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The Phantom Pain
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Dix
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September 24, 2015 - 3:12 pm
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You do get to customize your weapons eventually (I think maybe you need someone with a certain R&D skill, I forget) and also you probably can't build FOBs yet, which I know is a little misleading since the game will tell you you need more, but just wait until it forces you into a tutorial about it and then the system will be unlocked for use.  Also, you can eventually just DEVELOP a silenced tranq rifle, though I was able to attach a suppressor to a Renov much earlier than that.

Also, I don't think D-Dog can actually be harmed.  Although he gets a little upset if you accidentally gas him with a sleep mine.

And though I know some personnel improve over time, I think it's only the ones who are actively engaged in things (like those you send on combat missions).  If they are in the Waiting Room, I think they'll just collect dust (although if you expand your base to make more room in a unit they'll be reallocated).  I started firing the shitty ones every now and then, though I'm not entirely clear on the disadvantage of having a ton of guys doing nothing; I just assumed there was one.

"Home is not a place.  It is wherever your passion takes you."

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Steerpike
Subtropical Southeastern Michigan
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September 24, 2015 - 8:08 pm
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Well that's good to know. It's difficult to track everyone even though they've all got names like "Fungible Wallaby" and "Hirsute Hedgehog." But I was looking at things last night and it seems to bear out what you say: the Combat Unit levels up but people with desk jobs stay the same. I'm going to try and phase out the disaster cases (or rotate them into Combat for a few missions) in favor of people who can read and write. Maybe if I'd done that in the first place the Facilities team wouldn't have situated every platform a hundred nautical miles from every other platform, necessitating the use of a fucking jeep to get from Command to Medical.

I sure hope D-Dog can't be hurt. He makes such sad yelping sounds. I'd like to teach him a "go over there and bark at those guys" command, so they'll play with him or whatever as I sneak up and slit their throats. "Go over there and bite that man" works, but then they shoot at him and he howls. In unrelated news, he looks very much like your Facebook header image, Brandon.

There's this side op -- Unlucky Dog, no relation to D-Dog -- and man, it's just destroying me. Why helmets, people? Why with the helmets? Tell you what, when I rule my Nation of Soldiers, I'm gonna BAN helmets.

Life is the misery we endure between disappointments.

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Helmut
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September 25, 2015 - 11:26 am
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Why would you ban helmuts? That's just wrong man. 

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Dix
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September 25, 2015 - 3:01 pm
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The fastest way of getting around Mother Base is probably to have yourself delivered to far off platforms via cardboard box.  You can also have Pequod take you, but he takes his sweet time circling platforms before he actually lands.

"Home is not a place.  It is wherever your passion takes you."

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Steerpike
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October 5, 2015 - 9:52 pm
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Oooh, I haven't used cardboard box deliveries even though I bring a cardboard box on every mission. Never realized that Mother Base even had a box delivery system. The things you learn!

I like Pequod, he's very intent on his identity. He begins every statement with THIS IS PEQUOD, even if he just identified himself a second ago. And I'm like, dude, you're the one helicopter pilot we have. I know your fucking name. Of nearly 500 people on this base, I know the names of three and yours is one of them. Stop telling me who you are. You already distinguished yourself by not being named Adjective Animal like "Glass Hornet" and "Substantial Blowfish."

Interestingly I tried to play a little Bloodborne last night and got my ass kicked because I'd become muscle-memoried to the Phantom Pain controls and... they're... they're quite dissimilar. Around the eighth time I killed myself by summoning more quicksilver bullets when I'd meant to switch to another primary weapon I decided to call it a night.

Life is the misery we endure between disappointments.

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Dix
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October 6, 2015 - 1:00 am
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I've had minor problems going between Metal Gear and Destiny, because I they each have "get on a vehicle" and "crouch" buttons, but they are completely different buttons.

The thing I've mainly noticed that Metal Gear has trained me to do is notice shipping containers.  There are a few places along the main drag that I drive up and down on a near-daily basis that have shipping containers in their parking lots for some reason.  I still can't quite suppress the genuine urge to try to Fulton them.

"Home is not a place.  It is wherever your passion takes you."

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Dix
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October 6, 2015 - 1:02 am
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Oh, and if you are into doing side missions and stuff, I definitely recommend locating/using the delivery platforms.  They can speed up long missions and make it much less tedious to get several side missions at far ends of the map without having to redeploy.  You just have to find the delivery point ahead of time and grab the invoice off it.

"Home is not a place.  It is wherever your passion takes you."

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Steerpike
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October 6, 2015 - 11:20 am
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Fulton-ing shipping containers is a new skill I just acquired, and it's really helpful. You hit a point where everything gets pretty expensive, in money and raw materials alike, so you kind of have to think ahead.

One thing I need to start doing is sending combat teams on Online Dispatch missions before I go to bed. Might as well, since they're just sitting idle otherwise.

Life is the misery we endure between disappointments.

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xtal
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October 6, 2015 - 11:46 am
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Okay, Dix, you're the Metal Gear expert. I think I know one thing about MGS V that 95% of people seem to be not getting about the game. And I'm getting this from watching let's plays of the first hour or so of the game.

So you do the character creation thing in the hospital, and then the doctors get murdered as fuck, and you start crawling on the floor still looking like Snake or Big Boss or whoever. Everybody except one person I heard talk about this was just completely confused and thinking it might come into play later, but the one guy who wasn't confused at all is who I'm going with on the answer. The answer being, this is just Kojima trolling people, right? Like, is it that hard to imagine a weird and ridiculous thing happening in what is clearly the weirdest series of games there is? It's got to be that, right? I've seen one other extended scene of this game, and it was the most insane and embarrassing thing I've ever witnessed, which was some scantily clad woman dancing in the rain (her name is Quiet I'm told) in front of Snake FOR NO DAMN REASON, but like.. maybe it's just a dream or something? Metal Gear is fucked.

Tell me I'm right. Tell me I'm super smart!

If being wrong's a crime I'm serving forever

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Dix
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October 6, 2015 - 2:41 pm
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Okay, sooooooo...the avatar thing.  It matters, but it's basically an endgame spoiler to explain more than that.

As for Quiet, yeah, there's a "reason" she's dancing in the rain, but mostly it's fan service.  Metal Gear has never been above a little fan service and Quiet is no exception, even though there is a plot "reason" she doesn't wear much and likes to get wet.  Mostly, though, you just have to shrug and say, "Oh, those rascally Japanese developers, objectifying women again!"

"Home is not a place.  It is wherever your passion takes you."

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Steerpike
Subtropical Southeastern Michigan
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October 6, 2015 - 11:28 pm
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Depending on how things play out, that doctors-killed-as-fuck scene is either really well-directed or really poorly-directed. The camera deceives, and I'm still waiting to find out whether and how it did so in those opening minutes. What you see from Snake's bed (later the floor), it's filtered through perspective. As Magneto said, "Are you sure you saw what you saw?"

When the doctor produces a handgun just seconds before the special ops ninja garrotes him, it... looked... I... seemed... it... it suddenly felt like he was probably possibly going to maybe shoot me. 

He's prevented from maybe doing that by SpecNinja's piano wire, and then the SpecNinja is Quiet -- or what Quiet had been before -- and then the imaginary hospital roommate arrives -- with the bandaged face and Kiefer Sutherland's voice and Snake not having a roommate -- and douses her with... what, iodine? Even if it were rubbing alcohol she wouldn't have gone up like a Roman candle, necessitating a premature beeline to the window and leaving you/Snake alone in a burning hospital with a man who isn't there.

I'm dying to see if it all comes together and I hope it does in a way that makes sense. I just unlocked Quiet for missions, but this is those rascally developers objectifying women again. If she needs to maximize exposed skin to survive, she'd do better with a pair of shorts, strappy sandals, and a tactical vest with nothing underneath. But I doubt their priority was dealing with Quiet in a realistic way.

Life is the misery we endure between disappointments.

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Dix
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October 8, 2015 - 3:21 pm
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Your observations are not accidental.  Whether the end result is well-executed, though?  That's probably worth some debate.  But I don't want to say any more about it until you get there.

"Home is not a place.  It is wherever your passion takes you."

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Steerpike
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October 9, 2015 - 10:16 am
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Quiet takes some getting used to as a battle buddy. D-Dog refused to take any initiative whatsoever and wouldn't even leave your side without an order; Quiet, meanwhile, pretty much does her own thing to the point where she's always shooting people I'd been meaning to Fulton out. I haven't quite gotten the hang of using her yet, to the point where I might go back to D-Dog.

One of the very few complaints about R&D in this game is that so few of the weapons you develop are actually of any use in the field (though when FOBs unlock that might change). But it does a good job making you always struggle for money, manpower, and living space. You never have everything you need and unlike many games, you never seem to reach a tipping point where money isn't a problem any more.

The Phantom Pain is strangely light on story exposition, given how MGS4 ridiculed for its forty-minute cutscenes. I'd actually prefer a little more than what it gives you -- you tend to do five or six side missions between every main one, so it breaks up the story into little vignettes. I'm still in the early 20-percent range, so there must be quite a lot left.

Life is the misery we endure between disappointments.

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Dix
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October 9, 2015 - 2:48 pm
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I know there are some people who miss the hint that tells you you have to order Quiet where to go from the map screen, and then are left wondering why she sucks so hard.  But even once you realize that, she's a mixed bag.  I believe, if you just order her to scout, she'll just mark guys for you and then take a bead on whoever you're near as you go through, and she'll only fire if you enter Reflex Mode (or if you specifically tell her to).  Obviously, she gets a little more viable once you have a suppressed and/or tranquilizer weapon for her, though you have to use her a little to build up your bond with her enough to develop those weapons.  I just took her out on some side missions at first.

Also, I'm not sure if the Missions 29/42 think is fixed yet.  So there's that, as well.

In the end, though, the general consensus is that D-Dog is the best buddy, to the point of being broken.  I started to dislike having him around simply because I started to feel the game got too easy with him.

"Home is not a place.  It is wherever your passion takes you."

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Steerpike
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October 9, 2015 - 3:24 pm
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Kaz needs to reconsider his line of work, maybe go into something solitary like painting. Was he cheery and gregarious before the helicopter crash? Or was he always a chronically angry and insufferable douchewicket?

I'm just saying. I don't like kids either, but I don't go around hitting them with my cane. Even if I had a cane I wouldn't make a habit of striking terrified children with it. Honestly I'm amazed he didn't accuse them of being with Cipher. He's obsessed with Cipher. Every conversation, Cipher Cipher Cipher. Also he growls too much. I mean Snake is kind of growly, sure, but Kaz takes it to the extreme. Look buddy, we're all mad at Cipher. I was on that helicopter too you know. We still need to work with people.

At least Ocelot is hanging around to inject some levelheadedness into the equation. If he leaves the base I'm quitting this game. I can't imagine being stuck alone on an oil derrick with Kaz.

Life is the misery we endure between disappointments.

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Dix
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October 9, 2015 - 3:27 pm
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Miller wasn't so bitter in previous games, no.  He was mostly just the voice on the radio, giving Snake (and thus the player) directions and prompting when things were important.  He's definitely got more of a chip on his shoulder now.  It is weird, in this game, that Miller makes Ocelot look level-headed, considering Ocelot's other appearances.  That is not the role anyone would expect from Ocelot.

"Home is not a place.  It is wherever your passion takes you."

AJLange
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November 11, 2015 - 6:12 pm
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Mannn so I finally started playing this game, and I was pretty excited at first! But it turns out I have no patience really for stealth segments that are really slow where you have to be super careful to avoid alerting people and if you alert one guy the whole thing is ruined and you may as well just restart from a checkpoint six times!

...I guess maybe I'll try to get back into it after I'm done with Fallout. It seems so good and I am so bad at it.

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Steerpike
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November 16, 2015 - 10:13 pm
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The good news, AJ, is really you only have to be as stealthy as you feel like. It doesn't really penalize you for not being stealthy and it doesn't go out of its way to make you feel guilty for shooting everything that moves. In fact, the stealth becomes kind of secondary pretty soon. I know technically you're supposed to slither in like a snake but it's not necessary. You can slither in like a louder animal if you want. Like a koala or a gecko.

Life is the misery we endure between disappointments.

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