http://www.conquerclub.com/pub.....?mode=home
Hope you guys don't mind the new thread.
I figured some of you may be into this sort of thing. I've been playing online RISK (global domination board game) for the last year or so at a site called Conquer Club. If any of you are RISK fans and are looking for new reasons to drive yourselves stark raving mad, I would highly recommend it.
-With a free account, you can play up to 4 games at a time.
-Each player has 24 hours to play their turn. Once you start your turn, you have one hour to complete it. Ends up with you playing for about 10 minutes when you have some time, then not worrying about it (unless you do) until your next turn which usually doesn't come up until a day or two later.
-They have well over 100 maps, mostly user made. Everything from whimsical maps (PacMan Risk) to real historic wars and battle (waterloo can be a pain!)
I'm sure at least a couple of you are into RISK, and again, would highly recommend this. It's great for gamers with limited time to play as well.
If anyone signs up, my screen name on there is bluebogle. Hit me up and I'll invite you to some games with nice people. [Image Can Not Be Found]
The girlfriend (she says hi to the old timers!) has a Pogo account and says also playable there.
What is the appeal of Risk? Not a troll: it's always mystified me. Chuck handfuls of dice. No catch-up mechanic so know you've lost long before the end. Risk has almost every flaw I can think of in a strategy game but people love it.
To be fair, I adore Titan. It has many of the same problems differently expressed. I think there's a Java ap multiplayer version. If anyone ever wants to play I'll dig up a link.
grooowrrrr! [menace menace] rrrrowwwr!
One of the great things about Conquer Club though is it has many
different rule settings you can play with. Spoils for instance can be
set to a flat rate return, escalating returns, and nuclear. The last one
destroys all armies on the territory the spoils card names.
Also,
many of the 100+ maps have all sorts of built in rules that can wildly
change the gameplay. One map named Oasis has a large desert that will
kill 1 troop on each space per turn. In the desert are a number of oasis
that are safe heavens from the troop loss rule. To win the map, you
have to take control of the central oasis, and hold it a whole round.
What ends up happening as soon as you take it is that everyone else tries
to kill you. Madness follows!
The game also allows for team
play. Anything from 2v2v2v2 to 4v4. You can reinforce your allies and
work together to take out the other teams.
As for a catch up
mechanic, what happens most games is the person who gains too strong a
hand early on tends to have to face all the other players, and quickly
get's knocked down a few pegs. This doesn't always happen, with like
ranked players, you tend to have large swings in the balance of power as
games progress.
And though you have the option of playing games
where you place the initial troops where you want, most games are played
with random start locations, which leads to some interesting gameplay.
Trust me, this ain't your old time RISK.
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