As the second of my three news items relating to MMOGs (look away now if you’re no fan!) and one which will see Blizzard grinning ear to ear, Chris Hager the producer of Aion: The Tower of Eternity, has announced that server merges are planned for North America and Europe over the coming weeks. As …
Read more »If you aren’t already aware, news is finally trickling out of ArenaNet about Guild Wars 2. As a sequel to their fabulous episodic Guild Wars series (originally announced alongside the final Guild Wars expansion Eye of the North in 2007), and having been waiting for what seems a life time, my excitement level has now …
Read more »Darkfall is enjoying its first birthday this year. Born on the 26th February 2009, and developed by Aventurine SA, the game was plagued upon its release by a catalogue of problems that stretched as far as Agon’s land mass. One year later, has the game really managed to overcome its shortcomings, and will it ever …
Read more »I am really busy at work, which makes me sad. But developed-by-one-dude-in-Finland Sweden procedurally generated MMO Love was released today, which makes me happy. Even though I don’t play MMOs. Eskil Steenberg made Love all by his lonesome. He’s just one little guy! That’s pretty impressive. Part combat, part collective base-building, Love’s unique visual style …
Read more »Mortal Online, currently in Open Beta, is a new massively multiplayer online RPG by the Swedish video game developer Star Vault. Inspired by Ultima Online, the game places significant emphasis on sandbox-style game design. Unlike other MMOGs, MO proposes to offer the player a level of freedom yet to be experienced in the current generation …
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Picking out Steerpike’s sentiments of freedom within a videogame, it took me back to when I first started playing online video games. Ultima Online was my first, and a game which at the time gave the impression of unparalleled freedom…
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