In this week’s episode of Side by Side we take a look at Toys for Bob’s Playstation Archon-like The Unholy War. Yeah, Toys for Bob, the folks behind Star Control and… Skylanders.
Among the panels I attended at PAX was a talk by one of my all time favorite game developers, Hidetaka Suehiro, AKA SWERY65. SWERY is the creator of Deadly Premonition, the Twin Peaks inspired cult hit game that became one of my favorite horror titles ever made. SWERY is now crowdfunding a new title that …
I don’t want to bury the lede, so, if you read and reply to this article, you might win a small prize! Details below!
Over the next few articles I’m writing some recaps about my trip to PAX West in Seattle. While I was at the show I did the usual activities: played games, chatted with developers, and did a little cosplay. I also did something I had never done before at PAX, which is wait in line for several hours to watch other people play Dungeons & Dragons. And I also played a game which is in part about watching people play Dungeons & Dragons.
“A realistic crab fighting simulator with REAL CRAB PHYSICS. You duell [sic] each other in the form of laser vomit battles and teleportation. Just like real crabs do in the sea.”
So, uh, yeah. Video after the jump.
“Have you noticed that a younger brother dies in every book so far?” Vezner asked. “I think whatever he has planned for you, it’s coming closer. I’ve prepared this helpful infographic to illustrate my point.”
I found this infographic again the other day, while cleaning out my office to paint, and it still sends a chill down my spine.
When his eyes meet yours, you know you want to stay. But if I stay, you think, it must be for the right reason. It must be because he is a magician who will help make my quest a success. It can’t be because of my feelings. I haven’t time for that now.
Should I just come right out and tell him what’s on my mind? you wonder. Or will he think I’m silly? Childish, even? Or should I just leave, and find a magician who won’t complicate my goal with romantic feelings?
“Must you go, Summer?” Folc asks.
What is your decision?
If you leave to find a magician who won’t be a romantic problem for you, turn to page 37.
If you stay, being honest with Folc about your feelings, turn to page 130.
This is a post all about funny events that really happened.
I’ll start at the top with a confession.
Last year I got myself a press badge for the Philadelphia-based gaming event Too Many Games. Then, after attending the event, I struggled with how to write an article about it that properly captured the zeitgeist. As a result, a draft for this article, sans content, sat in the drafts folder on this site for an entire year. Steerpike can attest.
Seeing this unfinished draft sitting there, taunting me, I resolved that I would attend the event again, and write about it this year, as penance. Of course, this year, I forgot to register for the press badge in advance, so now I had to pay at the door. I can’t feel too bad about having to pay, since enjoying the event gratis one year means I should very well pony up the next. Anyway, I feel much freer to write about the conference in my own words this way, without any puff.
I play fighting games for the story.
I say, “I play fighting games for the story,” and then, I usually follow up with the joke, “which is like saying that I read Playboy for the articles.”
But it’s true… or, it’s at least, partially true. I could say, rather, that I play fighting games for the characters. After all, colorful characters are the core of fighting games, and central to their appeal. But that’s not quite it, either.