All visitors who arrived here expecting to find FourFatChicks.com, rest easy – you have. FFC has renamed itself and added exciting new content and features, but everything you know and love is the same. The reviews archive and forums are up and running, so be sure to register and get in on the conversation right away. Welcome! — Steerpike P.S.: Some content from FFC isn’t yet transferred over, and some of the old review pages …
The developers for The Path, the new game that has everyone scratching their head, has just announced the release of the Mac version. TransGaming did the honors and you can read about it here. As is typical whenever PC and Mac rub up against each other, there are a few sparks. (Get a room already Mac and PC! Oh wait, they already did.) According to the Tale of Tales blog, sales have been charting steadily …
1UP Network, The Escapist, and other outlets are reporting that 3D Realms, developer/publisher of games since time immemorial, has shut its doors. This means an uncertain fate for Duke Nukem Forever, now in its 12th year of development, though by this point I don’t think anyone really expected it to ship anyway.
Check out this mini-interview. Valve’s vice president of marketing, Doug Lombardi, fills in Doug Kuchera of Ars Technica on the ins and outs of keeping it fresh with their customers. In a word…UPDATES: “The updates cause an incredible spike in sales. And when the update is offered in concert with new Achievements, new media, such as a new ‘Meet the…’ movie, and a promotion, such as a Free Weekend and/or limited-time price drop, the spike …
Last week, the San Francisco Chronicle’s Playing Games column listed their nine Most Bizarre Video Games of All Time. To limit the list, the authors decided to concentrate on titles that were “actually kind of fun to play” and exclude licensed titles. (I’ve included my impressions for the games that I’ve played.):
Researchers at Grant MacEwan College have been busy conducting a series of studies on gamers and their dreams with great titles like Threat Simulation Theory and Video Game Play, Video Game Play & Dream Bizarreness, and Video Game Play: Effects on Nighttime Dreams. You can see a very cool PowerPoint slide show on the last one posted here on AuthorSTREAM. Jane Grackenbach, Ian Matty, and Beena Kuruvilla presented the latter study in 2007 at Futureplay …
It is my belief that the term “computer game” is a misnomer.I have no trouble accepting the word computer, since indeed, we experience them on a computer.It is the word “game” that I have problems with.Surely most gamers are sophisticated enough to accept the fact that we have progressed to the point that the word “game” is not only incongruous, it is incorrect.
In this installment I look at why we find it so hard to approach all problems with a fresh outlook