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Demon's Souls
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Steerpike
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October 6, 2009 - 9:38 pm
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I don't know how many of our forum regulars have PS3s or are eager for this game, but having spent about 3 hours with it tonight, I know I'm going to need some friendly companionship and mutual venting. Who's with me?

Life is the misery we endure between disappointments.

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Steerpike
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October 7, 2009 - 7:25 am
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I took Temple Knight as my character class; it seemed well-balanced in the armor and weapons department, the ability to heal was included, and attacking a demon-riven countryside seemed like something a Temple Knight would do.

Drawbacks: this character class has low luck, reducing the number of item drops. You live and die on item drops in this game, so that's a stat I'll have to pump.

Second is my main weapon. It's a halberd - a light one, more like a long-sticked light axe, suitable for one-hand-plus-shield use. The weapon itself is pretty deadly and allows for attacks in an arc, hitting multiple foes. But man, you find yourself in a narrow corridor with that halberd and you're in trouble. Sparks fly off the walls as you desperately swing and poke (or just get the hell out of dodge) your way toward a larger arena. At the end of last night I swapped for a winged spear, which doesn't have the sweep damage but does allow me to attack while my shield is up.

The fascinating thing about Demon's Souls isn't that it's hard in the classic sene. People keep saying that it's absurdly hard; that implies that progress amd individual encounters are difficult. The game's certainly challenging in that respect, but neither brutal nor unfair. Instead, it's the penalty for failure that makes Demon's Souls such an unforgiving old-skool slaughterfest. You start the game dead, and can't get back to life until you've cleared the first section of the first world. That took me about 4.5 hours. And the deeper in you go, the more dangerous things become, because if you die, you lose the souls (currency) you've picked up since you started and you begin back at the very start of the level. No checkpoints here. You can run to your corpse and pick those souls up (no one else can touch them), but if you die again on the way, the original souls are lost forever. Souls are used for purchasing goodies, leveling up, and trading for information. You get them by killing demons. So each step you take deeper into a haunted realm is one step further away from safety, and one step more you'll have to survive if you want to reach your body should the worst occur.

When you're dead, you're likely to stay dead for a while. Unlike other games, being dead in Demon's Souls isn't that big a deal; you just have half hit points (which IS a big deal). But you only become alive through a specific and hard-to-find magic item, or by killing a major demon (sub-bosses, not just scarier rank and file; again, hard when your HP is halved), or by helping or assassinating another playing in Phantom form. I haven't gotten into the phantom stuff yet, because I lack the requisite magic items, but it is a key part of the game.

The unusual multiplay implementation deserves a whole other paragraph, but I'll leave that to someone else. Suffice to say that this game is lavish to look at, incredibly addictive, and as fun as it is frustrating. Someone get a PS3!

Life is the misery we endure between disappointments.

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Toger
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October 7, 2009 - 10:43 am
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For some reason, I thought I read somewhere that playing the Temple Knight was tougher especially on your first run through due to low dexterity. I shall have to peruse another site's forums to check that out. My mind could be playing tricks on me (which it often does)...

Knight isn't as bad as a Priest or Barbarian (and yes, that's a link, just in case the color variation isn't showing up)

I've been living vicariously through threads about this game for months. I really don't think it's for me, but I enjoy hearing about it.

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Steerpike
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October 8, 2009 - 8:26 am
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You know, the more I play, the more I see how From has really turned the basic mechanics of dungeon grinding on its head.

Consider this, for example: items cannot be sold. You can leave them with Stockpile Thomas if you don't want to haul the weight, but there's little point in grinding for "loot." If somebody drops a shield that's worse than the one you've got, I see no reason why you'dnot just leave it on the dungeon floor. That said, quality item drops (shockingly rare) will help improve your character immensely. There is also a lot of hidden treasure, which takes some looking for. Thus Demon's Souls isn't just a go-straight-through game, as I was initially playing it; you'll find greatest success if you do at least a cursory glance into nooks and crannies. I found a lovely Cling Ring on an inaccessible balcony I was able to drop to from a broken crenellation atop the castle.

Another key point is that they've eliminated the cash flow curve: in most RPGs, you're dirt poor at first, slowly get wealthier, and then cross some invisible threshold where suddenly you have millions in the bank. Not so Demon's Souls - because if you die, you lose all the souls  you were carrying, and if you fail to get back to your bloodstain, they're gone forever. And since loot can't be sold for souls, you're broke almost all the time, even when you're heavily leveled up.

It's just really interesting for me to see how From Software has taken a play format with very standardized mechanics and revolutionized them. I wouldn't want every game to become like Demon's Souls, but the fact that something so entrenched can still be compellingly reinvented is very cool.

Life is the misery we endure between disappointments.

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Steerpike
Subtropical Southeastern Michigan
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October 14, 2009 - 8:51 am
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GOD DAMN FRICKIN FRACKIN FLIPPING DANGIN STUPID... THING

This game is hard.

Life is the misery we endure between disappointments.

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Toger
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October 14, 2009 - 10:19 am
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That 180 degree turn-around took a lot longer to happen than I thought. [Image Can Not Be Found]

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Helmut
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October 14, 2009 - 11:35 am
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Consider the image of an urn of molten metal with a blade of some form of metal rising from it. If the blade is being drawn from the urn by some unseen force, it may be that the metal from the vat is crystallizing onto the blade in a new form of metal. Harder, stronger,  suitable for the reclaiming of lands and creating ancient tales of heroic valor. If the blade is descending into the urn, the metal is melting, weakening, being reclaimed to be used maybe tomorrow in a new fridge or ipod case or other consumer item destined for the obsolescence scrap heap and the ultimate victory of entropy.

Methinks Steerpike is being re-cast in the forge of destiny. Anyone know where I can keep my sandwiches? [Image Can Not Be Found]

My Dark Souls single player sensibilities are protected by a +10 GfWL Firewall of Ineptitude

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Toger
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October 14, 2009 - 12:33 pm
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ROFL!

That was brilliant Shelmut!

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Steerpike
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October 14, 2009 - 1:08 pm
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That was inspiring, and convinces me to return to Demon's Souls with new vigor and purpose. Thank you Helmut!

"Being re-cast in the forge of destiny."

If only I could manage that with my real life...

Life is the misery we endure between disappointments.

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Steerpike
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October 17, 2009 - 10:12 am
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I just lost over 11,000 souls due to carelessness. I hate golden skeletons! And why do they have to lurk near such high cliffs?!

Life is the misery we endure between disappointments.

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Toger
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October 17, 2009 - 5:05 pm
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ouch.

That's one of the major reasons I've yet to jump on this game (aside from no PS3). I'm always careless and to lose that many souls would probably crush me.

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Toger
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October 29, 2009 - 3:37 pm
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Hey Steerpike! You planning to play Demon's Souls on Halloween? According to an Atlus tweet, tread carefully...

Heroes of Boletaria, be warned: the Old One's power will grow on All Hallow's Eve http://tinyurl.com/yjscdbg

For the lazy among us:

"Early reports from the Kingdom of Boletaria indicate that the Old One's power grows," announced Aram Jabbari, Manager of PR and Sales for Atlus, shuffling awkwardly under the weight of his full set of fluted armor. "We've discovered that the nefarious Demon will seek to descend the land in pure blackness on All Hallow's Eve. His minions will be more powerful, but the rewards for those who seek to challenge them will be greater as well. We don't know how long this dark tendency will last, but we do advise those prone to controller-into-LCD syndrome to proceed carefully." Jabbari then cackled as he quickly put a Thief's ring on his finger and disappeared.

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geggis
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December 30, 2009 - 6:14 pm
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Right, I'll be joining this thread soon enough. At the moment I've quite a few things on but I'll be sure to drop in and reveal all about my choice of character. I'm looking forward to booting it up. I think. [Image Can Not Be Found]

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geggis
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December 31, 2009 - 6:52 pm
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Started playing tonight and I've chosen to be a thief and spent nearly an hour and a half trying to make my avatar look like me. I've never tried before and will probably never try again, it was a pain in the arse. Anyway shortly after beginning the game I died at that monster - is that the way it's supposed to happen? The creature in that room before you first go to the Nexus? It just seemed like a totally unavoidable death. I bet somebody out there has defeated it.

It's taking me some time to get used to the bizarre controls and camera movement, I can't say they seem very fluid and natural. For instance I can't move around and change my expendable items at the same time which is going to drive me mad and getting out of bow zoom is a pain too. [Image Can Not Be Found]

I've died a fair bit since I started and decided at one point to cut my losses and make a run back to repair and rearm. It felt good.

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Steerpike
Subtropical Southeastern Michigan
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December 31, 2009 - 7:42 pm
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It is theoretically possible to beat The Vanguard, but you are pretty much supposed to die, yeah. Even if you do kill him (you'll meet him again anyway) you die. You start the game dead and must finish the first section of Boletaria that way before you can improve your stats. As I've said before, being dead in Demon's Souls is like the Tupac Shakur version of being dead; you're dead, but it doesn't really affect your career that much.

You'll get the hang of bow zoom. After a while it comes quite naturally. It will be tough as a Thief at first, because arrows are hard to come by and you'll need to depend on speed, dodging, and backstabs, but once you get the hang of the controls you'll be good to go. Hang in there!

Life is the misery we endure between disappointments.

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geggis
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January 1, 2010 - 7:03 pm
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I've had a full (addicted) day at it and I've got to say it doesn't seem as hard as I was expecting. Perhaps I've built it up so much and I'm being so cautious that it's made me sharper than I would have been had I just bowled in there.

I've done the first section and have a lot of souls to spend on various things, I've got a ton of equipment that's absolutely useless to me and I'm now a little unsure which direction to take my character in. I'm luck and dexterity heavy at the moment with a slight inclination toward magic and intelligence so I'm thinking of adapting to a silent assassin who's quick and quiet. My daggars are becoming quite formidable. The bow has been useful for luring enemies to me without attracting the hordes but I'm not sure whether it will remain a staple of my class...

The online connectivity is quite an odd little thing because my internet connection is crap and the game only gently shows the multiplayer aspect of it so I very occasionally get a ghost shoot through a room and it's quite startling. I like it a lot.

Chief among my gripes is the absurdly abstract symbols for all the stats which couldn't be more cryptic if they'd tried. The other niggle is the targetting system not locking on to enemies that are within striking distance. It's only occasionally that it happens but it could prove fatal at some point!

All in all though I'm really enjoying it and just adore the still eerieness of the environments. One thing I really liked was when I first left my 'Soul form' and became 'real' again, the clunk of my armour came back which was a great little touch - suddenly I'm tangible! The Phalanx was a great boss too, quite a 'wtf' moment.

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geggis
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January 21, 2010 - 8:32 am
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Okay, I take it back.

After tackling the most vicious spider ever commited to pixels I ventured deeper into Stonefang only to be seduced by several Crystal Lizards, chasing them blindly into uncertain doom.

I also came across the filthy-frigging-worm-rat-bastard Patches the Hyena. He tricked me or at least I carried out his request knowing full well it was going to end in tears. It did. I shot a few arrows into Patches' head and he promptly set about trying to kill me. I later found that he's the only NPC to sell heavy arrows. My favourite type of arrows. Anyway it also turns out that hostile NPCs remain hostile for the remainder of the game. Excellent. No heavy arrows for me.

After a decidedly sloppy patch (no pun intended), I'm slowly regaining my footing and hopefully with my new found collection of exotic stones and shards I can get my equipment upgraded.

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Steerpike
Subtropical Southeastern Michigan
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January 21, 2010 - 10:43 am
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I've been away from Demon's Souls for a while because of Uncharted 2 and others, but intend to return at some point. I have one Archdemon down (Dragon God), another is at my mercy (Storm King), then I have to do Latria and the Valley of Defilement, both of which I've only ever visited briefly.

Gregg, if you've beaten Flame Lurker, you can trade its soul to Blacksmith Ed at the entrance to Stonefang. Just keep talking to him until he takes it. This will unlock high-level equipment upgrades. The Demon's Souls English Wiki is a great resource, in case you haven't discovered it.

Life is the misery we endure between disappointments.

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geggis
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January 21, 2010 - 1:18 pm
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Ooo, nice one. I think I'm working my way to the flame lurker, the flames are a big give away.

I really want to read the Wiki but at the same time I don't want to spoil too much. As it stands I keep talking to everyone until they start repeating themselves and when I finish a boss give them another good talking to. I haven't used any of the Demon's Souls yet so hopefully there'll be some upgrades I can use them for!

I'm still trying to suss out what that 'craw' tree bird wants at the Shrine of Storms. I know she likes the twinkly sparkly Soul things that the skeletons drop but I'm not sure how many she wants so I'm going to keep trying her as I accumulate more.

The Valley of Defilement was a nightmare and somewhere that I'll visit later when I'm a little more powerful. Most of the falls are fatal too so it's a good place to use your items and spells to transport you back to the Nexus rather than risking the trek back. Latria has been quite easy so far but who know what could be around the corner.

At Stonefang, use critical attacks on the miners that aren't hostile, paricularly the ones with glowing eyes! They give out a load of valuable rocks that can be used for upgrades. Also those flying things at the Shrine of Storms yield a lot of souls and only take a few arrows to kill.

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Steerpike
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January 21, 2010 - 2:09 pm
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The Shrine of Storms is probably the best place to farm souls. Past The Adjudicator the riches grow even more, though of course so does the danger. I did several runs through the Shrine simply to increase my soul count and bump my stats. Actually I became kind of addicted to the Shrine of Storms, to such a degree that all I was doing was running the Shrine and not making any forward progress. Eventually I broke myself of it.

Sparkly the Crow wants shiny objects of any kind - leave them by her tree and if she wants it, she'll thank you and fly off with it. You can either reload right there or leave and come back, and she'll have left a gift by the tree for you. What you get depends on what you gave her, but almost all of it is far more valuable than what you gave up. Ostrava of Boletaria should have given you a brass telescope - that's something you can trade. Mercurystone too, I think; jewelry, that kind of stuff.

Life is the misery we endure between disappointments.

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