http://www.gametrailers.com/vi.....ink/711462
Insert that sound Sideshow Bob makes when he takes a rake to the face, right here.
Then hand me my one hit kill sniper rifle and tell the enemy team to learn to use cover. By removing sharp and sudden death from multiplayer shooters you only -widen- the gulf between the newbie and the elite players who learn how to maximise their efficiency.
Ham has completely failed to understand the basic functions of the multiplayer shooter. When anyone's gun can kill in an instant, the best player is as vulnerable as the worst, and the worst can score satisfying kills without needing to master circlestrafing and every cruel bunnyhopping, rocketjumping trick and shortcut in the game.
With harsh consequences for being hit by high-powered weapons, everyone must fear and respect everyone because there's no TF2-style dancing right through the enemy base with a health buff and a unique blend of perks, cheating death and taking out ten people before your team medic steps over the bodies to prep you for the next skirmish.
It's the 'nerf' response, utilised by a populist developer to make the newbie mass feel like they're going to be allowed to win!, promising them they only fail in other games because they're not faaair! It's insulting to gamers of every skill-level.
People like this chap give outspoken, blunt and honest speakers a bad name - he's using friendly, informal language and forceful, controversial (yet very appealing) statements to appear aware and in tune with 'what gamers want', but the logic just isn't there!
*grumbles off to his post-rant glass of milk*
I do not dig! It's clearly Mnehuhuhuhuheh. But that sounds stupid, so I just call it "that sound Sideshow Bob makes when he takes a rake to the face.."
Good word though. Sounds like a Lovecraftian entity, perhaps an ancient rat-god from darkest Africa.
Now theorise on the righteousness of the one hit kill! *raises crop* -.-
I'm with you Jakkar. If Brink becomes Mirror's Edge via Enemy Territory: Quake Wars I'll freak. I had to stop playing Quake Wars because in the end I couldn't do all the physics manipulation maneuvering bullshit that all the hardened Quake vets had mastered. Well done Splash Damage for keeping those quirks of the Quake universe but a giant fuck off for making the game a circle strafi-- actually, it wasn't really circle strafing at all, it was more of a left-right-left-right-crouch-jump-crouch-jump, bunny hopping orgy. That stuff is an absolute bastard to contend with if you can't master it yourself. I want Brink to be Mirror's Edge via Battlefield: Bad Company 2. The thing I loved about Quake Wars was the individual objectives for each class and how they cleverly inclined the player to help their team, even if it was indirectly -- this is something I'm greatly looking forward to in Brink, but I really hope they get the handling/shooting dynamics right. I really, really hope they do. (I'm at work at the moment so I'll have to look at that vid later.)
Is there a happy medium for multiplayer shooters? You've basically got two types of games: Quake and Rainbow Six. And then every other game that picked one of those as its model. The latter types were probably friendlier to newcomers because in those games you're less alone and usually part of a team. In the former even if you're part of a team you're never really part of a team, you're just a solo madman running around clicking and tapping.
I don't know which I'm better at, but I think I hate both. More accurately, I hate all living things. That includes people. There is no way to truly "win" in online shooters because to win you must be two things: 1) successful, 2) liked. If you are successful at online shooting games, it probably means that you use so called shortcuts and tactics that apparently must be "mastered" (jumping, strafing, jumping whilst strafing, jumping with rockets, etc.) and therefore you are probably not liked. Players who do well are usually taunted and called a colourful assortment of names. To be liked you must be a player who is always available to be killed. i.e. 'Hey, that TK-421 is a great chap, always there when you need a kill! Beers on me!!' If you are constantly killed then it follows that you are probably not so successful.
I've been successful and horrible at my fair share of online shooting games. Thing is, I don't think they're worth the grief anymore. And where can they still grow, where can they evolve next? In my opinion neither type of the genre has evolved at all since Unreal Tournament/Quake 3 and Call of Duty 4, respectively.
What is Brink, or any future game, going to offer?
I think we'll continue to see a trend of "offline multiplayer" competitive games growing; by that I mean ranking players' skills via a leaderboard, and not a match lobby. Now I'm not saying I prefer that, but sometimes human beings are so fucking infuriating that it's a hell of a lot less stressful just to chase some ghost's score than to look the asshole right in the face (through a computer monitor, into an avatar and handle, over the internet; just to clarify!)
These days I don't care about being "good" at games any more, or having "skill." Skill to do what? Click buttons and be a jerk? To hell with that. I have a lot more fun co-operatively shooting AIs in Uncharted 2, or fumigating digital bugs with Luke and Gregg in Alien Swarm, or listening to Armand for the umpteenth time telling our group of survivors to "c'mon guys, stick together, stick to the plan!" in L4D2.
I guess what I'm trying to say is that I hate people (in games, on the internet, to be clear!) when they're not actively working toward the same goal that I am. There's a reason I haven't bought StarCraft II.
If being wrong's a crime I'm serving forever
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