Dix – AKA Brandon Perdue – has been interested in the narrative potential of games for as long as he can remember. He earned degrees in English and Computer Science from the University of Mary Washington in Fredericksburg, VA, before working for a short time as a Java developer for the US Navy. He found that job a bit too technical and is now halfway towards a Masters of Entertainment Technology from Carnegie Mellon’s Entertainment Technology Center in Pittsburgh.
An avid tabletop gamer and Star Trek fan, he recently finished a student project for the Henry C. Lee Institute of Forensic Science to develop mini-games that teach visitors the basics of forensics and crime scene investigation. He hopes to pursue a career in game writing and design. More of his work and contact info can be found at his website.
Gregg’s gaming career began when his granddad introduced him to the Sinclair Spectrum 128k with its dazzling grey exterior and built-in tape deck. He was lured into these garish little worlds almost entirely because of their cassette box artwork. He was hooked. His Spectrum days were brief and shortly afterwards his parents bought him and his brother, unbeknownst to them at the time, a gaming stalwart: the Commodore Amiga 500; the legacy of which burned into his mind like some sort of thing that burns a lot into your mind. It was The Secret of Monkey Island that introduced Gregg, his brother (Lewis B) and their mum to adventure games, and the genre’s eventual commercial demise transformed her into a bitter and twisted husk of a woman. So please, help Gregg’s mum: buy an adventure game today.
As his beloved Amiga fatigued, he began enjoying the fruits of the 16-bit console era; later turning his sights to the PC and Sony Playstation. Gregg believes his early experience with the Amiga and the Spectrum inclined his tastes towards the more esoteric PC world of gaming, over time distancing himself somewhat from his console-hugging friends. These days he spends most of his time dusting off old gems that he missed or digging up new indie titles. Gregg loves co-operative and competitive multiplayer.
When he’s not gaming or enjoying other recreational activities, Gregg earns his living as a graphic designer in the UK.
After narrowly escaping the clutches of the University arcade, Helmut managed to squeak through with a degree and now works as a software developer in Nelson, B.C. hoping to get two kids hooked on skiing and gaming.
His first computer game was Dungeon on the PDP-11, and now he most enjoys shooters and driving sims, but wont hesitate to lose a day or two playing Tumblebugs. He has not ascended in NetHack. He is the only staff member to have spent $1000+ playing the NBA Jam arcade game, but that, of course, was another life.
Jason’s first experience in gaming began with Infocom’s impossibly difficult The Hitchhiker’s Guide to the Galaxy on his dad’s IBM PC AT. After brief obsessions over Rogue and Starflight, he discovered Civilization in 1991 and fell into the habit of 12-hour gaming sessions and endless wars with Zulus and Americans. In addition, he may have played almost every adventure game in Sierra’s “Quest” series (i.e., Space Quest, Police Quest, King’s Quest, etc.), but incontrovertible evidence still proves elusive.
All grown-up now with a beautiful wife and two girls, he doesn’t have the luxury of day-long game-a-thons but still finds time to play a game and on occasion write for his cruel taskmaster, Steerpike. His “desert island” games include System Shock 2, Medieval Total War 2, and Battlefield Bad Company 2 (the island will have Wi-Fi in addition to electricity). When not video gaming, he tends bar, searches for teaching jobs in lovely Michigan, watches hockey and the Detroit Red Wings, and nurtures a board game addiction.
Jen is cranky 16 hours a day. The other 8 hours, she’s asleep.
Lewis’ exposure to games at an early age remains similar to that of his brother, Gregg B. It was during their early teenage years, however, that their tastes began to divide, with Lewis delving into the murky 56k modem waters of Massively Multiplayer. Fourteen years later, with unrivaled MMOG experience under his belt, Lewis has partially hung up his adventurer boots. Thankfully however, he did manage to stop off and enjoy consoles along the way, as well as an abundance of PC titles.
Born and bred in Ye Olde England, Mat C is something of a console fanboy. Currently developing an overwhelming backlog of current-gen goodness, Mat is also feeling particularly nostalgic for previous systems and consoles. Remorseful for his sins of selling all his old hardware, he vows to never again put a healthy console down.
Mat C sleeps in the Tap-Repeatedly basement, occasionally risking a run across the kitchen to find biscuits once everyone else has gone to bed. It’s a lonely existence, but as the mouthpiece to the Tap-Repeatedly Twitter feed, he maintains at least a small level of contact with the outside world. Feel free to drop him a line @taprepeatedly.
Born way back in 1971, Meho learned English by getting private classes and listening to Iron Maiden records. Doing all kinds of jobs to feed his ever-hungry mouth, he has been an employee of the International Red Cross for most of the years he can remember.
His writing “skills” were developed through working on his own fanzine first, and then having a lazy and relatively successful (pronounced: disastrous) freelance career with many of his native Serbia’s printed and electronic media. Meho has written mostly about popular (and unpopular) music for all kinds of magazines and newspapers, but has managed to branch out and do some writing about comics, games, cinema, and even serious, not-with-pictures books. He also participated in the making of one book by contributing an essay to a collection of writings on the secret history of Serbian cinema. Meho is currently being paid to edit the comics and literature portions of the biggest Serbian popular culture web magazine – www.popbooks.com – even though being paid for something that he does free on his own blog sounds like a crime. He’s also married and has a bunch of cats.
The secret power behind Tap-Repeatedly, MrLipid is – along with Steerpike – co-overlord of the site and the technical wizard who keeps everything running like an oiled machine. He can often be seen tinkering on the equipment that keeps the site operating, though always from a distance: MrLipid is elusive and mysterious, preferring to swoop in and fix whatever Steerpike breaks, then vanish just as quickly. By day, MrLipid is co-founder of an emerging technology startup and fan of obscure adventure and object-finding games.
Somewhere among the cowherds of the American Mid-West, Zach “Ravious” Best defends the U.S. Constitution and tries not to be raised by his wife and two girls. He is a gamer at heart playing everything from Hearts to UNO to Carcassonne to Team Fortress 2 to Guild Wars, and he loves to write about his passion.
Zach started gaming with the NES by deforming his thumb for the combo in Teenage Mutant Ninja Turtles. He stayed fit by bike riding through miles of city streets to get to that one 7-11 with the fighting games where the weekly allowance purge would occur. In the current video game age, He is mostly a PC gamer with his time being spent in the more social games like MMOs, online racing, and online first-person shooters. Zach also writes under the moniker of “Ravious” at the MMO blog, Kill Ten Rats.
Based in Portland, Oregon, Scout – aka Mike Gust – works in the film business, writes reviews for Tap-Repeatedly and doesn’t mind the endless, ceaseless rain. He reads, hangs out with friends, plays video games, drinks too much coffee, listens to old records and watches lots of movies. He enjoys baffling performance art, getting checks in the mail, and looking for his glasses. Scout has yet to have his photo taken with a famous person.
Steerpike – aka Matthew Sakey – is a journalist and consultant in the games industry, as well as a marketing and e-Learning professional who works with companies to develop advanced games-based learning tools for their employees. His earliest memories are of video games, and hopes his last memories will be of them as well. He’s a featured monthly columnist with the International Game Developers Association, and is internationally published in an assortment of dull e-Learning texts and less dull gaming magazines, including Games for Windows, Game Developer, Play Meter, Develop, Skoar!, and Joker.
Along with MrLipid, Steerpike runs this crazy site, and he’s in way over his head.
Max – also known by his odd and annoying-to-say handle “Xtal” – is a crazed lunatic who has been living in the Tap-Repeatedly silo ever since escaping his evil overlords at the insane asylum. Unfortunately for him, his new overlords at Tap are infinitely more cruel and twisted. On the bright side, they occasionally let him stay up late, tease the mythical Togeraptor, and sometimes even play video games..
Want to join us?
Send an email and writing sample to firstname.lastname@example.org. And cash. Send cash.
Thomas J. Allen – NAVGTR Corp
Drew Davidson, Ph.D. – Carnegie-Mellon University
Will Dull – EA Tiburon
Brandon Perdue – Carnegie-Mellon University
Jason P. Sage – Jegas, LLC
Marcus Sakey – Novelist