
This week at GDC, I attended many talks. Many of them included lessons I’m still trying to unpack and digest, especially where it comes to my development work. One of the talks happened to be on the topic of Women in Games initiatives. It was given by Mare Sheppard, who was a supervisor for the Difference Engine Initiative, a games incubator focused on female-only development. During her talk, she explained her misgivings about the initiative, discussing problems she felt existed with woman-only game development projects.
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