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Bloodborne
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Steerpike
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September 5, 2015 - 10:46 am
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If I were a Strength build I'd have stuck with the Saw Cleaver, Botch, definitely. The axes and hammers and stuff are too slow, and some of the weirder weapons are too weird. Saw Cleaving is definitely the way to cleave.

Reading back through this thread I think I've missed a lot. Very few NPCs, especially Hunters, remain active in the city. I never saw Eileen again after meeting her in the overcroft above the canals. Gordon or whatever his name is was okay last I saw him but he's not very helpful.

Something has changed in Yharnam, since I got through the Forbidden Woods I think. Whenever I knock on doors or windows now the only answer I get is growling or screaming. Nobody talks. I have to take a quick walk through downtown to see if anything's changed. And there's the day/night cycle too... it's so subtle that until I read Xtal's note about it I'd only vaguely suspected there was one.

Also, what's the point of Chalice Dungeons? The idea's cool but as far as I can tell, they're a great way to run down your stores of blood and quicksilver bullets for very little return.

Botch: Is-It-Soup-Yet Cave (the one with the giants) is home to a couple of great bloodstones, arc-shaped ones I think, and opens up a HUGE shortcut you'll never use since you can warp anywhere from the Hunter's Dream, plus access to a little neighborhood you haven't been able to visit. It looks worse than it is. Think of it as the Blighttown Swamp, except smaller. Put Antidote in your personal effects menu -- that was a godsend when I discovered it, all my Bells are there -- and eat those things like chips. The worst part is the Sodomy Leeches, which might not be their official name but it should be.

But you gotta get out of that windmill. I mean come on man. If I'm ahead of you there's something not right with the world.

Edit: 

The Forbidden Forest is super-huge, also. I co-opped a lot of it, which was handy for learning secret paths and routes to treasure. Even so I bet there's places I never found. Unlike Darkroot Garden which is sort of wide open, the FF is more labyrinthine. You have to look for paths. In general the place was pretty easy for me, though, and a good source of Blood Echoes. The Snakeballs are easy to kill; Snakeheads are a little tougher because timing a firearm break is difficult. 

You'll also find a few Pigopotamuses further on. Personally I've always struggled with those guys. But there are paths you can take that circle around them. They herald the boss just further on. There's a useful shortcut in a cave near the windmill. 

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Synonamess Botch
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September 5, 2015 - 2:11 pm
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One thing I learned early on, and really all the Souls games teach you this, is to revisit places because inevitably something will change.  Bloodborne especially, seems to use this feature to communicate Things Are Changing.  I won't spoil anything about Eileen, but if you go back to a certain area you can help her out.  There can be a couple of outcomes here (so I only know about one of them).

Steerpike, did you fight that guy with his back to you at the bottom of the windmill?  I want to avoid spoilers but I'm dying to know what I'll be up against.  I'm just hoping that cannon dude won't respawn if things go sideways.  I think one of the things holding me back is that it's been a long time since the last "bonfire" - the beginning of the forest to be exact.  If there's no checkpoint near, there's got to be a shortcut somewhere around here...no don't tell me!  You'd think by now Souls would have cured me of being a chicken-$&$#.

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Steerpike
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September 5, 2015 - 4:22 pm
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I did fight him, and I'm sure there's something to his story. It's very much one of those Souls-ian decision points... "What will YOU do?" 

But he guards something that might be useful to you. 

I've been back through most of Yharnam to do blood and bullet runs, and suddenly it occurs to me there's a spot not far from Vicar Amelia's that I never fully checked out. I sure hope I haven't missed Eileen because I want that Blade of Mercy. 

This is definitely a game that will benefit from a couple of playthroughs, even if structurally it's more linear than Dark Souls. 

I'm also curious how it has affected my Dark Souls play, since the way you approach things is so different in Bloodborne. 

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Synonamess Botch
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September 5, 2015 - 4:44 pm
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Are you talking about the area to the right, as you're facing the door to Amelia's boss area?  Definitely check it out, but be on your guard for anything.  That's all I'll say.

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Steerpike
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September 5, 2015 - 7:06 pm
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Yes, I went down there and ran into the two hunters, and then those axe guys further on. And then for some reason I turned back and went somewhere else. So that's on my to-do list. 

As is the Unseen Village, which I'll deal with right after Byrgenwerth, which is a terrible place to go if spiders make you scream. 

Botch, why does the forum hate you so? I guess it does allow me to watch your posts for signs of villainy...

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Steerpike
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September 8, 2015 - 10:00 am
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Growr.

The Byrgenwerth boss is giving me some difficulty. Xtal mentioned this guy a couple pages ago and his description of undodgeable attacks pretty much sums it up. If I had two helpers for crowd control it'd be a lot easier, though even then it seems pretty arbitrary which person his AOE attack targets so a lot of it is down to luck. My mighty Threaded Cane is not doing enough damage, either, for the first time since I started using it.

What are the matchmaking mechanics, does anyone know? I've had much more luck getting summoned than I have summoning help. From what I can tell there's less level matching -- it just adjusts the incoming player's stats to match the host -- which is good for me, since typically of my playstyle I've leveled myself beyond this area (and I'm still getting my ass handed to me). The only drawback with the Beckoning Bell versus on-the-ground Summon Signs is you don't know how effective the call is. You ring the bell and run errands while you wait, and sometimes you have to wait a long time. In the Forbidden Forest I tended to ring it at the lamp and help often wouldn't turn up until just before the boss room; Byrgenwerth is a considerably smaller area so there's a lot of standing around.

Xtal, any tips? Other than, like, a can of Raid?

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xtal
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September 8, 2015 - 11:30 am
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Here's what I remember, plus a few tips.

While Amelia was the first boss to really frustrate me and destroy me before I'd even hack off 10% of her life, Rom was probably one of maybe two bosses in the game where I had that seed planted: can I actually even do this??

I beat Rom with summoned help. I believe I had one summon. He was very good and won most of the fight for me. It threw me off because I actually found I was better at dealing with most of Bloodborne's bosses solo. Rom was one of probably 4 exceptions. The thing is, I am 99% certain that summoning will increase the HP of a boss; that especially hurts if your summon dies early in the fight. I've watched some people struggle with Rom like I did, with his goddamn projectile shitstorm, and I've watched others grind out the fight with seemingly dumb luck on their first attempt.

I think you should give it a few more attempts by yourself, simply because of the HP factor. Here's the strategy that seems to be useful:

  • kill every spider of the opening batch that he brings down.
  • attack spiders from behind, in case you haven't already noticed this; they have a hard front side that will deflect your attacks and the majority of damage.
  • when Rom begins summoning his storm crap, lock onto him if you're close enough and dodge side to side; if you find that's not effective or possible, roll backwards and forwards unlocked; just don't stand still.
  • ignore all his spider children after that initial batch; you can deal with ones that are directly in your way, but I found it better to avoid them and focus on attacking Rom's sides/back.
  • when he begins to teleport (there's a tell but I forget it exactly) make a decision based on your stamina: if you have full stamina, attack him non-stop as much as you can; this is basically an all-or-nothing strategy but it can interrupt his teleport if you damage him enough; if you don't have full stamina, gain distance because his explode-y thing will probably kill you.
  • if you decide to resort to summons focus on staying alive and let them deal damage.

That's all I can think of. For me, I'd put Rom as one of the 3 hardest bosses in the game; but you know in a Souls game someone's hardest was someone's easiest, but I think a lot of people struggled there. Assuming you dealt with the Witch of Hemwick, maybe ensure your runes are maximized for a boss fight (i.e. don't equip ones that get you extra echoes or whatever; get stamina and hp).

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Steerpike
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September 8, 2015 - 2:00 pm
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Good advice, I'll take it. Thank you!

The little spiders are generally not a problem except for their insta-kill jump attack, which is annoying. I've been thinning the herd a bit and then going for Rom himself. Your suggestion should be pretty easy to try out.

Looking at some videos, it would seem Rom dislikes fire. I suppose I could go crazy and invest in a Flame Sprayer just for him, but I can't even begin to imagine what it would do to my bullet supply. I did find a chest with six or seven pieces of fire paper down in a Chalice Dungeon, so perhaps I'll just en fuego my weapon and see if that helps.

I don't generally get frustrated with Souls bosses -- I get frustrated with myself -- so this makes Rom sort of unique, because I'm getting to the point where I just see him as a badly designed boss rather than a challenge. He does have tells for every move, and luckily the area is so open there's nothing for the camera to get hung up on. Maybe it's just a matter of luck plus taking it slow with hit-and-run.

Honestly I think I have no choice but to do it alone since (A) nobody comes when I call and (B) that slurping monster slurped out a ton of Insight so I don't want to waste any, even though I have like a zillion Insight Heads I could break open.

In other news, I combed through Yharnam and Eileen is nowhere to be found. There's no response except screaming at doors now, either, so if there was something that should have happened, I missed it. Which makes me sad.

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xtal
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September 8, 2015 - 5:28 pm
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Did you check outside the exit of the cathedral safe area, just to the left of the door? She stands there for a while. I think her bugginess was patched as well. If not there, you can go back to the boss area where you fight Gascoigne, that's where she fights Henryk. Aside from those spots and the place she first appears I don't remember if she shows up elsewhere.

Also, what level are you?

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Steerpike
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September 9, 2015 - 11:14 am
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You mean the Cathedral Ward safe area, where the old lady and the hooker are staying? I've checked all around there. Also checked the area where Gascoigne was -- someone had mentioned that earlier too -- and no luck.

I'm level 70. It feels like I've missed a couple of pretty major events, so I'm half-tempted to start again, but at this point I think that would be aggravating. Still not sure how I missed some of this, since I'm playing pretty normally. The only thing I did that I maybe shouldn't have was turn Vicar Amelia's golden charm into a Bloodstone thingy to buff one of my weapons. Now I'd rather have it to open that trapped door down by where the two executioners lurk, past the hunters. Oh well.

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Steerpike
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September 10, 2015 - 9:36 am
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Had at him by myself a few more times last night. I've gotten Rom down to about half and I think it's just a matter of time. Clearing out the first rain of spiders was helpful -- gave me more room to maneuver wide during his later teleports.

It seems like there's a lot of luck involved. When I died, it was either because one of the little spiders got an insta-kill jump attack on me (which is pretty damned infuriating), or I stopped to deal with one of the little spiders at the wrong time and got bombarded. There was another insta-kill on my first go, when Rom belly-flopped onto the lake surface and somehow drained every atom of my health.

For the hell of it I did start a new build last night, Strength/Vitality, and I'm curious to see how that goes. It's easy to miss those red lanterns signifying there's a rude person at the door.

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xtal
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September 11, 2015 - 2:10 pm
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Major spoilers follow (not for you, Steerpike).

You probably haven't missed as much as you think. Of course we're all going to miss things in a Souls game, but I don't think any of it is too major in Bloodborne. The biggest thing you could possibly miss would be the Hemwick Witch and gaining the rune workshop tool afterward. Cainhurst is cool, but it's definitely a Painted World sort of detour: completely unnecessary.

I'm just going to flat out spoil a few things; as always I don't think spoilers in these games are a big deal. Here are some things I can think of that would be commonly missed:

  • Going back to the first NPC everybody talks to right beside the Central Yharnam lamppost (Gilbert, was it?) once to get the Flamesprayer, and again to find him turned into a beast.
  • Going back to any window to retrieve the Tonsil Stone from a very familiar...person.
  • Being taken to the Yahar'Gul (or whateverthefuck) prison by one of those sack jerks, and then potentially reaching the Darkbeast Paarl boss fight.
  • Taking the Tonsil stone to the right of the Amelia boss fight (opposite Hemwick Charnal Lane), past the two hunters and other enemies, down into that room with a lesser Amygdala and letting it grab you, which is another way to get to Yahar'Gul.
  • The Nightmare Frontier (I actually forget how to get there) and all the other optional stuff in that area, including a ... shiny reunion.
  • I guess it's possible that you could entirely miss Old Yharnam, that fuckface chaingun hunter and the Blood-starved beast. But I'm pretty sure you mentioned being there.
  • The Choir / Healing Church Workshop / Lower Cathedral Ward which are all found through the closed door exit of Oedon Chapel.

I don't know what else that's very important can be missed. I suppose the 1/3rd umbilical cords are vague, but I found I believe 4 of them because I'm a madman and search every inch of everything.

Also, I don't know if I've described Eileen's location very well. She's not inside the Oedon Chapel (I hate that this lamp is called Cathedral Ward, because it makes things very confusing). So there's the lamp, and three exits. The exit toward Old Yharnam (close to granny), the exit that is initially a closed door which goes to a lower area of the Cathedral Ward, the Healing Church and Choir. And then there's the other exit that is the most exit-y. When you go out that exit, turn immediately left. Eileen is right there for a long period. If she's not then she should be off fighting Henryk in Oedon Tomb.

I looked up if she appears elsewhere, Steerpike, and she does apparently one more time. She appears outside the Grand Cathedral (don't ask me where that's supposed to mean) after you defeat Rom. So that's convenient because you're close to doing that. So after you knock off Rom give a look around the Cathedral (maybe close to Amelia?) for her. You really, really want the Blade of Mercy. It Changes Everything. Like, For Real, Broseph.

Also, stop this nonsense with strength in your builds. Strength is a fool's errand in Bloodborne. It's all about that Skill. And that Blade of Mercy.

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Steerpike
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September 11, 2015 - 7:25 pm
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Yup, Eileen appeared one more time. My Rom adventure is at an end -- you would have laughed at it. GorkyParkNotTheBand and I killed him JUST AS I DIED and the game took pity on me, and having been to Y'h'Apostrophes'are'f'Posession'&Contraction'aghul already I decided to visit Yharnam again. The poor fellow in the window never did give me a flamesprayer and had already turned into a beast, so I put him down.

And Ms. The Crow is right in the Grand Cathedral, right where Amelia used to be. She's done quite a number on me with the Blade of Mercy, but I'll get her sooner or later. She stops a lot to talk about how the Hoont turns Hoonters into madmen; I just need to get a Quicksilver Bullet into her spine at the right moment.

I also killed Iosefka. Frankly I'd been expecting her to be more... mushroomy... and beast-like, not a hot redhead who worked for the Church like me. So I feel kind of bad about that, though she did have tentacles coming out of her hands at the end and you have to draw the line somewhere.

Next up for me is Y'Punctuation'Village. May take a short Bloodborne hiatus, though, since I saw that Scholar of the First Sin is $24 for PS+ members right now, and I never did finish Dark Souls 2.

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Steerpike
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September 14, 2015 - 11:49 am
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Switching directly from Bloodborne to Dark Souls is really quite disorienting. You forget how different the playstyle is -- not just in terms of the role of the left shoulder buttons, but in the weightiness of combat. Admittedly I'm going from a level 70-ish dex-based build to a level 1-ish heavy build, but even so the oomph of follow-through and the mass of weapon-swingery in DkS2 is profoundly different.

Another thing that's weird is how brightly colored everything is. This is not a quality I'd typically associate with Dark Souls, but compared to Bloodborne (which takes brown and grey to extremes even id Software never imagined), it's freaking Fantasy Zone.

Opa Opa!

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xtal
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September 14, 2015 - 6:01 pm
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I unintentionally practiced for Bloodborne in Dks 2 when I went Staff+Rapier and no shield on my main character. Of the dozens of Souls characters I've created that hex-rapier sorcerer in Dks 2 is my favourite.

Re: Eileen, definitely do whatever you need to beat her. And then you need, I think, 40k echoes to buy the Blade of Mercy from the bath in the dream. It's such a fun, fast weapon though, and is basically as close as you can get in the game to Tap-R1-Repeatedly to Win.

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Steerpike
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The hoonter has become the hoonted. I stabbed her in her stupid beak mask with my trusty threaded cane until she fell down, muttering something about how hoonters had to die and leaving me... nothing.

WELL, not nothing. But not a Blade of Mercy. Who needs a Crow Hunter Badge? Come on Eileen.

Turns out she's part of a big kickback racket that endlessly drives soulblood echoes back into its own stupid beak-faced (blood) bank account. I had to take her little badge to the birdbath (FUCKING CROWS) and spend forty thousand units of blood to get my own Blade of Mercy. Then more blood to upgrade it, and several deaths as I learned how to use it. But now the Blade of Mercy and I are being merciful on Y'har'etc and honestly, I liked it a lot better when I couldn't see the... [REDACTED]

Why? Why with the tentacles? I've made it this far in life without tentacles. The Pthumerians are that special? Come on Eileen.

(I had to throw that in again in case my wit was missed the first time)

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Steerpike
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December 11, 2015 - 12:20 pm
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(this is no xtal rant but I'll do my best)

I'm beginning to get pretty frustrated with elements of Bloodborne -- specifically those ones that weren't a problem in either of the Souls games. Normally it might not be fair to compare two different franchises, but when they reuse mocap assets from one in another, it's fair game.

My chief complaint is that I have issues with the camera in Bloodborne that I never had in Souls, where the camera was far from perfect but wasn't usually an adversary either. Here the camera seems to go out of its way to position itself in the most obstructed place. It doesn't help that the only color invented in Yharnam is "browny-grey," so things are often lost in the monochromatic scenery. THERE ARE OTHER COLORS. USE THEM.

Then there's a more subjective complaint that might be limited to my suckitude, but more and more it seems like setpieces and confrontations are made challenging by dint of lazy design rather than...  well, rather than good design that's challenging. The Vacuous Spider boss at Byrgenwerth is a prime example of this, as is the entirety of the Unseen Village that follows. Positioning Bell-Ringing Women where you can't see them and using them to respawn enemies endlessly from above while firebomb throwers block your path from below and a giant freaking laser beam cuts across your limited playfield may seem like a good idea, but just a little playtesting should have revealed how monumentally frustrating that whole zone is. 

And don't get me started on the trifecta of Hunters lurking in a church near the boss of the level. Not only is it impossible to draw just one out, but they take practically no damage from any attack, and their stunlock tag-team maneuver gets old really quick. Sure, this is a technique clever cooperators should use when they're well matched, but AIs don't seem to have the Stamina limitations that human players do. It took all afternoon to get through that damned village and past the Darkbeast -- actually a pretty straightforward fight since you can summon help from an Old Hunter now -- and what was my reward? A shortcut back to Yharnam that I'll never use. 

Which leads me to my biggest complaint, which is the hub-based structure. Yeah, I know, Bloodborne is a spiritual successor to Demon's Souls, not Dark Souls, but let's be clear about one thing: the Nexus hub in Demon's Souls was a technical necessity, not a stylistic mechanism. Hubs make it possible to clear old assets and stream new ones during a loading screen, while in open worlds you have to do that on the fly. FromSoft was (rightly) concerned about its ability to manage that on the PhyreEngine of the time. The Demon's loading screens were long enough as it is.

I'll never know Yharnam (or Drangleic) the way I got to know Lordran because I don't have to; I don't have to explore it and get intimate with every nook and cranny. The lovely wraparound architecture they built into Bloodborne is pointless since players simply warp to where they want to go. That is a crucial flaw in warp-anywhere or hub-based layouts, though in Bloodborne it's made all the more annoying by the fact that you have to go back to the Hunter's Dream no matter what, so you get two load screens instead of one.

All in all I love Bloodborne for its setting and ideas, and I love the concept of the Church Hunters and their training and the way they behave. But there's really only one way to play, and while it's a cool way, it's also ultimately rather limiting. It's still a great game overall, but it could have been more were it not for some misguided design decisions I hope don't become a trend in From's work.

That is all.

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xtal
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I especially agree with your last three paragraphs, Steerpike. The warping totally negated the use of the interconnected world. There are more places I went in Bloodborne only once than any other Souls game, including Dark Souls 2 which is not interconnected at all.

I've also come to realize why after seeing all 3 endings of the game out of curiosity I don't plan to play it again: there isn't one tenth of the replay ability of the previous three games because it's really all the same. You pick your favourite weapon or just the best weapon in the game (Blade of Mercy) and that's it. There's no build differences and no real point to playing with armor setups. I wore Henryk's armor the entire game because it was generally as good as everything else but I liked the look of it the best. That's fine, not necessarily a complaint, it just seems like the world is built like Lordran and meant to be replayed and lived in, but I think that's not the case.

Bloodborne is a great game that I am totally done with after completely playing through twice. In truth that's probably a good thing since I'd like to be able to move on to other games, including yet another Souls game in the spring of this year.

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Steerpike
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January 5, 2016 - 3:36 pm
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I remember how I felt when I opened that little metal gate -- the one inside the aqueduct -- in Dark Souls. It was like scales had fallen off my eyes or something. The revelation of the hugeness of that shortcut, of how much the game had just rewarded me for sticking with it, was among my Dark Souls Psychological Turning Points. And of course it keeps doing it; there's always (almost) a massive shortcut once you've been through an area once.

Shortcuts aside, walking around Lordran made me feel part of it. It was a sensation that grew over time. Sparkly drops you off at Firelink and it's just so hugely overwhelming -- not to mention the fear -- but little by little Lordran becomes your home. Places that had seemed forbidding become familiar. You learn how it all fits together. It's like looking at a piece of clockwork.

Dark Souls 2 had a number of problems, in my view, but the first thing to truly put me off was my inability to become part of the world. Obviously it's an option to simply not warp, but I find that when a capability like that is available, I'm almost compelled to use it.

 

Bloodborne is a great game, absolutely. It might even be some people's Dark Souls, but it's not mine. I play in fits and starts with weeks or months in between. I would like to finish it, but it often feels like I'll arrive at the end and be uncertain how I got there.

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Synonamess Botch
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I am all over the place lately.  DS3 combat is so fast-paced it gave me a craving for some Bloodborne.  I took on the Shadow of Yarnham 2 or 3 times and seriously thought I might be out-matched.  I was summoning 2 NPCs every time.  But I changed up my tactics a bit, and only summoned 1 then put the beat down on them.  But most importantly I got out of the rut I was in which was keeping me from making progress.  Now I'm in the Lecture Hall and I don't even know what to say about that.  I also visited Iosefka the back way but didn't climb the stairs.

Now if I could just stick to one Souls game...

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