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Darkest Dungeon
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Synonamess Botch
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February 13, 2014 - 4:16 pm
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I mentioned this game a while back.  Now it's got a Kickstarter campaign:

https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios

 

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Steerpike
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February 17, 2014 - 10:17 am
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Oooo, great intro video. Backed!

Life is the misery we endure between disappointments.

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Synonamess Botch
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February 19, 2014 - 1:55 pm
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They made their relatively modest goal of $75k almost immediately.  Now they're smashing the stretch goals.

 

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geggis
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February 20, 2014 - 7:00 pm
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Forgot to to comment on this Botch but Darkest Dungeon looks so bloody good. I've only backed Sports Friends on Kickstarter so far but this is looking likely to be the second!

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Synonamess Botch
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February 21, 2014 - 5:45 pm
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Here's an interview the lead designer gave on game design in general and Darkest Dungeon in particular.

 

Oh, and if it wasn't obvious, I'm a backer too.

 

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Synonamess Botch
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February 21, 2014 - 6:02 pm
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Here's a Q/A with the lead artist while he's working, plus the lead designer.

http://www.twitch.tv/indiemega...../504561948

 

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Synonamess Botch
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February 21, 2014 - 6:14 pm
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In the interview I posted above, the lead designer Tyler Sigman states that one of his favorite authors is Robert E. Howard.  The more I hear and see from these guys the more enthused I get.

 

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Synonamess Botch
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March 1, 2014 - 12:12 pm
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Here's a short video of some actual turn-based combat.

 

 

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Steerpike
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March 3, 2014 - 10:40 am
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I admit I'm not a huge fan of roguelikes, but the psychological part of this seems nifty - and I like the art style. I hope this team knocks it out of the park. They have a great vision for the game.

Life is the misery we endure between disappointments.

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Synonamess Botch
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March 3, 2014 - 12:28 pm
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It's rogue-like in the sense that party members can die permanently.  But I understand that the idea is to maintain a roster of them.  So while I also don't really care for rogue-likes, this feels different enough for me.

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Synonamess Botch
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June 12, 2014 - 11:19 pm
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Some coverage from Gamespot.

http://www.gamespot.com/articl.....0-6420150/

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geggis
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June 13, 2014 - 4:52 am
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This looks sooo good. I adore the artwork.

I spotted this on Kickstarter recently too:

https://www.kickstarter.com/projects/1027299776/witchmarsh

Dix, as a fellow Risk of Rain-er, you might dig that.

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Steerpike
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June 18, 2014 - 11:04 am
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I just love the idea so much. We've never seen this. Have we? How many dungeons have we all collectively delved - you know, as gamers - and I've never thought about the psychological stresses of dungeoneering. If nothing else the Kickstarter phenomenon has unleashed a latent creative cleverness in our indies that must be encouraged.

Life is the misery we endure between disappointments.

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Synonamess Botch
Texas, y'all
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September 25, 2014 - 1:13 pm
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They're planning an early access launch in mid-February, despite acknowledging its sometimes negative reputation.  They've expressly mentioned wanting to avoid conflicts with the Bloodborne release.  Won't be long now.

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Synonamess Botch
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January 11, 2015 - 3:17 pm
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The game now has a Steam page and will start early access on Feb. 3rd.  I'm never enthusiastic about beta-testing anyone's game, even those I've backed.  But I'll probably at least take it for a spin.

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Synonamess Botch
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January 31, 2015 - 7:47 pm
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I got my Steam early access key.  I don't normally do these types of things, preferring to wait for the final release, but the nature of the game makes it easier to simply take it for a spin, as it were.  I'm really liking what I see so far.  It does not pull any punches and the psychological aspects really add to the atmosphere and tension.  It makes the stakes feel higher, and the rewards sweeter.  No regrets at all about backing this one.  Games of this scope are perfect for the crowd-funding model in my opinion, similar to, say, FTL.

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Synonamess Botch
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February 5, 2015 - 2:02 pm
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As Gregg mentioned, the art style is beautiful.  It looks even better "in motion".  I put that in quotes because though there is animation, it's very stylized, with dramatic cuts and flourishes.  Perfect for a small-scale budget and the turn-based combat.  There's a narrator who acts as a sort of play-by-play commentator.  Whoever the voice actor is he really nails it.

I've already spent an embarrassing amount of time with this game.  It really is a winner from what I've seen.

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Synonamess Botch
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September 25, 2015 - 12:47 pm
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Lots of changes since I last played a few months ago.  Some of them pretty fundamental to the gameplay.  I think they're mostly positive though.  They've added a couple more classes too.  This game is still in early access though.  I would have thought they'd be done by now, but no.  I don't think you can objectively call this one an early access failure, but I also don't think an extended time in this state is ever ideal.

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Steerpike
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September 25, 2015 - 4:08 pm
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Some people have been really hating the changes, and there was talk of paid DLC... while the game's still in Early Access. That would steam my cheese for sure. Keep us posted, Botch. 

Life is the misery we endure between disappointments.

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geggis
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February 7, 2016 - 1:30 pm
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After finishing Life is Strange I decided to get in on Darkest Dungeon and wow, is this game cool or what? I love the narrator's voice and his delivery of the really flavourful writing. The visuals are, of course, beautiful. I had my first near party wipe earlier today but one guy managed to escape. We were right on the brink of completing our quest but the stress, the lack of food and light and the onslaught of attacks from the last battle was too much.

I love the thought, care and attention that has to go into preparing for embarkation and stocking your provisions. "The cost of preparedness. Measured, now in gold, later, in blood..."

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