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Stalker: Shadow of Chernobyl
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xtal
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January 15, 2010 - 3:07 pm
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Sorry, I don't want to do the acronym thing over and over again so I'm simply calling it Stalker!

I started the game a few nights ago and I know many people here have played it. I'm only about an hour or so in ... it looks a lot nicer than I expected, actually. I feel like I'm almost getting motion sickness from the amount of sway/bobbing that your character does whilst running around!

So far the closest comparison I can come up with, which is a ridiculously far stretch, is Everquest. No, not that it plays anything like Everquest, but because I experience the same feeling I remember having when I first played EQ eons ago: giant wide open spaces of land punctuated by brief run-ins with zombie-ish destruction. There is a very real sense of danger in the world ... I like it. I've probably died fifteen times already just from experimenting.

Leave it to the innovative Personal Computer to be the one gaming system that embraces the "quick save." I am very thankful for that button.

Other than that... do any experienced stalkers here have some tips? Oh, and do quests actually expire? All of my secondary quests say "1 day remaining!" I hope that's not true....I'm so slow when it comes to shooters. I like being cautious and exploratory.

If being wrong's a crime I'm serving forever

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geggis
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January 15, 2010 - 4:16 pm
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Unfortunately you are on a time limit so I recommend only taking on missions that are in the same area or ones that you can do on route!

It was only the other day me and Steerpike were reminiscing about it. It's an amazing experience and entirely unique. There are some great mods out there too which refine the game and iron out all sorts of kinks. Having said that there are a lot of shit ones that can cause more trouble. Apparently the one to try is the Oblivion Lost mod which is well supported and really opens up and expands the original game. I wish it had been released when I played Stalker!

With regards to tips, you're on your own Stalker. It's a crazy place The Zone and the experience varies so much from person to person.

Have fun and keep us posted on your progress! You'll love it.

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Steerpike
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January 15, 2010 - 7:14 pm
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Ahh, Stalker. I'm actually suffering a crushing case of writer's block about it right this very moment, as I've been asked to write a chapter for a college text on the game and it was due two weeks ago. 5,000 words in and it's a mess. Zone help me.

Xtal, like Gregg I've heard great things about the Oblivion Lost mod, but it never worked on my 64-bit system, so be aware. In general I'd recommend playing vanilla Stalker (but patched! for the love of god, patch the game) to start, and experiment with mods later. I'm currently using the L.U.R.K. mod, which adds a stealth system and other goodies.

With regards to tips, you're on your own Stalker.

That was cold, Gregg. Truly hardcore. [Image Can Not Be Found]

Tips... check your PDA often, and make sure that you review your notes. Stick to single-shot until you have lots of ammunition, as that stuff is gold early in the game. Consider double-crossing Nimble and keeping the improved armor for yourself.

There's a gap in the fence around the train tracks in the central Cordon, so you can head north without facing the military at the collapsed bridge until you're better armed. You can also dart through the tunnel to the west if your timing is impeccable, but those Electro anomalies will light you up if you're off.

Don't go into the Garbage without a semiautomatic and at least 100 rounds of ammunition. Carry a bottle of vodka at all times for emergency de-radiationing. Bread is the lightest food, so carry that and ditch the rest. Be sure to have a supply of energy drinks for when your stamina runs out. If you hear a loud roar, the direction you should run is "away." Snorks may have a silly name but they scare the shit out of me. If you scare easily it's wise to keep a shotgun on hand for close encounters. You can ditch the pistol once you have a reliable rifle; you'll never use it again.

Artifacts are a great way to make money early in the game, and investing in grenades and ammunition is always wise. Never fail to pick up a bandage off a corpse. That number underneath your map in the upper left is the number of living Stalkers in your immediate surroundings. Listen to your Geiger counter. Anomalies tend to be more visible at night. Most suits of armor have nightvision (default: N) though this is never advertised. Wild dogs get scared and run off if you shoot them, but are fearless in large packs. Try to help Wolf out with a few quests early on and you'll get good rewards.

And enjoy!

Life is the misery we endure between disappointments.

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Helmut
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January 15, 2010 - 7:51 pm
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I'd have to add:

- You'll pick up quests  without doing anything, and don't freak out (as I did) when you get quest expired messages (not explaining which one) relating to these optional quests when in the middle of other active main plot line quests. Don't do this.

- Keep looking in the PDA for new stuff. I think this is still unpatched, but the color indicating which notes you've read and which ones you haven't resets, and some critical quest information is kept in there.

- I played an entire playthrough with absolutely no chance of finishing the game because I failed to exit a tunnel in a certain way but instead, went back around and out the way I came in. I was given several subsequent quests as normal, but certain scripted events failed to happen because of this mistake relatively early in the game. Don't do this.

The best parts of this game and the sequel (prequel) are when you're exploring crazy new areas on the edge of your chair with the lights out. Do enjoy this immensely.

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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xtal
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January 18, 2010 - 12:50 pm
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Thanks for all the tips, folks.

About 15 minutes in my game crashed so I immediately set out looking for a patch. I found a 1.0.0.5 to 1.0.0.6 (I may be off in my dot placement) patch but when I ran the executable it said I was already patched to the latest version, despite the opening splash screen telling me I'm in 1.0.0.5 -- oh well.

I found that tunnel you mentioned, Steerpike. I took one look inside it and thought no way in hell I'm trying that. I think I'm going to make nice with the other stalkers early on and just earn some cash. Speaking of cash, can I assume that the "RU" stands for ruples? I suppose I should go look if the Steam installation gave me a .pdf manual.

I will report back soon with progress (or lack thereof).

If being wrong's a crime I'm serving forever

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Steerpike
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January 18, 2010 - 1:25 pm
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Don't bother with the manual, it's a joke. But yes, RU is rubles.

Another tip, less important in Shadow than it is in Clear Sky, but still helpful: hit 6 to switch to bolts. You have an unlimited supply of them, and can throw them to set off anomalies. This is useful to determine the size and shape of a barely-visible anomaly, and to trigger slower ones so you can get by. Bolts are especially useful with Inferno anomalies, which you'll encounter later on.

Crashes are often the fault of older video drivers, especially if you're a Radeon user. I recommend updating to the latest drivers, which should help your game stability.

Life is the misery we endure between disappointments.

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xtal
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January 18, 2010 - 2:14 pm
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Ah okay. Thanks.

I realized I had these "bolt" things when the game recommended I not point weapons at other stalkers and instead switch to bolts. Other than doing that I had no idea what they were good for. So that's handy to know.

I'm also on a pretty new machine ... Win7, 64-bit, quad-core, so maybe the game won't particularly like that so much either? I'll see how it goes as time passes. As for video card I'm running what I believe is now the eighth or ninth generation of Nvidia GeForce cards: the GTS 250. I'll hold off on the mods until I've completed a vanilla run-through.

If being wrong's a crime I'm serving forever

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geggis
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January 21, 2010 - 8:09 am
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That was cold, Gregg. Truly hardcore. [Image Can Not Be Found]


My apologies! Demon's Souls has really brought the inner bastard out in me. That L.U.R.K. mod sounds just the ticket because stealth was seriously borked in S.T.A.L.K.E.R. and should under no circumstances be relied on!

Something that worked for me was to boldly go where no stalker has gone before. You'll find all sorts of stuff lying around but beware of anomalies and packs of dogs, they love a good leg to chew on.

The advice regarding the PDA number under the map will save your bacon. Keep your tabs on it because a couple of times I thought I'd cleared an outpost only to be peppered with bullets by somebody hid away. On one occassion a bandit had holed up under some stairs unbeknownst to me and when he opened fire on me as I walked past I actually shit myself. [Image Can Not Be Found]

Keep looking through your PDA for updated logs and records too because the game doesn't tell you about them and there are some interesting entries that flesh out the Zone.

In addition to Helmut's third comment, save often and keep plenty of them just in case you encounter any of said scripting errors.

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Steerpike
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January 21, 2010 - 10:49 am
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Xtal, I know Stalker had problems with Vista and 64-bit at release, but I think the patches have corrected it. Hopefully your experience is a little more stable now.

The first time I soiled myself while playing was in the tunnels under Agroprom. Gregg, Helmut, and others will probably remember what I'm referring to.

The advice about consistently checking your PDA is super-important. About, oh, 2/3 of the way through the game your PDA will register a quest that you might not get another alert for. It involves going back and meeting someone, a member of Strelok's gang who will direct you to another character. You cannot get a "good" ending unless you complete this, and follow that second character's instructions to the letter. If you don't care about good endings, you can safely skip it, but it also reveals some important storyline stuff.

Life is the misery we endure between disappointments.

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Armand
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August 23, 2010 - 12:40 pm
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Gregg B said:

On one occassion a bandit had holed up under some stairs unbeknownst to me and when he opened fire on me as I walked past I actually shit myself. [Image Can Not Be Found]

 

YOU DID NOT!!

Ok, first question. I have all sorts of food in my inventory, and I've noticed it increases my hp. But I thought hunger was a factor in this game, but so far haven't found any reference to it.. I don't know if that was just in a later Stalker, the Complete mod took it out or changed it somehow, or am I just missing something. I've looked through out my PDA and my inventory, and nothing refers to hunger levels. In Pripyat (or whatever ti's called) they had all sorts of hunger indicators and 4 useful slots for food and anti-rad stuff. Am I missing something?

Reading some of your posts is getting me excited about playing more. Just need to finish work and house cleaning… sigh.

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Steerpike
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August 23, 2010 - 1:20 pm
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Hunger's a factor, but Complete might have removed it. I recommend carrying only a little of the lightest food, because you find it on nearly every corpse. The hunger indicators you remember from Call of Pripyat are still there (unless, again, Complete removed hunger)

 

You'll have to get used to the interface if you're coming off Pripyat. By then the interface had been improved quite a bit. The first STALKER is a lot clumsier, and takes some getting used to.

 

As for Gregg shitting himself, well, it wouldn't surprise me. There are moments in that game that could scare the shit, physically, out of you - as in the shit says "screw this, dude, I'm outta here." And where does it have to go? YOUR PANTS. This is extra likely to happen if you have a cat that leaps up on the back of your chair during scary moments to alert you to the fact that she wants to be petted.

Life is the misery we endure between disappointments.

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geggis
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August 23, 2010 - 3:53 pm
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Thus far I've never really shit myself playing a scary game but using the word actually in italics was much funnier than omitting it and speaking figuratively. With time in the Zone you'll understand our sentiments though...

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Armand
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August 23, 2010 - 10:52 pm
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I already had one moment of jumping out of my chair and doing a jerky thing with the mouse. The underground sections are much scarier then the.. overground sections. I started it on the easy setting, and I've bumped it up to stalker setting as I'm getting a bit more comfortable with it all. Just made it to the Duty bar. Is there a faster way of going back to the original camp I started out at, or is it a long trek through crazy shooting guys territory.

Also, I have a sleeping bag thanks to the Complete mod, but when I used it, I had some crazy creepy dream. Where would I have seen that normally? Can you sleep in beds or something?

And hunger seems to have kicked in!

Finkbug
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August 24, 2010 - 12:26 am
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grooowrrrr! [menace menace] rrrrowwwr!

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Steerpike
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August 24, 2010 - 12:39 am
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Armand - no, sleeping was added in Pripyat, though Complete and others add it. The dreams were part of the original plan for STALKER but removed due to scheduling issues.

 

There's a cut-through back to the Cordon from Dark Valley, but you only have reason to return there once or twice. I repeat: keep checking your PDA for a quest that's not otherwise mentioned. You CANNOT get a "good" (none of them are that good) ending without it. It will direct you to someone you've already met, who (if you're lucky) is still alive and will in turn direct you to a new member of Strelok's gang. This latter fellow will explain a lot.

 

The theme of STALKER, literarily, is that of a place becoming a thing... a living thing, that is self-aware and at times extremely angry. There's additional exposition in Clear Sky that helps clarify what the Zone is.

Life is the misery we endure between disappointments.

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Armand
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August 24, 2010 - 12:44 am
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Hah hah, well that was a laugh.. I got 4 or 5 achievements before giving up.

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geggis
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August 24, 2010 - 6:52 am
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Armand, I think the Complete mod features a teleport system for those who don't want to trek across the Zone but that would be missing half the fun. Actually most of the fun. To quote solipsistnation:

"Ah, but the journey, and looking around in the Zone, is so much of what makes the game great… Take your time, breathe, look around and listen and watch the animals doing their stuff and ignoring you and consider how weird it is to be in a computer game where things _ignore_ you… You aren’t the single most important person in the Zone– you’re just another stalker– that’s fantastic."

And Fink, I totally forgot about that game, brilliant and hilarious.

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Armand
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August 24, 2010 - 3:19 pm
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Yeah, I don't want to cheat on it (which is what that would be I guess.) I was hoping for more of what I remember from Pripyat where various "scouts" could be paid to "lead" you to your destination.. basically paid fast travel. I am enjoying walking around and checking things out. The game looks beautiful, thanks I think in large part to the Complete Mod. I wish there was a way to hide the HUD cause I've been taking screenshots of some of the nicer sunsets and such.. I know.. I 'm a dork.

Is there somewhere were I would sleep in the core game though? I'm still wondering about the dreams I had while using the in game modded sleeping bag.

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Armand
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August 25, 2010 - 7:49 pm
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I'm in some sort of old science lab (I don't know why.. I never know why..) and some poltergeist asshole keeps throwing things at me, and now the place started shaking, and I'm at least 5 levels below the ground and creepy dead guys with gas masks want to kill me and I just gotta ask.. wtf? [Image Can Not Be Found]

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Steerpike
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August 25, 2010 - 8:25 pm
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Ah yes, this would be the X16 Lab, I believe. A scary place. The poltergeists can be killed, but spotting them is hard.

 

My rule with those labs: get in, get out, before I could get too scared. I wish the Soviets had built nice sterile above-ground labs like us, but nooooo.

Life is the misery we endure between disappointments.

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