As it turns out, I’m only about an hour down the road from Cipher Prime Studios. They’re the studios responsible for such inventive music-based puzzle games as Auditorium. I was fortunate enough this week to get a demo of their brand new game, Splice, which was released today on Steam. My impressions after the jump!
A new documentary film, GameLoading: Rise of the Indies was released this year after a successful Kickstarter. The film, which is available for digital download through Steam or from the GameLoading web site, was created to showcase the diversity in the indie game development community and celebrate the works of indie game devs. How successful is it? Let’s talk about it! But first, let’s watch a trailer, after the jump!
The image above makes me sad.
With Bioshock Infinite only days away and the recent re-release of System Shock 2 on Good Old Games I figured now would be a good time to dredge up this article from the darkest depths of my drafts.
When I was writing my Games of 2011 there was one game I wanted to include but couldn’t because a) it was released in 2010 and I’d restricted myself to 2011 releases, and b) I’d already written most of this as a separate article. That game was Bioshock 2.
I picked it up on Steam for £3.49 during a summer sale and in truth I didn’t expect an awful lot from it because, while it had generally been well received, it apparently didn’t measure up to its much lauded predecessor — a game which I didn’t share such a glowing fondness for. Whatever expectations I had however, where blown out of the… uh, yeah, I’ll leave that pun in my head where it belongs.
I’ve been on the road near-constantly since my trip to IndieCade in New York City, so a comprehensive trip report is a bit late in coming. However, I did want to share briefly with everyone the games I saw at the show. This is far from every game, just the games I personally engaged with on Saturday when I stopped in. Maybe there’s something on the list that will interest you, too!
It’s 2013, which means we all survived the end of 2012. Despite those rumors we might not! So break out the bubbly, as it’s time for some of us to discuss our games and game trends of the past year.
This year I have the honor of being the first Tap contributor to write a Games of the Year list. My list starts with five games that stuck out to me personally this year. This isn’t just games I enjoyed (though it’s all games I enjoyed). It’s also a list of games that I feel represent some important trends that happened in 2012.
After the game list, I’m going to talk briefly about looking at games from the developer side in 2012 also, so you can get the full perspective of where I lived this year!
The Wipeout series has always been dripping with cool. Studio Liverpool’s clinical vision of the future has consistently been supported by industry leading electronic soundtracks and audio design, with it’s original logo’s and and aesthetic created by The Designers Republic setting the tone of the series from 1995 to the present day. It’s the videogame equivalent of a chic underground nightclub, and it’s a vibe that has always resonated with me. This is one of my favourite gaming franchises of all time and is probably the closest thing Sony have to a “system seller” to me. Hence my purchase of a Vita along with Wipeout 2048 last month.
About a month ago just before the run up to the Eurogamer expo 2011 (which Mat C and myself covered here), Joel Goodwin, a.k.a. Harbour Master of Electron Dance, posted up a discussion the two of us had about our experience with the little miracle that is the Portal 2 co-op campaign entitled Men of Science. Joel without me realising also recorded some of our antics and spliced them together to form a very special …
And so it came to be. Three simple folk from the north of England descended on London’s Earls Court for the 2011 Eurogamer Expo, bright eyed and with high expectations of the gaming goodness on offer. For Lewis it was time to finally play his beloved Guild Wars 2. For Mat, a long awaited chance to try out the PlayStation Vita. For Gregg, the opportunity to chat to some of the industry’s brightest and most …
There’s something bothering me about Guild Wars 2 and it’s a stumbling block many game developers trip over, and one which is undoubtedly a very expensive problem to rectify…
Few things are more immersive than visiting a fully realized universe. This doesn’t mean we aren’t looking for great story or boffo gameplay. But often as not, the world that keeps us playing, drawn to that altered state that only gaming can provide.
The print version of Game Informer, Game Informer Magazine, has just published a “world exclusive” preview of Bioshock 2: Sea of Dreams, the follow up to the 2007 mega-hit by Ken Levine, Bioshock. It’s the feature article for their April, 2009 issue and gives us the first close up look, nicely covering the high points of the gameplay and story.
Adventure game reviews, walkthroughs, discussion, and more