep up the good work [Image Can Not Be Found]
A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan
Hi Jarrod, thanks for decloaking! All are welcome at our little community here. Stay and enjoy!
At first, reading your message, I thought you'd figured out a way to combine select games and a fine glass of port. That's what we really need!
[Image Can Not Be Found]Life is the misery we endure between disappointments.
I enjoyed Stage 2 too much to go any further…
Welcome Jarrod! As it happens I'm big fan of that method of story telling or communication too. It's far more fitting in computer games to witness the story or messages at first hand rather than have them relayed to you as is all too often the case these days. I can't stop talking about it at the moment but have you played Every Day the Same Dream? Check it out here. It's genius.
Thanks for the warm welcomes, all. I saw your article on 'Every Day the Same Dream' Gregg B, and the game looks pretty cool, but I haven't had a chance to play it yet. Does that screen shot remind anyone else of another oldie-but-a-goldie 'Another World'?
Let me know when I need to run the gauntlet – I'll limber up.
A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan
Haha, believe it or not I did a project at uni where the graphics were inspired by the angled deep blues and dark shades of Another World but I tied it in with Saul Bass and the same 50s retro modern aesthetic that Every Day the Same Dream has. Seriously check it out if you get a quiet half an hour. They definitely share that blocky, low gradated colour look. Check out the intro to Catch Me If You Can as well, it's brilliant and uses a similarly restricted palette.
Finally got around to Every Day the Same Dream - very cool. The music works so well with it. I'm not quiet sure what to make of the ending, but it was a neat little surprise (I wasn't sure what was going to happen after I'd taken the '5 steps').
Just while we're on the topic of casual games, have you guys ever come across 'Captain Forever'? It's a neat little game - not too much story, but fun in both lego-build'em ways and space blaster ways. The game can be played at http://www.captainforever.com/..... .
Was made by a fellow Aussie known as Farbs (http://www.farbs.org/) *beams proudly*
Good to fill in a lunch hour with, if you have the inclination.
A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. – The Teachings of Don Juan
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