I’m glad we had the chance to do this, and frankly I wish it’d been reasonable (or realistic) to record a much longer, more organized conversation with such smart people about such a smart game as The Last of Us. As this longest console generation winds down, it seems reasonable to say that this game will be remembered as its crowning achievement, a Shadow of the Colossus for the PS3 era – and that’s two generations in a row wrapped up not with some great bro-shooter epic but with something melancholy, thoughtful, often heartbreaking, and deeply meaningful to those who played it. The Last of Us, from serial hitmaker Naughty Dog, is a game based on a lie. There are zomboids and bandits, there’s beating people to death with bricks, there’re set piece battles aplenty. But it started with the lie, it’s about the lie, and maybe in the end the lie is all that really matters.
Welcome to our latest new feature! in My Idea of Fun, Tap-Repeatedly staff will wax poetic about the beloved underdogs – games that we care for but never got the props and attention they deserved. Some you’ll know; some you might hate (but you’re wrong if you do); some will, hopefully, convince you to give them a try. Read on to discover what Helmut, Steerpike, Dix, and AJ consider their idea of fun.