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Dark Souls III
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xtal
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April 11, 2016 - 11:58 pm
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Here we go...

If being wrong's a crime I'm serving forever

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xtal
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April 12, 2016 - 12:16 pm
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So I decided to start as a Deprived, because why not!

The "tutorial" boss put up the most fight of any yet, I actually died five times before getting him on the sixth try. Deprived will likely be the class of choice for self-challenge-imposing folks this time around, as it's the Pyromancer class of Dks3; not literally, as there's actually a Pyromancer class, but in that Deprived starts at level 1 with all stats set to 10. I did the math on the character creation screen and there are no unbalanced classes this time in that certain classes could ultimately achieve higher stats at comparable levels. That is to say that every class starts with 90 base stat points plus the amount of levels it is beyond level 1. So a level 8 character starts with 97 stat points.

That was poorly written, but you get it.

The FP (focus points) system is interesting; so far it's most reminiscent of Demon's Souls. It dictates both your spell use and special weapon skills or weapon "arts" as I heard them called before release. In a sort of pleasantly shocking way this game is not totally obtuse out of the gates. Every weapon's description clearly states what its "skill" or "stance" or whatever is, and they're all activated the same way, with L2. Some you press to activate a timed buff, others you hold to enable other attacks; I thought it would be similar to Bloodborne's weapon fanciness but it's actually not.

I played for about 3 hours but made essentially no progress past the starting bonfire on the High Wall of Lothric. I died a lot actually, which I like. I like to get to know an area and feel like I have to work at it. On the day Dark Souls 2 came out I can look back to my PSN trophies and see that I played the game for six hours before I died even once. So already I feel that there's a bit more opposition in your face, which I think is good. It could also be due to the fact that I'm a naked, club and plank-wielding Deprived!

More to come.

If being wrong's a crime I'm serving forever

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Synonamess Botch
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April 12, 2016 - 7:16 pm
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Oh you cad!  You beat me to it!  My copy arrived today, but I'm going to wait a bit before I dive in.

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xtal
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April 13, 2016 - 1:00 am
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C'mon... Steerpike... Anyone...? Who's with me!?

Just a few notes about interesting things I've learned so far that are unique to Dks3.

  • I never used the Dried Finger item in Dks1. All it did was apparently increase the likelihood of your being invaded. In Dks3 they've changed it into a fiendishly interesting item! Using it (unlimited use, costs 2,000 souls from starting hub) "increases your link to other worlds;" that effect is very cool: it allows you to summon a third (!) white phantom to assist, but it opens you up to the possibility of being invaded by an extra red phantom. It's gone from an esoteric item to a brilliant one.
  • A radical innovation (for a Souls game) has been made in the area of jumping: you now have a landing decision to make. Meaning that when you're mid-air, if you hold the left thumbstick forward you will roll upon landing (this has always been the default), but now if you release the thumbstick mid-jump you will plant your feet upon landing! This is surely no mistake and will come into play somewhere.
  • As far as I can tell there is no HP penalty for dying, except that you lose your kindled status. In other words, dying is identical to how it worked in Dks1.
  • You don't have no Estus while summoned as a phantom, but you also don't have the full amount. I currently have 3 Estus flasks and 1 Ashen flask; when summoned I have no Ashen flasks (these are for FP) and 1 Estus flask. I'm not sure how/if that will change as you gain flasks.
  • I can't confirm this, but I've heard that there is no longer any sort of summoning cap or restrictions whatsoever (fuck you, Soul Memory). In Diablo 3 style (and probably other games which did it first that I don't know about) I've heard that you can summon absolutely anyone, and I think what happens is that all phantoms are scaled relative to the host's level.

If being wrong's a crime I'm serving forever

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Synonamess Botch
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April 13, 2016 - 1:50 pm
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There is nothing quite like a new Souls game.  It's that combination of mystery, danger and sense of discovery in one irresistible package.

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Synonamess Botch
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April 16, 2016 - 9:52 pm
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Had to start: couldn't wait any longer.  Really getting a Demon's Souls vibe, but more accurately it feels like a culmination of DkS, DeS, and Bloodborne together.  I rolled a Knight since I'm feeling like a str/dex type character with maybe some miracles on the side.  I beat the tutorial boss the first try.  Um, my body is shedding embers.  And oh my, Firelink Shrine!  I haven't fully explored it yet, just got a taste so far.

It's Dark Souls again!  My desire to play DkS2 wanes...

Oh, I started after downloading a patch - 1.03.  Not sure what has changed, although there's a notice about 1.04 but I didn't read it because spoilers!

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Synonamess Botch
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April 17, 2016 - 12:10 am
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I'm always fascinated with how they tweak the game systems.  Figuring out everything anew is part of the appeal.  Some observations:

1. I'm still ambivalent about durability restoration.  It's the same as DS2.  I understand why they did it: repairing your crap is boring.  But something about it still bothers me.
2. Looks as though upgrades are the same as DS2 as well.  I actually like this system.  Not to the extent that I hate previous iterations though.
3. Estus vs Ashen assignment.  Very cool.
4. Adaptability: Good. Effing. Riddance.
5. With all of my equipment I'm at 33/55 or so equip burden.  I can't tell any difference in roll speed between this and 8/55.
6. Considering that I haven't actually leveled up yet, still I get the impression that each individual level gain is less weighty, i.e more like DS2 and less like DS1.  9-->10 costs 811; 10->11 costs 850 or something.  No strong opinion about this either way.  Although in DS1, the idea of a "build" seemed more meaningful.  However, smaller level increments doesn't necessarily go against this idea.
7. Luck is back.  Dump stat?
8. Xtal I think you're wrong.  Doesn't multiple deaths result in gradual max HP reduction?  I read that in the manual, which is actually quite good, obviously aimed at encouraging new players.  When I first read the description of embers, it made it sound as though they boosted your HP past the normal max.
9. Armor upgrades gone?
10. I've received occasional Estus doses for killing foes, much the same way you could gain soft Humanity in DS1.

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Synonamess Botch
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April 17, 2016 - 1:13 am
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I love weapon stances.  That is all.

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Steerpike
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April 18, 2016 - 10:33 am
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Ack! Sorry! I've been away, sort of.

I got started on Tuesday but haven't made a ton of progress. Began with a Herald -- sort of a throwback to my first Souls character, a Temple Knight in Demon's -- but rebuilt as a Pyromancer after a couple of hours. I wanted something with a bit of ranged, though I enjoyed the Herald's spear's shield-break skill.

Iudex Gundyr was tougher than your average tutorial boss, that's for sure. He took me down several times, but it was clear that he was pretty easily beatable with the right timing. In the end I think his primary purpose is to teach you that Weapon Skills can be very effective and shouldn't be kept back for special occasions.

Seeing Firelink Shrine again was nice. It's undergone some changes in the intervening millennia, that's for sure. Now I'm working my way through the High Wall of Lothric, pretty close to the first boss, I think. There are a lot of nooks and crannies to explore in that place, it's like a wall-shaped city.

One observation is that Dark Souls III seems to pull fewer punches in the early game. The enemies in the Ash Cemetery and the pre-Gundyr area are pushovers, but the High Wall of Lothric is packed with pretty tough foes. Compared to, say, the Undead Parish, it seems a level or two up in pure difficulty. I'm happy with the damage I'm doing, but I take a lot of damage whenever I'm hit. Invested in a good metal shield with 100 physical reduction -- that helps -- but my puny pyromancer can't manage armor heavier than what she came with, so I really need to improve my dodging.

Life is the misery we endure between disappointments.

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Synonamess Botch
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April 18, 2016 - 4:02 pm
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The High Wall does have some pretty tough enemies, including the, how shall I say it w/out spoilers, ones that are more than they initially appear.  The combat overall seems faster and more brutal, like Bloodborne with a shield (actually makes me want to play some Bloodborne).  They really put a lot of effort into making things feel solid and weighty.  Taking a fire bolt to the shield: you really feel the impact.  It's such an improvement over the general, unsatisfactory floatiness of DS2 combat.  I like that after a kick you can perform a critical strike now.  Shield and spear enemies stand no chance.

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Steerpike
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April 20, 2016 - 8:32 am
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Interestingly, past the High Wall is the Undead Settlement, which I'd say has more what you'd expect "starting out" foes to be. I just finished up the Settlement -- still have to do the boss, but I've co-oped it a few times -- and I love the complexity of the landscape. So many little places to hide things. In fact, both Bonfires beyond the starting one are... well, not hidden, but not necessarily on the beaten path. I like this too.

So I made the mistake of "Drawing Out My Power" without realizing what it was and I'm wondering if I should resort to dramatic efforts to rewind that. My Pyromancer is doing great, but she has too many stats to juggle (Pyros draw from both Faith and Intelligence, which is smart since DkS Pyros were probably over powered) leaving me with a conspicuously middlin' stat range at level 29. I wonder if it might be worth it to roll back and rebuild a different class with a narrower focus. Assassin seems good -- Dex, Intelligence, and Attunement mostly, plus your usual can't-have-enough stamina.

Life is the misery we endure between disappointments.

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Synonamess Botch
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April 20, 2016 - 10:51 am
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I thought drawing out your strength was just a free SL.  Anyway, I say just go with it.  There's no need to try a laser-focused build in my humble opinion, certainly not the first time through when you don't know as much about the systems, or rather the changes to the old systems.

You're ahead of me now Steerpike.  I've been super cautious about making my way through the Settlement.  Every path, of which there seem to be several, seems rife with ambushes.  Has everyone found a certain pot of soup?  That one made me chuckle.

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xtal
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April 20, 2016 - 3:36 pm
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Hello friends, I'm back to report progress. I'm just a bit past the both of you, it seems. I defeated the area boss of the Undead Settlement. To be frank, I think for the time at which you fight each boss in the game, Iudex Gundyr is relatively more challenging than Vordt of the Boreal Valley or the Curse-rotted Greatwood (Undead Settlement boss, but hey, we don't care about spoilers for Dark Souls here!).

I think I'll speak a bit more about early impressions. First, Botch you're correct, I was wrong regarding HP. When you're not kindled with an ember you lose a decent chunk of HP, but it's a one time static loss, not incremental like Dks2. Embers are very easy to come by for me so far, but I traditionally co-op a lot in these games, so I've got at least half of my current stockpile, which is about 21 or 22 embers, through co-op.

  • I like that covenants are just equipped items this time around; I don't think there was a lot to be gained from attempting to recreate the mystique and weirdness and general difficulty of joining some covenants in Dks1, and the system in 2 seems sort of a half-measure compared to this simplicity. People will hop around as they see fit, this simply offers less resistance where there needn't be any.
  • I love the online interactions I've had so far. The Mound-makers covenant (purple summon signs) is very interesting to me. It's unfortunate that you can easily be locked out of them (you'll want to ..*ahem*.. enter a certain cage and receive a cutscene, much like Nito's coffin scene, before defeating the Undead Settlement area boss, otherwise you're locked out of the Mound-makers. So yeah, the mad phantoms. This was a really cool idea. And I think it's at its best in the early days when there are so many new players. As a purple phantom your goal is usually, from what I've seen, to kill either the host, or one of the host's support phantoms. However, unlike being a red phantom, as a purple you are susceptible to attacks from world enemies, and you can attack them back. Yesterday I was summoned to a host's world, gave him a quick poke with my sword, and he seemed confused, and went back to fighting enemies. I think he thought I was an ally, and indeed you could act as one, and so I did. I battled enemies in the beginning of the area, around the burning tree, and helped him clear most of them. Then he was invaded by a red phantom. To confuse everyone involved, I decided to still protect the host and fight the red phantom with him. This may have confused the red phantom, I'm not sure. We battled for at least a minute or two, and then the host had a protective blue phantom summoned into his world. At this point I knew the blue phantom wouldn't ignore me, so we paired off into duels, I the purple versus the blue, and the host versus the red. It was really fucking brilliant, and our fights lasted a good few minutes. Eventually the host defeated the red phantom, around the same time the blue phantom retreated away from me. The host, still thinking I was friendly I guess, ran over to find me and had his guard lowered. I knew the blue phantom would out me as a threat as soon as he healed up and returned, so I plunged my Estoc+3 into the host's back and finished him off, returning to my world with my reward. Dark Souls multiplayer can be the best thing ever when it happens in funny and awesome ways.
  • I haven't interacted with any Souls community forums yet about the game, nor do I really plan to, aside from the odd visit to the wiki to figure something out. So I don't know if my opinion is in the majority or minority here, but sorcery, miracles and pyromancy seem to be less useful than they've ever been before here. Focus points are precious, and the spells I've acquired so far, when weighted against its potential for other uses (weapon skills), are very weak. Soul arrow is garbage, and the Farron soul dart has to be FromSoft trolling. It did 4 damage to areas in the beginning High Wall area. It seems utterly pointless. I don't think sorcery will be viable as a build like it was in Dks2, and I think hexes are just gone completely, or maybe they're sorceries to be found later in the game. Magic has been supplementary for me so far, but the magic I do have has been very useful. While I never really used Hush in Dks1 or 2, I use it in 3 (in its new form "Spook") regularly. And Magic Weapon is useful as ever, giving my otherwise modest estoc a nice boost when required. Those are the only two spells I've bothered to equip throughout my journey so far. The heal spells can be useful, but now that I have 7 estus flasks and 1 ashen flash I don't want to waste the attunement slot on a heal spell. So yeah. Sorcery seems to be nerfed big time.
  • The areas keep getting better, which fills me with confidence. We saw it in both Dark Souls games prior, the opening areas are typically strong, and the early mid-game stuff seems weaker. So far that hasn't been my experience. The High Wall of Lothric is a fine opening area; I don't like it from a creative stand point as much as either the Burg-Parish area, or the Forest of Fallen Giants, but that was made up for by the heightened challenge. I love the Undead Settlement, even if it straight up reminds me of Hemwick Charnal Lane from Bloodborne, it was a fine inspiration to take from. The area after that is even better, the Road of Sacrifices features a forest/marsh area that seems likely to become the new Darkroot Garden. I love it. And I've just reached two zones past that - the Cathedral of the Deep, which I haven't even climbed the steps of, and Farron Keep, which from peeking through the front door seems to be Blighttown 2.0. And I'm looking forward to it, if only because I see some slug-like creatures and pleasepleaseplease tell me they have some large titanite shards!!

That seems like enough talking for now. Oh, just a few more thoughts and tips. I'm wearing the Fallen Knight armor set, which has got to be one of the coolest looking outfits in all the Souls games. Also, when you fellas unlock the ability to transpose boss souls into items, there's a tantalizing-looking ring called the Pontiff's Left Eye - let me tell you, it sucks. It says that it restores HP with successive attacks. I tested it and nothing at all seemed to happen. I referred to the wikis and it turns out "successive hits" means, in most cases, somewhere from 7 to 10 hits with your weapon, in a row. Which my stamina bar can't even do right now. So yeah, maybe it's glitched and they'll patch it, but if it's as they intended it, I'd recommend holding off on that ring. It's really disappointing.

Oh, and I figured out what happens when you "draw out true strength" with that Yoel character. You get the free level, but that's what put those Dark Sigil key items in my inventory; remember I mentioned that, Botch? I read up on this, but not wanting to give myself too much information, I basically learned that gaining up to 5 of these (I think the max) has some lore implications, and will make another character appear in Firelink. The downside is that apparently when you die enough times your character just looks permanently hollow. You can cure it by doing something with the Fire Keeper. But I haven't explored that yet. I think I'll just keep trying to get free levels. I've got two so far. The Dark Sigil seems to add a new stat on the character screen, right below your character level: Hollowing. Mine is at 4 right now, which I think means I've died 4 times since getting the Dark Sigil. I dunno..this'll all become clearer in due time I suppose.

Ok that's enough for now!

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Steerpike
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April 20, 2016 - 7:22 pm
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I have explored the Dark Sigil situation a little and while there's no warning about what you're getting yourself into, it's not a dead end either. My Hollowing is 71, but then I rescued the Turtle Man ages ago and like Botch I spent a lot of time just exploring the Undead Settlement, which is vast and full of secrets. I have beef-jerky face and empty eye sockets.

In any case, the Dark Sigils can be removed if you undertake a certain set of steps and pay the necessary fee. (I think you keep the levels too). I suspect there may be a time limit on how long the offer is available, though that's not based on any actual intel.

Just beat the Chaos-Rotted Greatwood. An excellent fight, I'd co-opped it several times and it's really wild and chaotic; also one where you can almost immediately tell the good co-oppers from people who are just learning. Also interesting is how this is an example of a boss where the ability to summon three phantoms to help out could really make a difference. Having one phantom on crowd control and the rest on the boss helps your chances a lot.

Explored just a bit up the Road of Sacrifices. What's with these bird people? What's their problem? Why are they such jerks?

Life is the misery we endure between disappointments.

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Synonamess Botch
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April 21, 2016 - 12:58 am
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Well I too have the Dark Sigil.  Xtal, that's what you get for following my advice. 🙂
I also have the means to remove it which I won't spoil.  I actually think it's a really cool mechanic.  Should have known nothing is free in Dark Souls.

Still exploring the Settlement.  This place is so much like Bloodborne I feel like I've showed up in black tie and tails to a square dance.  I haven't yet figured out that tower archer - he only seems to fire when you're in that area with all of the giant arrows sticking out of the ground.  Baiting that mob into getting plastered is good fun.  I did a session of jolly coop in order to do some recon, but black-stoned out next to what I assume is the boss arena since the host, looking natty in his green skin and blue hair, was out of Estus.

From are such brilliant trolls.  Putting guys with giant boards on their backs to prevent backstabs cracks me up.

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Steerpike
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April 21, 2016 - 2:34 pm
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The Tower Archer is an interesting sub-puzzle of the Settlement, and in typical Soulsian circuitousness there's more than one possible way to approach it. One thing I noticed about the Settlement is that it lacks (to some extent) the BIG shortcuts typically unlocked in these areas. New bonfires allow you to bypass chunks of territory, but there's no elevator or tunnel that loops the whole thing back around to itself.

Another point about the Settlement -- it's got some fantastically high places to look down from, and they're there to help you. Figuring out how the three main chunks of the Settlement fit together is easier with a bird's eye view, and from certain vantages it's also easy to see the Crystal Lizards loitering around. Once you see them you can plan your attack; it's just a matter of remembering where they are.

Questions...

- Where is item storage? I've looked around Firelink Shrine but unless I missed it (possible, the place is dark) I don't seem to have one.

- When it says pyromancies are governed by both Faith and Intelligence, does that mean some work with Faith and some work with Int? Or can I just concentrate on one stat? I kind of like the idea of Faithing up and getting a heal spell to back up my growing Estus collection.

- Does anyone have a reliable line on regular Titanite shards? This is something I sort of miss from DkS1 -- it made it easier to try out a variety of weapons upgrade them, test again, and then make a decision. As is I've got my hand axe to +3 and I'm hesitant to swap out because I'm short on Titanite.

Life is the misery we endure between disappointments.

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Synonamess Botch
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April 21, 2016 - 5:22 pm
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Item storage is at the bonfire, uh idnit?  No bottomless box to buy, same as DS2.  I haven't checked pyromancies out, but doesn't each spell show what it scales with in the item screen?
I now have only three unexplored areas in the Settlement: the archer's tower, the ravine, and what I imagine is the boss area.  Also there's that locked cell holding what is likely a Fire Keeper, based on that NPC's dialogue.  I'm thinking the ravine connects to that somehow.
I'm with you on Titanite.  Looks like the Central Bank of Lothric has inflated everything all to hell.  6 Titanite to get from +2 to +3?!  I've seen some enemies drop it I think, but I haven't really been in the farming mood just yet, and my Long Sword seems to be dealing enough damage for the Settlement at least.
Is there any way to get Greirat to be a vendor again?  He sold stuff to me one time, at really good prices, then nothing.  Oh, and you guys are supposed to read my mind in that when I ask a question you're supposed to know exactly how much to say without spoiling anything.  Kthxbai!

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Synonamess Botch
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April 21, 2016 - 7:27 pm
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This game is starting to turn into a family reunion, and I'm not sure I like it.  Gives the impression of, dare I say it, a little laziness.

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Synonamess Botch
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April 21, 2016 - 9:55 pm
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I kind of went YOLO on Puff the Magic Dragon without really intending to, along with You-Know-Who.  Not really that hard.  I spoke with the archer but I'm still not quite sure what's going on there.  I guess there's some optimal way to go about all that but it beats me.

This place feels so much bigger than High Wall, although I guess it's really not.

EDIT: Ok got it.  Good friend, no hit.  Some pretty sweet loot around that birch.

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Steerpike
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April 22, 2016 - 12:15 am
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*facepalm*

Item... box... 

I am awash in shame.

Life is the misery we endure between disappointments.

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