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Titanfall
Jakkar
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October 9, 2013 - 3:48 am
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Hnnnrrrrrgrhghghh!111

... I feel guilty for wanting this ._. It looks like a sublime mix of singleplayer atmosphere and multiplayer challenge, with some very entertaining movement systems. If only they were brave enough to throw environmental destruction physics into the mix!

Thoughts?

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Steerpike
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October 9, 2013 - 12:50 pm
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Played it at Eurogamer just last week.

It...yeah.

 

 

 

It's going to be a pretty big hit.

Life is the misery we endure between disappointments.

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Synonamess Botch
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October 9, 2013 - 1:12 pm
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I thought it was one of those multi-player only games, so I've just been ignoring it.  Won't this and that new Bungie game be similar?

 

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Dix
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October 9, 2013 - 2:39 pm
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I've read that it is multiplayer only, but that it supposedly puts a lot of traditionally single player features into matches (like story and NPCs).  I think I'll believe it when I see it.

What I understand about Destiny (Bungie's upcoming title) is like it's more of a not-goofy Borderlands.

"Home is not a place.  It is wherever your passion takes you."

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geggis
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October 12, 2013 - 9:09 am
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Game of the show for me Jakkar. So damn impressive; this coming from someone who's played 99% of the Battlefield games (preferring Bad Company 2 -- for the destructive scenery! -- and 2142 the most) and enjoyed the hell out of Brink (which had the awkwardly named 'mingleplayer' which was a multiplayer mode that had single player sensibilities and allowed for co-op drop-in, drop-out play -- a wise and resourceful move in my opinion that failed to gain traction with other devs (I'm looking at you DICE who insist on making shit single-player campaigns) so I'm glad Respawn are developing this idea further rather that going the DICE route. Titanfall had super slick movement that went hand in hand with the great environmental design which has a surprising amount of verticality to it for a change (something I think Brink missed out on which was a shame given the SMART system). The Titans themselves were terrific fun but not necessarily greater than being on foot as a pilot. There seemed to be very much a time and a place for both approaches. The version we played at the EG Expo looked and felt fit to release so god knows how polished it will be next year. One of my most anticipated releases in the future for me without a doubt.

Jakkar
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October 13, 2013 - 11:51 am
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Less goofy that Borderlands. Yet more child-friendly. I think I'd prefer Borderlands perversity and ultraviolence, in truth, to a Disney-friendly children's sci-fi experience.

You've done it all wrong, Geg, Pike and co. You were meant to tell me it's dreadful and not to play it :(

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geggis
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October 13, 2013 - 1:15 pm
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The video I saw at the EG Expo made Destiny look like a generic sci-fi version of Borderlands so it didn't excite me that much.

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Dix
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October 14, 2013 - 9:43 am
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I'll wait and see on Destiny.  Nothing I've seen of it blows my mind, and I find Borderlands generally tedious despite its snappy writing, but I have enough respect for Bungie as a developer at this point that I won't count it out yet.  Still not exactly gonna line up on release day for it, though.

"Home is not a place.  It is wherever your passion takes you."

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geggis
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October 14, 2013 - 11:28 am
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Dix said
[...] I find Borderlands generally tedious despite its snappy writing [...]

Aha! You I both Dix.

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Steerpike
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October 14, 2013 - 7:07 pm
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Borderlands is tedious, yet for some reason I'm really enjoying playing Borderlands 2 online with friends, even though we already did it in 360 splitscreen.

I'd like to see a few more co-op campaign games to choose from. Not maps, whole campaigns. I prefer those online.

Jakkar, sorry to do this to you, but Titanfall was pretty damned amazing. Our 20 minutes with it was over stupidly fast, yet I felt I'd played enough of the game to really get a feel for what the complete experience would be like. I was between Mat C and Gregg and we all took our headphones off at the same time and sort of exchanged a look that said "um. holy cow. i was expecting something but not that."

Make with the upgrading!

Life is the misery we endure between disappointments.

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Synonamess Botch
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October 14, 2013 - 10:48 pm
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I've never played Borderlands, but I always got the feeling I wouldn't like it.  Too many hours of Diablo 2 maybe.

That Bungie is a very talented development house is not up for debate.  But at one point I realized that they didn't make games for me anymore.  That point was in Halo 2 when it dawned on me that they gimped all my favorite weapons in the name of multiplayer balance. sigh

I have nothing constructive to add to the actual topic of this thread (not that that's ever stopped me before...) so I'll just say "DO IT JAKKAR!" tongue

 

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xtal
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October 16, 2013 - 6:57 pm
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If Titanfall turns out genuinely good, well that would be something. Being an observer, it honestly just looks like Call of Duty with mechs, and I'm not one of those people who has some weird obsession (sorry ya'll) with mechs, so it looks blah to me; but you all were floored, eh?

We'll see.

I'm so sour on multiplayer shooters. To me, nothing has topped arcade-y online shooting (read: silly fun) since Tribes, Unreal Tournament and UT2004. And nothing has topped tactical online shooting (read: seriousness) since Rainbow Six 3, and to a greater extent one of its predecessors, Ghost Recon, the last truly great one-shot-kill game.

So yeah ... I'm 300% pessimistic about anything post- Call of Duty 4. Is Titanfall not an Ex Bone Ex Clusive, or is it on PC too?

If being wrong's a crime I'm serving forever

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Steerpike
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October 16, 2013 - 9:38 pm
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Well, I guess in fairness... Call of Duty with mechs is maybe over-general, but it is a squad-based online shooter, and they all share plenty of characteristics. What struck me about Titanfall was the elegance with which its could-have-been-horribly-complex controls were implemented on the 360 controller; its beauty (Source! Who knew!); the story structure of the missions (which will get old fast); and its general fresh look at online shooters feeling... little things. Everyone gets a mech, you just have to wait. The better you do, the less you have to wait. When your mech arrives it's cool. "Prepare for titanfall," says your handler, and about fifteen seconds later a monstrous robot plummets from the sky and smashes things. If you can't get to your mech right away, it'll turn on and fight on its own until you arrive. You have a shoulder mounted cannon to fire while reloading.

 

Stuff like that. Is it revolutionary? No. It was more like a game from people who know so well how to make this kind of game that complex issues are effortless to them.

Life is the misery we endure between disappointments.

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Synonamess Botch
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October 16, 2013 - 10:44 pm
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I don't really get the whole mech thing either Xtal.  That's all.

 

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Dix
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October 17, 2013 - 12:06 pm
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Synonamess Botch said
I don't really get the whole mech thing either Xtal.  That's all.

 

I just don't know how to relate to either of you anymore.

"Home is not a place.  It is wherever your passion takes you."

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Steerpike
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October 17, 2013 - 9:11 pm
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*laugh* Admittedly - not being a high school girl from Japan - I tend to err more on the xtal & Botch side of the mech debate, though I have nothing against them as a, like, a species. I'm not mech-ist.

Maybe it's the excessive use, or the fact that Japanese schoolgirls always seem to be driving them, or the fact that it bugs me since there's no way some of the control systems I've seen inside mechs on shows would possibly allow a user to move their mech around like it's basically a large metal person.

I did enjoy Mechwarrior 4, though, and Front Mission Evolved until I completely forgot I owned it. There could be hope for me!

 

The mechs in Titanfall aren't super different from any others you might know. It's more the way the game plays than what it is. Like Left 4 Dead, I suppose. It plays good. But in a (very) general sort of way, it's just a co-op shooter.

The best thing for Respawn to do would be release the game with a fairly minimal number of levels and storyline, then commit to consistently releasing new ones (either free or ridiculously cheap), with new story segments. They could do a whole twist-and-turn mech opera that way, and it would stay fresh for players. L4D lost something once you knew your way around the mission and its storyline. It didn't start sucking or anything, but new is good.

Life is the misery we endure between disappointments.

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geggis
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October 18, 2013 - 11:29 am
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The AI Director is something I hope Valve really keep pushing because it was fantastic in L4D and L4D2. It has a lot more potential to keep multiplayer co-op centric gameplay fresh than simply churning out new bespoke content.

As for Titanfall there's not an awful lot I'll (or we'll!) be able to say to sway anybody here but I will say that I don't generally give two shits about mechs, and I never really played CoD multiplayer either. Titanfall gave me a huge buzz though because it was so damn confident, polished, instantly fun and seemed to be doing all the right things for me, as a Battlefield 2142 and Brink lover. And yeah it's coming to PC so squee! Burn Xbone, burn.

Jakkar
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May 6, 2014 - 8:25 am
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Thread resurrection! Vla! Kenketsu! Pejorative! (reference?)

Discovered I'd already spoken of Titanfall here when popping in for a rambleread, and figured I'd post here... A friend made idle comment attached to an article link over on the grand tome of facades that Titanfall sounded 'boring', and I accidentally blurted my customary thinkspray all over the poor man's wall. 

Wondered if anyone has their own post-match report of Titanfall, their impressions?

----

(Titanfall sounds boring)

"It is. I'm bemused.

It has all the correct ingredients, but the flaw is in the mix... I think it's the fact that playing Titanfall, there is no caution. There's only speed. There's no unpredictability, no tactics, no planning, nothing intelligent whatsoever. These things *could* apply but the game-modes and scoring systems provoke a sort of Western Workplace approach of WORK HARDER WORK FASTER MUST KEEP KILLING CAN'T STOP TO ACTUALLY FOCUS ON WHO I JUST SHOT MORE PEOPLE TO SHOOT QUICKLY, QUICKLY! WE WILL BE REWARDED IN HEAVEN!

Very little sneaking, or listening, communicating or indeed thinking. It's the fastest game I've ever played, but in a way that simply isn't entertaining for very long. And rounds are inevitably over very quickly, with a long boring scoring, quickmatching, and loading sequence in-between. As much as 20% or more of the play-time is spent staring at the interlude menus. I've not played it in weeks.

Tribes 2 was stupendously fast but also had strong strategic elements and long term investments in the construction of defenses and logistical equipment and the use of varied vehicles over vast distance. Rounds could last an hour or more, or so my memories claim.

Assassin's Creed is a game based upon speedy-in, and speedy-out, yet possesses, even in its most minimalist first manifestation, a rich enough world to allow moments of peace between frantic dashes. It's pretty and you can interact with it to some degree, occasionally even in the original game the world will sometimes poke you with an unpredictable event and change how you'd intended to approach a task or exploration of a district.

It's the mixture of action and contemplation that makes the finest of games work. Fallout's vicious combat splashed thick, gooey red excitement onto the dull browns and quiet, unsettling music as you explored the Wasteland,. Morrowind's urban interactions and wilderness wanders. Shadow of the Colossus combines long battles and even longer treks of a beautiful world. Resident Evil's suspense-building explorations of interesting pre-rendered environments full of hidden goodies and nightmares. System Shock 2/Deus Ex/Vampire: Bloodlines all give you tools, a small, intensely detailed world, and the correct balance of Risk (of death) and Reward (loot, story details, and alternate paths, both through the level and as approaches to solving dilemmas)...

Perhaps the finest example is Total War, however - the combination of entertaining real time tactics on the battlefield between turn based grand strategy sessions keep the game 'fresh' for untold hours while a game focusing on either aspect in specific would bore me in a fraction of the time. It only falls apart when the grand campaigns force you to engage in five battles per turn and hour-long turns, at the extreme end."

Any other examples of games which utilise that particular balance of hard and soft, intense and gentle, deep and shallow and so forth to keep the player entertained in the longer term? A modern RTS is the antithesis - constant action. An older RTS however may well contain indepth base/town construction granting time away from the constant vigilance of battlefield command. Planetside 2? Long travels through beautiful terrain, quiet explorations of post-battle bases, taking down the last few stragglers with stealth and caution - then a 300 player battle at night, tracers and explosions illuminating the field to the thud of cannons and the rattle of mixed voices from your outfit.

Diablo 2? No, a poor balance. The ARPG is by its genre title a biased type of game. I cannot keep digging at these for very long unless I'm using them as a coping method during a particularly low mood - the repetition numbs me quickly.

Well, enough blather. Any thoughts, m'friends?

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Synonamess Botch
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May 7, 2014 - 1:41 pm
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Umm, XCOM (old or new take your pick)?

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Steerpike
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May 7, 2014 - 8:32 pm
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Thief has this to some degree - it's always slow if you're playing it right, but it's moments of transition broken by moments of tension. Timing a drop-jack, waiting to dart (then darting), bolting for cover, etc.

Also: Sacrifice! Give us a hard one, Jakkar.

And, ironically, Sacrifice. In a way that's a game about waiting and aggressive use of the Guardian spell, punctuated by flurries of insanity. I started it up again not long ago, after Gregg voiced his displeasure with it, and it doesn't age well - resolutions and controls alike are weird. But I did love that game.

Dungeon Keeper. Build, attack/defend, recover. expand, attack/defend, etc.

As for Titanfall, I was certainly impressed with it at the Expo, but would it hold my interest long term? I'm not sure. There was a time when I never thought I'd weary of Counterstrike, and yet I did. L4D as well, though that was more my drifting than losing interest. I'm curious to see how Titanfall is faring in 6-8 months.

Life is the misery we endure between disappointments.

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