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Mass Effect: Andromeda
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xtal
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April 3, 2017 - 12:46 pm
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Okay, I now know there's at least somebody else playing this, so I'd like to hear your thoughts, Steerpike (and anyone else).

I've put in about four hours, but keep in mind I am the slowest player of games ever. As in that is factually accurate. As in, based on statistics Bioware released years ago, I believe I have the longest playthrough of Mass Effect 2 on record.

In the interest of simplicity, I'm going to freely talk about story stuff here without spoiler tagging it. Unless it's something that seems it shouldn't be spoiled. But so far, the story is mostly shit.

Even if this thread just ends up being shit-talking the game, I'm down for it. So what do you think so far? Here are my Coles notes:

  • The high level story they're going with, I like (some people arrived in new galaxy, others have not, most people not able to be woken up yet for a lack of resources - fine, it's basic but compelling)
  • Lip syncing is bad, mouths look bad, humans look kinda bad in general, aliens look pretty okay.
  • The skills/powers system looks like it should be cool at higher levels; so far it's nothing to write home about.
  • In the first two to three hours of the game it's just a fucking cliche and trope machine. Trope alert! Trope alert! Trope alert! The tough, gruff dad guy, who is the leader of a peaceful initiative yet he's strangely militaristic, dies and leaves you the player in his role that happens to be probably most important guy in Andromeda (Shepard 2.0).
  • The biggest thing that sticks out to me in the opening is how sorely lacking every fucking person is in the awe department. They woke up from what is by a zillion times the most treacherous and dangerous journey a group of people has ever undertaken in the known history of the Milky Way galaxy, and they act mostly normal and are cracking wise within the first hour of being conscious after 600 years of sleep. That's fucking insane. And these people knew each other before the mission! If I woke up in this scenario, and come to realize that not only was our journey successful, but that it's 600 some odd years later, the Milky Way is never going to be a part of my life again, these people on this journey are the only people I now have, and it's amazingly incredible that we survived the trip and still have lives to live. THAT SHOULD BE THE MOST AWE INSPIRING THING THAT HAS EVER HAPPENED TO ANY LIVING BEINGS EVER. Yet they're like "I need some fuckin coffee lol. Sorry your bro is still asleep Ryder. Wazzup! Coffee me!" Come the fuck on people. YOU SLEPT FOR 600 YEARS AND YOU'RE IN ANOTHER GALAXY! THAT IS FUCKING INCREDIBLE! IMAGINE HOW JEALOUS OF YOU THE GHOST OF NEIL DEGRASSE TYSON IS! WHY AREN'T YOU MORE IN AWE YOU FUCKING TWIT!

I'll take a break for now.

If being wrong's a crime I'm serving forever

Steerpike
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April 4, 2017 - 9:23 am
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My sentiments are similar, xtal. I've got maybe... 14 hours of Andromeda under my belt. I'm taking it slow because it begins to feel a little too much like work after a couple hours, but at the same time I'm trying to avoid being too hard on the game too early.

I've found that when I "enter" a big RPG it's easy for me to get turned off because I tend to feel overwhelmed by the volume of lore they often throw at you early on. So many character names and places, small objectives, odds and ends to remember; if I don't give myself time to process it all it becomes frustrating and I wind up judging the game unfairly. As you all know, with any good RPG, it may start overwhelming, but give it time and soon you'll be talking its language without any effort at all.

When the RPG is part of a franchise I like, sequels become more complex still. I had a very hard time liking Mass Effect 2 despite myriad improvements over the original simply because I didn't like the characters as much, and it wasn't until later in the game that all the old friends from the past reappear.

Andromeda has a similar problem, writ much larger. All new characters aside from some odd and pointless non-sequitur cameos. And all the new characters, so far, strike me as very weak-sauce attempts to somehow mirror the original crew of the Normandy.

Liam I like. He's cool and funny and seems well-suited to fit right into the Garrus "best bro" role. Drack I like because he's a funny laid back Krogan, and the world needs funny laid-back Krogan. The rest I could take or leave, and some (Peebee) are annoying as shit.

Certainly the complaints about human modeling and facial animations are pretty accurate; it looks like the team face-captured using cameras but skipped the usual intermediate step of doing an animation pass over every frame to polish. The result ranges from comically ugly to flat-out terrifying. Blueberry mouths, glass eyes, brick teeth, skin slippage, roaming textures; it's all there.

Their effort to streamline combat made combat pointless and far less fun. By Mass Effect 3, there was a pretty competent shooter in place, based heavily around the cover system and the cool animations tied to taking and leaving cover. Andromeda decides for itself when you take and leave cover. The mouse polling is too low and there's a latency during combat that makes me feel like I'm fighting through molasses. 

Then there's the whole Andromeda storyline, which is conceptually okay but frustratingly ill-considered in execution. Let's break it down.

  • Andromeda is nearby in space terms, but I've played enough Elite Dangerous to know that's pretty fucking relative. There are dozens of galaxies closer to home than Andromeda. You could swing a space cat and hit a closer galaxy, and while "Andromeda" is prettier-sounding than, like, "the Magellanic Clouds," that's still not enough reason to travel two and a half million light years.
  • Through REAPER INFESTED SPACE, I hasten to add. Where do the Reapers live? Between galaxies. "Hey, you know what we should do? We should freeze ourselves for six hundred years and drift helplessly for centuries because there's no way the Reapers, the most advanced and dangerous entities in the known universe, will see us. Space is super duper big!"
  • Then there's this little doozy... "mass effect" is the game's technobabble explanation for how most technology works in the series. You need Element Zero to create a mass effect, but Andromeda is full of that stuff. What does Andromeda not have, though? Oh! That's right! It has no Mass Relays! The interstellar buoy system left in place by the Reapers to facilitate their every-50,000-years spring cleaning of the Milky Way are what allow for FTL travel in that galaxy. The original games go to great lengths to make it clear that no one else has come close to inventing faster than light drive, and that without the Mass Relays there'd be not galactic commerce because there'd be no way to move from system to system. So much for even a vague attempt at consistency.
  • My immediate feelings about the Andromeda galaxy aren't feelings of wonder and exoticism, but of vague "this is a lazy Star Trek episode." Ooooo...ooooO, a strange energy field! Call it an "anomaly" and you might as well have had Patrick Stewart voice the role.
  • Even with their ex-machina "faster than light telescope" described in the Codex, the Initiative's information about Andromeda was hundreds of years out of date before they even left the Milky Way. You're telling me it occurred to nobody that these "golden worlds" might change in the intervening time, or that -- GASP -- worlds so self-evidently friendly to carbon life might already be fucking occupied by some?
  • Over three games and maybe 350 hours of play, Mass Effect has drilled into our minds that autonomous artificial intelligence is dangerous and never to be explored. Even trouble races like the Krogan and Rachni were on board with this. Yet an autonomous AI is a major character in Andromeda, developed illegally in what the Codex implies was the worst-kept secret in the galaxy. And no one seems to mind. How exactly am I supposed to be comfortable with SAM physically infused into my brain when some of my final memories of the Mass Effect trilogy involve me making the momentous decision to eradicate the entire Geth species, and not just to get rewarded with crazy Quarian sex?
  • How do so many Andromedans speak English? That's what I want to know. The Rosetta Stone program is supposed to be aces at teaching languages but it's not like you could order a copy if you LIVE IN ANDROMEDA. First, there's no "Purple Tiger-Slug Snake Person to English" curriculum, and second, Rosetta Stone offices are 2.5 million light years away. Yet strangely, English is a widely spoken language in the Andromeda galaxy.

There's more but I begin to rant, so I'll stop.

I really, really want to like this game. I loved Mass Effect. I even liked the ending. I love what Bioware did, what they accomplished, what they put together. And while Andromeda can't tarnish my feelings about the first three games, I'd be far happier if this were something that immediately resonated with me instead of something I find myself seeking reasons to enjoy.

Life is the misery we endure between disappointments.

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xtal
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April 4, 2017 - 10:53 am
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Yeah, I haven't got to the point you speak of yet where aliens' language is understood, but I heard that happens. Which is weird. Whoever programmed the babel fish device everyone in the Milky Way uses deserves props.

Ever since the first Mass Effect painted a somewhat limited picture of the "First Contact War" with the Turians, I've thought that would be one of the more interesting subjects to explore: Not being able to communicate with aliens, and the struggle to find a way under extreme pressure. Maybe that's too hard for a game to tackle.

But yeah, the whole it just works scenario here seems lazy and weird. But I too really want to give this game a chance and like it.

Last note for the moment, the combat feels off to me as well. I heard several people/outlets say it was the best part of the game, but my initial thoughts were that it didn't seem as enjoyable as Mass Effect 3 combat, which I like a lot. If I wanted a fun cover-based shooting game I'd play ME3 over any of the Gears of War games. Not saying it's technically better; but by 3 I thought the series was a full-fledged third person shooter that was actually very good. Unlike ME2, where I always wanted the combat to be over with. Andromeda combat so far feels ... I don't know, it's hard to describe. It feels like trying to eat a bowl of spaghetti using a rock.

With that said, I like the jet boot strafing and jumping. It gets clumsy at times, but it's fun.

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Synonamess Botch
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April 8, 2017 - 1:03 pm
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xtal said
I've put in about four hours, but keep in mind I am the slowest player of games ever. As in that is factually accurate. As in, based on statistics Bioware released years ago, I believe I have the longest playthrough of Mass Effect 2 on record.

I dunno man.  I could at least give you a good run for your money.

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xtal
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April 10, 2017 - 1:05 am
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67 hours

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Synonamess Botch
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April 10, 2017 - 10:27 am
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I meant the part about being a slow gamer in general.  Although I wonder if I could find my ME2 play time...

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Steerpike
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April 10, 2017 - 11:21 am
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It took me two tries to get through ME2. Andromeda is certainly shaping up to be much, much larger -- bigger than Inquisition, if what I've seen so far is any indication -- which is a little intimidating given how overwhelming Inquisition seemed at times. Juggling two huge RPGs (this and Persona 5) is poor planning on my part. There's so much to keep track of.

I think I've just hit the point where Andromeda "opens up," as it were; as with the other Masses Effect there's an extended preamble that goes on a little too long; at least the game seems to have pretty much stopped with the tutorial messages. What's not entirely clear is how the opening-upness is going to work. Many of my current sidequests are on hold (literally, in most cases -- like, the journal says wait until X or Y happens), and the story options available seem a little ahead of where I want to be. But I can't just tool around the galaxy looking for stuff to do, so my next stop is the homeworld of the rude purple slug-tiger people.

I'm beginning to regret leaving the Milky Way, though. Andromeda's not a nice place.

Life is the misery we endure between disappointments.

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xtal
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April 10, 2017 - 12:40 pm
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I too have noticed the similarities to Inquisition. I abandoned Inquisition, so this worries me. Yeah, I don't really know what I'm supposed to be doing in Andromeda. It seems that I've also reached a point where I can go to a few places, though I'm not certain.

I am not having a lot of fun in the moment to moment stuff. If the title of this game didn't have "Mass Effect" slapped onto it ... I might not be playing it. This should probably tell me something.

Mass Effect was my favourite series of connected games from the 360/PS3 generation, so these feelings are a bummer. But man, I feel close to abandoning this game. Much like with Inquisition, it's not that there's nothing there, or that it's awful. It's just that it's so bland, and fine.

This game probably needed to come out in 2014 - a year in which Andromeda may have been passable. In 2017, certified Year of Excellence so far, Andromeda really isn't cutting it.

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Steerpike
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April 17, 2017 - 9:30 am
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Exactly. I haven't returned to Andromeda in the past week and a half, though I did download the big patch last Thursday. In a world where Persona 5 exists -- an RPG so superbly tuned and so well put-together, without any of the irritations or inconsistencies of Andromeda -- it's hard to justify spending the time on a game I find myself only half-enjoying.

You kind of hit the nail on the head there, xtal: if this game hadn't had "Mass Effect" in the title, I might not have noticed it at all. It's like one of those space RPGs from that French developer Spiders. Mars War Logs or whatever. I hear they're good games but they've just never really gotten my attention because there's no franchise attachment for me.

I want Andromeda to be good, and everything I've heard says the game gets better the deeper in you get, but right now it feels bland and facile compared to Persona. That's a pretty damning assessment, when you think about it. A game that's mostly about doing homework and returning your DVDs on time is more compelling than a game about exploring a new galaxy. Bioware, take note.

Since I've been away for a while, the other fear I have is that if I return I'll feel the need to start over in order to get my mind into the right place, or else I'll feel even more lost. Nothing appeals to me less at this moment than starting Mass Effect Andromeda over. 

Life is the misery we endure between disappointments.

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xtal
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April 17, 2017 - 1:55 pm
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Steerpike said
I want Andromeda to be good, and everything I've heard says the game gets better the deeper in you get, but right now it feels bland and facile compared to Persona. That's a pretty damning assessment, when you think about it. A game that's mostly about doing homework and returning your DVDs on time is more compelling than a game about exploring a new galaxy. Bioware, take note.  

Oh god. That...Yeah, that's a crazy thing you said there. But so many people I trust are in love with Persona 5, and so I believe you. What a thing. A game about homework and other mundane things is more compelling than a game about the first humans who manage to leave our galaxy to explore a new one (which any science-y person worth their salt will tell you is never possible - therefore if actually achieved is mind-blowing).

So I met the Angara. They have a cool design that is very Mass Effect. They remind me a little bit of the Kilrathi from Wing Commander. Yeah the whole understanding each other's language is insane. Even if the Milky Way babel fish works, why does it just work with this new species?

I...I just don't know what Mass Effect Andromeda is. Do you know what this game is, Steerpike? Why am I raising planet viability? Is the game eventually going to be an RTS? The Sims? I'd be okay with either of those but...I just want to know.

Did Bioware set out to take all the most boring parts of Dragon Age Inquisition -- a game I declare: Rather Boring -- and make a game ten times larger with those parts? So there are 7 "Habitat" worlds, right? So...I'm going to do the same thing on every one? Drive around in the Nomad-- which I grant is better than the Mako-- from map marker to map marker, checking off boxes, increasing viability (again, whatever the fuck that means as it is vaguely presented here) and scanning minerals? Oh boy.....funnnnn.

There's so much Map Barf® at any given time it is supremely overwhelming and confusing. I just went to a really cold planet (Habitat 6 I believe) and before I've gone anywhere there are over 20 map markers indicating various things. What the fuck? This isn't acceptable anymore, and after the start to 2017 we've had, I'm convinced this style of game will go away because only the most damaged, demented players could possible enjoy this.

"Well do you have a better idea?!?"

Yeah, Nintendo made a game.

It blows my mind that Mass Effect Andromeda and Breath of the Wild came out in the same year. I'd never have believed I'd enjoy a Zelda game and a Resident Evil game more than a Mass Effect game. But here we are. 2017.

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Dix
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April 17, 2017 - 2:02 pm
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Is it weird that I'm having this low-level schadenfreude from observing the response to Andromeda? I've always thought Mass Effect above average but never agreed with any of the rave reviews or people who say it's their favorite series ever or whatever else. Maybe that's why the original ending to ME3 didn't bother me. Now I'm kind of enjoying seeing it stumble and everyone realize there's not some magic thing that the series has that makes it great; there are just moments of really outstanding execution in the original trilogy that make it hard to remember all the not outstanding parts.

I think I may be a very twisted individual.

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Steerpike
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Nah, you're normal Dix. You just took extra ranks in Dry Cynicism when you rolled up your character.

I...I just don't know what Mass Effect Andromeda is. Do you know what this game is, Steerpike? Why am I raising planet viability? Is the game eventually going to be an RTS? The Sims? I'd be okay with either of those but...I just want to know.

That, exactly.

I know I've said this somewhere or sometime before, so it may be right here on this thread and I'm too lazy to check, but I'll repeat myself for the sake of thoroughness...

The original Mass Effect trilogy was always about something; something beyond the fundamental about-ness of the game mechanics and objectives. Mass Effect was about racism and intolerance. Mass Effect 2 was about the manipulation of fear to drive public policy. Mass Effect 3 was about the 24 hour news cycle, and how the message becomes the story.

Mass Effect Andromeda is not about anything, so far as I can tell; at least not anything more than "raise habitability" and "romance purple slug-tigers" and "scan things with your scanner." That makes it disappointing in the context of bearing the Mass Effect name, but doesn't necessarily make it a bad game. Overall I wouldn't say it's a bad game, really; maybe not great but certainly not bad. It's just a bad Mass Effect, at least so far.

The doing-homework-and-returning-DVDs crack is unfair to Persona 5, which is certainly about much much more than that. But realizing I've failed to return my DVDs elicits a much greater thrill of oh-fuck-me than does realizing I've missed... I dunno, whatever the equivalent is in ME:A.

Ironically, Dragon Age Inquisition was my favorite of that trilogy, by far; Andromeda clearly takes most of its cues from Inquisition. For that alone you'd think I'd be more forgiving. Maybe it's that I never loved Dragon Age and always loved Mass Effect that makes this unpleasant. It's interesting that Dragon Age is also about intolerance and stuff, just with dragons instead of aliens, yet I was never really able to appreciate that from it. Really, Mass Effect is Dragon Age in space, and Dragon Age is Mass Effect with elves.

All this said, I'm willing to forgive Bioware a lot. It's still very possible that, given time and the right mood, I'll be able to go through ME:A and adore it the way I want to.

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Dix
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April 17, 2017 - 4:13 pm
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Steerpike said
Nah, you're normal Dix. You just took extra ranks in Dry Cynicism when you rolled up your character.

What over-designed game are we playing that there's a skill called "Dry Cynicism?" It's Rifts, isn't it?

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Steerpike
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April 17, 2017 - 4:15 pm
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It's totally Rifts.

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Steerpike
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April 17, 2017 - 4:17 pm
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Oh, and another thing I've said-maybe-here-and-maybe-elsewhere-and-maybe-both-but-bears-repeating:

Mass Effect Andromeda's greatest crime is the absence (so far) of any Elcor. A Mass Effect game lacking Elcor is dead to me.

"With sneering contempt. A Mass Effect game lacking Elcor is dead to me."

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xtal
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Yeah, the missing races! Okay, so that's something I really want to get into, and it maybe-sorta makes Andromeda an interesting game in one regard, or maybe it has practical explanations. I'll get back to that in a minute.

First, Steerpike you jogged something out of my mind about the plot of the game. I'm going to spoil, for those not playing, something about the story, but I don't think spoilers matter in this game because the story isn't that good.

So, upon exploring one of the 7 potential "golden worlds" for the Andromeda Initiative, Ryder discovers some sort of ancient vault thing-y left by aliens everyone is referring to as the Remnant. They are a missing ancient race who have left incomprehensibly advanced technology behind that, not only can be operated by beings the Remnant never knew or anticipated, they have been conveniently left intact and working. Sound familiar?

So what that vault turns out to be is a terraforming device. Yeah, terraforming as in it makes the planet better for humans. Is that the laziest plot device you've ever heard of or what?

 

Anyway, back to Elcor et al. Now I'm only about 10-12 hours of Max Time into the game, but so far there are no Elcor in my game. Or hanar, drell, quarians, vorcha, volus, or any of the other races who were on the periphery of Mass Effect's story. There is a missing group of supposed arks that didn't leave the Milky Way at the same time as the others for some reason, one being the quarians. So in the beginning of Andromeda the human arc arrives and it's the first one to get there, not including the Nexus, which is the new Citadel. The Nexus had a mix of the council races on it and some krogans, but that's it. The Nexus brought humans, asari, turians, salarians and some krogan. None of the other races were on it. Which seems weird.

What I want to find out is whether it was to save the developers time and resources not putting them in, or whether it's actually part of the game's story, and some commentary on class, racism, etc.

I fear it's the former, and that they're not trying to make interesting commentary, but I could be wrong.

 

In any case, since I've started going hard into Horizon, I'm putting Andromeda on the back burner for the foreseeable future. If there's downtime ever to come back to it I'll do that. But there is no rush. I'll enjoy continuing to talk about it here so please keep sharing!

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April 20, 2017 - 1:02 pm
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No Quarians!? Well fuck this game.

I imagine it was to save time on development. Since Andromeda is in theory a generation more advanced than the previous trilogy, I imagine reusing the existing models would've not stacked up well, and recreating them just to make the game more diverse wasn't deemed worthwhile, especially for the races who were never party member species.

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xtal
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April 20, 2017 - 1:23 pm
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Oh, and Dix, as for the schadenfreude, I think that's normal. I don't agree on the same level that Mass Effect has lacked that special something-- this is highly personal anyway-- but agree with your sort of assessment about the great versus not so great parts.

We all know Mass Effect 2 is the golden child, and I think it has more flaws than 1 and 3, but those all get a pass from many critics and fans because I guess there's no story cooler than recruiting a bunch of people to go on a mission? Of course ignored is the argument that 2 benefits from middle-of-trilogy syndrome where your story doesn't need a beginning or end and people just love how cool you are anyway.

I remember 2002. I remember the love for The Two Towers. (Okay bad example since the Two Towers was genuinely excellent imo)

Point being, I think you're correct when you say this franchise got a bit of a bump on stature, and that's probably due to many things.

We all can reconcile the reality that the world goes 'round with different opinions, but we can still want others to see it our way. A small part of me inside will always be dead knowing Mass Effect 2 is the beloved one, and my favourite in the series gets hated in the industry. Still, I don't think they represent casual fans. I think 98% of people who played Mass Effect 3 were like "cool, that was good." But you wouldn't know it if you asked Polygon or IGN.

For my own personal happiness, I'd like to list some things that suck about Mass Effect 2:

  • planet scanning! everybody fucking loves to just forget about this when debating the best ME game
  • the stickiness of cover was the worst in the trilogy: in ME1 you didn't need cover, and in ME3 cover worked delightfully. I got killed so many times from errant button presses that made me jump over the wall I was covered behind, into a stream of death
  • the whole intro sequence/tutorial part of the game is such a grind if you ever want to play the game again (and everyone does)
  • the story is stupid: humans have begun disappearing and not only does the Alliance not care, the investigation becomes lead by a literal terrorist organization. In ME1 every run in with Cerberus ends up being like "man these Cerberus fucks are a bunch of fuckity fucks. Human experiments! Animal experiments! Being dicks!" ... and those are the people who save humanity.
  • PLANET SCANNING BECAUSE YOU DON'T JUST HAVE TO DO IT ONCE YOU GOTTA DO IT LIKE SEVENTY NINE TIMES AT LEAST
  • did I mention the story is stupid? Story overview of each game: ME1- Oh no a bad man! Oh no the bad man has old alien friends uh oh lets fight him! Phew, we got the bad man. Better get those aliens! ME2- Aliens schmaliens! The Reapers? No, we have to go do the chores of these emotionally damaged 12 people who are surely the best to fly into this bug city to... to get the... what's the plot of this game again? ME3- OMG guys I can't believe for 2 years we forgot about the aliens that were friends with the bad man! This is what actually matters. We'd better get back to dealing with these old robot alien machine whoevers!

 

Okay now picture that I'm the stupid trailer voice guy

ME1: Oh no evil robots lets fight them everybody! Hmm, it also seems there are some problems in this galaxy that may have to be sorted out.

ME2: Evil robots? Who cares about them! There are bipedal locusts made of human goo doing things! They seem scarier we'd better blow up their house!

ME3: OMG guys how did we forget about the evil robots for two years what were we thinking?!?!? Let's defeat them together. Hyyyaaaahhh! We did it. And along the way, we dealt with some of those problems the galaxy was facing, which surely if this was a fictional story an observer would be like "yeah it's totally obvious they were going to address x, y and z in this thing and they did it" boy it's great we dealt with those massive issues like should the AI robot people be a part of our galaxy or should we just murder them all? Hm tough call. Hahaha hey guys remember the time we had that angry girl on the ship who wanted to go back to her house to blow it up? That was super important too though right!

 

Okay. I'm done.

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Dix
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April 20, 2017 - 1:41 pm
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And while we're on the topic of how Mass Effect 2 has issues, can I just say that I think the Suicide Mission is one of the best RPG finales I've experienced, and for the most part I was really concerned about what choices I made and whose lives I was risking (I was really, really anxious when I sent Tali off to do a thing. I'd have never forgiven myself if she died.), and everything seemed appropriately dramatic as a capstone to the Collector plot...

...until the end boss was a giant robot skeleton. Because apparently Reapers are built to just look like gigantic versions of the species they're based on, or something?

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xtal
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April 22, 2017 - 3:51 pm
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Yeah, minus the end fight against Terminator/Reaper Baby, I loved the suicide mission. Have probably re-played that part alone 20 times or more.

Tali did die in my first playthrough. It was crushing. Sorry specifically to you, Steerpike. I know you two were close.

I had a "stupid" Shepard playthough from ME1, which was actually the second character I ever created in that game, that I decided would not carry on to ME3 because it's fun to have our own stories sometimes. In this playthrough, my "stupid" Shepard survived the suicide mission with only Morinth and Zaeed surviving among the squad. After the suicide mission Shepard had sex with Morinth, and so died. I find that possibility very funny.

After he dies I'm not sure what happens. Morinth and Zaeed rule the galaxy together? I like to think so.

If being wrong's a crime I'm serving forever

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