Yes, Fall of Cybertron is a licensed third-person action game, but it is an example of what such titles should be. This is a game that knows its subject matter but doesn’t let that restrict it: a game that keeps even its most ambitious promises and delivers an extremely satisfying experience, whether or not you have any particular affection for its IP. When you get down to it, that’s more than can be said for most games out there.
Captain’s Log, Supplemental
My mission to revisit the history of Star Trek games continues. With the first two decades of games dealt with (and a little more than that for console gaming), I set course for the last years of the 20th century, a time controlled by MicroProse and Interplay, but in the looming shadow of Activision. Can I allow myself to hope to find a great Trek game in that long-gone era?
Last week I posted about a crowdfunding project. This week, I’m posting about another. And let me tell you, it is completely – completely – different.
The headline says it all. For a small investment, you can help German director Uwe Boll make another Dungeon Siege movie. The official title of the film, should it get off the ground, will be The Last Job: In the Name of the King 3.
I know that it will come as a shock to regular Tappers that I’m kind of a huge Star Trek fan. Understandably, then, I’ve been keeping a wary eye on the upcoming Digital Extremes-developed Star Trek, which got a new trailer earlier this week and bridges the gap (or at least part of the gap) between 2009’s Star Trek reboot and next year’s sequel.
There have been Star Trek video games since basically as long as there were video games, but that legacy is checkered at best. Trek is notorious for having its name on bad games, and unlike some other shaky franchises, like Star Wars, there aren’t that many really outstanding ones to offset the disasters.
Revisiting this sordid history is a dirty job, but somebody has to do it (obviously). Set phasers to…ugh, nevermind, I can’t muster a phaser setting joke.
I don’t really play Halo. I mean, I have played Halo. We have the Halo 3 commemorative Xbox 360. So you could say that I enjoy Halo. But I don’t actively play Halo. I am not what you would call a “Halo person.”
But a friend – a member of my current D&D group – started passing around Fails of the Weak to us one day, and… I got pretty hooked.
Sometimes here on Tap we occasionally link to Kickstarter or other crowdfunding projects. We don’t always cover them all (I haven’t even covered the ones I’ve funded!) because there’s so many, but today I am linking to one in particular. Why? Because I tried the demo on iPad at GDC, it’s clever, it’s clay, and I’d like to see it happen!
Now here’s a funny thing: this article has absolutely nothing to do with what I’d originally planned. But this is a situation where the story changes in telling, rather than an editor telling you to change the story. In a nutshell, this month’s Culture Clash column for the International Game Developers Association was meant to talk about the portrayal of sexual violence in literary media, using the two movies I mention below as a basis.
But the piece just wasn’t working. I have strong opinions on the subject but despite knowing a great many words, my strong opinions weren’t coming out the way I wanted them to. So I took a walk, and as so often happens, a completely different concept with the same building blocks popped into my head. That’s what you see here. I hope it’s more than just another article about the debate over “fun,” or at least another way of framing it, but I leave that to your judgment. Enjoy!
While other Tappers may be settling into Guild Wars 2, I slipped into a slightly less high-profile beta: RaiderZ. RaiderZ is a Korean-made free-to-play MMO, being localized for North America by Perfect World. The game is sort of a Monster-Hunter-style game, where players fight lots and lots of creatures, from big to small. The closed beta just began this week, and I’ve spent a few evenings in the game now. So what are my initial thoughts? Read on…
Hidden Path Entertainment kickstarted the viability of commercial-grade tower defense games with 2008’s critically acclaimed Defense Grid: the Awakening, and has now turned to Kickstarter to partially fund the development of more Defense Grid – potentially up to the Big Prize, a full sequel.
I electronically buttonholed Jeff Pobst, the CEO of Hidden Path Entertainment, for an exclusive Q&A about the company, the Kickstarter, and the future of Defense Grid.
It was the final Guild Wars 2 closed beta last weekend before its highly anticipated release on the 28th. My brother, Lewis B, who left Tap a couple of months ago to write for MMOG site Ten Ton Hammer, invited me and fellow MMOG noob Steerpike to join him to see what all the fuss was about. Between the two of us, our combined MMOG experience before the beta weekend amounted to making a character in Ultima Online, killing a carrion spider in Dark Age of Camelot and spending eight minutes in Rift. We were surely destined for doom.