Lewis B
Lewis B is a Project Manager for VicariousPR, having previously worked for outlets such as Ten Ton Hammer, Kotaku and RPS.
Lewis B is a Project Manager for VicariousPR, having previously worked for outlets such as Ten Ton Hammer, Kotaku and RPS.
I’m about to unleash the geek. It doesn’t happen very often, but here we go… OH MY F*CKING GOD IT LOOKS A-M-A-Z-I-N-G!!!!!!!!!!11111111111 *Ahem* That would roughly be translated as ArenaNet, over on their official YouTube channel, have just released a video tour of Guild Wars 2’s Lions Arch. Despite reading Guild Wars 2’s books, my knowledge of Guild Wars lore is limited. I do know however that it was once the main city of the Kingdom …
RIFT seems to be doing well of late and it just goes to show that producing and releasing a polished product, especially within online universes, goes a long way in pleasing a prospective player base. It’s no surprise then, that Trion Worlds have today announced two new programs designed to give gamers a free taste of the popular MMOG. The first is a 7-day Free Trial which lets players experience the game for a full week at no cost, and …
After my latest Guild Wars 2 article, “Vocal Coaching”, ArenaNet’s lead writer Bobby Stein got in touch, and put some time aside to discuss Guild Wars 2’s voice acting, its dialogue and the audition process. Here’s how we got on…
If you haven’t been keeping up with Charr Week over at the official ArenaNet blog, the grand event erupted yesterday with the release of “The Domain of the Charr” video. It’s loud, it’s industrial and it’s bombastic, conjuring feelings of Isengard. Hit the jump to view the video at the bottom of the page, as well as some delicious new wallpapers. Email the author of this post at lewisb@tap-repeatedly.com
There’s something bothering me about Guild Wars 2 and it’s a stumbling block many game developers trip over, and one which is undoubtedly a very expensive problem to rectify…
ArenaNet, after what felt like a lifetime, have just announced Charr Week will be the third installment to their ongoing series dedicated to the races featured in Guild Wars 2. Beginning Monday, ArenaNet will take a closer look (as they have with Human and Norn Weeks) at the feline-like Charr and highlight how they came to be. Charr week, according to the press release, will provide an insight on writing and developing them as a race, …
I came away from my interview with Daniel Dociu enlightened and with a greater respect for the concept art he and his team produce at ArenaNet. Having discussed at length his opinions on the industry, the games he plays (or doesn’t play) and his role within Guild Wars 2, it’s apparent he has a unique approach to managing those around him. There’s an overriding sense that he’s a man of heart, feeling and gut instinct; …
I’ve come to the conclusion I hardly ever complete games. I’m not even sure why. I suppose some of it must stem from my years within online universes that have no ‘end’. That perhaps single player games just don’t grip me in the way they should, through one thing or another. Either way, looking through my Steam account it’s apparent I’ve a mountain to climb and there aren’t enough hours in the day to work …
In the third and final installment of our three part (Part 1, Part 2) exclusive interview, ArenaNet’s Creative Director Daniel Dociu discusses Guild Wars 2’s marketing campaign, aspiring concept artists, and the games he plays. Then he tantalizes us with a little hint about the sylvari redesign…
The third Aperture Investment Opportunity has just launched on the official Portal 2 website. It doesn’t spoil anything. It’s purely for fun. It will make you laugh. Who doesn’t like to laugh? Enjoy! Email the author of this post at lewisb@tap-repeatedly.com
To pick up on Mat C’s 2011: A Vintage Year For Zombies, Capcom have today released the Resident Evil: 15th Anniversary Trailer. Queue awesome/cringe worthy voice over, and a slide show of the sexed up Resident Evil collection. Resident Evil Revelations in particular looks great, while the sneak preview of Resident Evil Racoon City is just enough to wet the appetite. I’m not sure I’ve been scared of a Resident Evil game since the first, though… …
In the second of our three part exclusive interview (Part 1 here, Part 3 here), ArenaNet’s Creative Director Daniel Dociu discusses his artistic preferences, Guild Wars 2’s interface, alongside his relationship with ArenaNet’s 3D artists and remaining personal ambitions…
The second Aperture Investment Opportunity launched a couple of days ago on the official Portal 2 website, and boy is it funny. For anyone concerned that it might spoil the game, I assure you that these marketing videos contain no in game footage but are purely for fun, using the duo Atlas and P-Body to great effect. I’m surprised Valve have managed to trump the last, but this one in parcitular did have me smiling from ear to …
I’ve been dreaming of Love for days now. There’s an insatiable desire to stay in the surreal world I’ve come to inhabit. I find myself distracted, eager to return to the moving picture of fantasy, colour and light. To star gaze as the night draws in and to revel in the spectacle…
In late March of 2011, Tap-Repeatedly’s Lewis B sat down for an exclusive interview with Daniel Dociu, the formidable creative force behind Guild Wars 2 and its stunning art direction. Daniel is the creative director for the highly anticipated MMO, and one of the most talented and respected concept artists in the business. As insightful as it was fascinating, the interview makes us love his work all more… This is Part 1 of our three-part …