You guys gotta check out this terrific indy old-school game: Legend of Grimrock.
Dirt cheap and worth every penny. That is, if you remember Dungeon Master/DM2 or the Eye of the Beholder series.
It's terrific. Terrific. Terrific.
Old school! Graph paper! Even has computerized graph paper.
Ok enough of my commercial.
Thanks Ernest, I was looking for the name of the series. That twigged some memories. I played Eye of the Beholder III: Assault on Myth Drannor with a friend after hours at work. I went by the name "Utmost Slag" back in the day, and was fearsome with the Stinking Cloud spell.
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
I've been keeping an eye on this for a while now and it does indeed look terrific. I sucked up Vessel for £10 ($15) but I'm not sure I'll be taking the plunge with Grimrock just yet. I was an Eye of the Beholder player back in the day but I stopped playing when I got hopelessly lost. I loved that game. There was a game that I got on a floppy disk on the front of an Amiga magazine called something like 'Dungeons of Avalon' and that was great (at least that's what my childhood memories are telling me) but I can't seem to find any info on it. I'm thinking I've got the name wrong...
Edit: Aha!
I've been following this one with interest as well. You can put me on the list of Eye of the Beholder players too. Only the first one though. That game was such a huge deal for the evolution of computer games in general and CRPGs in particular.
Grimrock looks like it will be able to scratch a particular, long dormant itch for sure.
Rule #2: Double-tap
You know, I never actually played Eye of the Beholder. My brother Marcus had it and loved it, and we typically shared our floppies, but for some reason I didn't get to it. It's sort of a gap in my gaming lexicon. Perhaps I'll download Grimrock as a sort of bandage.
Life is the misery we endure between disappointments.
Steerpike said
You know, I never actually played Eye of the Beholder. My brother Marcus had it and loved it, and we typically shared our floppies, but for some reason I didn't get to it. It's sort of a gap in my gaming lexicon. Perhaps I'll download Grimrock as a sort of bandage.
Heck you probably can find all 3 EOBs on abandonia or some site like that. I remember them as being gorgeous so they may still be.
Also no one has mentioned Dungeonmaster/DM2. Those games fellas were the cat's meow. They were astonishingly good--and still hold up very well.
As far as lineage, there's a direct line from the Wizardry games to the Bard's Tale games to the early Might & Magic games to Dungeon Master to the Ultima Underworld games to the EOBs to Arx Fatalis to....You see? It's in as traditional a line as you can get when it comes to CRPG royalty.
I've had a blast with Grimrock. I've been reading all over of people losing 5-6 hours at a stretch with it. If CGW were still around, it'd be a lock for its hall of fame--and it's only been out a couple of days!
Almost Human Games, the developer, deserves wild success.
Utmost Slag lives again!
This is really scratching an itch I didn't know I had. I remember the really tactical battles in the EotB game, and having to try several times sometimes to get through some of the later fights. Are these types of retro-modern games common?
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
Do they make games like this that are also slightly roguelike? That would be a winning mix to me. Procedurally generated EotB-style dungeon crawling! Procedural generation would suit the grid system perfectly. The thing is with Grimrock it all looks so damned impressive, as stills and particularly in motion.
I remember having to redo fights as well Helmut, throw daggers from the back... fire arrows... cast spells... now hit it, hit it, hit it! Oh no! Heal, heal, heal...! Damn! Try again.
I am all for the new updated graphics and shader effects making the dungeons all nice and modern. I like turn based combat, but I'm not so keen on the pseudo real-time turn based combat, especially given the fiddling required to manage inventory and sort goods while I'm being attacked. Very fiddly, very prone to error. You can game the combat by timing moves to diagonal squares just after having launched an attack against a superior enemy, but the old-school movement controls always leaves me panicky, facing the wall in a dead-end while a monstrous spider poisons my rearguard.
Overall though, a pretty positive experience so far.
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
I hear that the game feeds you story elements as dreams when you rest. Didn't EotB do this? It's been a while. Anyway, it's a cool narrative device.
I'm really digging the fact that relatively high-profile games like this are being made. Between this and Wasteland 2, it's good to be a CRPGer. I've always liked the roll-your-own party type of CRPG as opposed to the alternatives. I don't buy the notion that a good story requires developer-created characters.
Rule #2: Double-tap
Helmut said
You can game the combat by timing moves to diagonal squares just after having launched an attack against a superior enemy, but the old-school movement controls always leaves me panicky, facing the wall in a dead-end while a monstrous spider poisons my rearguard.
I remember being able to do this in Dungeonmaster/DM2. Here I think it's definitely a feature.
I don't know anything about the team, but they definitely played all of the games/series people have compared it to: EOB/DM--even Stonekeep.
This is a smart, extremely well-balanced game.
Disciplinary Tribunal: Can you explain your actions on or about the 18th April, 2012?
Utmost Slag: Well, um, sees, I was in this dungeon lookin' around...
Disciplinary Tribunal: We've heard reports you were dragging around a dead rogue and a poisoned, heavily-armoured cookery assistant as meat shields, and that you kept pumping the poisoned one fulll of potions to keep him alive. Is this true?
Utmost Slag: The spiders was fearsome thick, sirs, and it seemed the only way to keep everyone from getting the sick was to keep Hanson up front while we kept at the ranged attack from the back. He don't mind, sirs, we gives him a bottle of rum at the end of the day. You sees, we can just touch these crystals and presto, everyone's sound again. Sirs. And the thief, sirs, it's just cheaper to leave her dead. Until we can find some proper armour, that is.
Disciplinary Tribunal: Good God Slag, have you no shame?
My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude
Agreed. Slag may simply be coldly practical. If it is in fact cheaper to leave her dead, well, economics are a consideration.
At the same time, though, we are dealing with Utmost Slag. Not, you know, "A Fair Amount of" Slag, or "Bigger than a Breadbox" Slag.
Life is the misery we endure between disappointments.
It's obviously been awhile since my last playthrough, but wasn't dungeon master a realtime based game. Where if you just stood still the monsters would still move around? I remember it being that way but it has been years and years.
I played through all 3 Eye of the Beholder games, but I remember having to refer to hint books a lot to solve some of the tricky puzzles in the later dungeons.
This game looks great, the detail of the monsters seems superb. I may have to put this on my play list for my next vacation week. The one that bugged me though about the original Dungeon Master was how you had to manage food and all that. I kept running out and having to revert to old saved games which wasn't much fun.
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