It’s possible that when the PS3 was new this would’ve been awesome. In 2012 for a first-time player, it is less awesome … . So let me tell you exactly what I didn’t like about Uncharted. And the few things that I did.
With the yule tidings of the holidays upon us, it’s once again time to reach into your wallets, your couch cushions, and your hearts to support Child’s Play, the charity started by Penny Arcade founders Mike Krahulik and Jerry Holkins. The purpose of Child’s Play is to gather toys, books, games – any entertainment – and donate the stuff to children’s hospitals.
Hard truths after the jump.
So, last I heard, STALKER developer GSC Game World had shut down. Most employees moved on to create a new studio, Vostok Games, which is working on a STALKER-like online shooter called Survarium. GSC had been developing STALKER 2 when the company’s owner, Sergey Grigorovich, abruptly shut the place down. No official reason was ever given.
Then, what appears in my inbox yesterday? A curt, almost bitchy press release about the STALKER intellectual property.
I wrote a lot of words about Halo 4 that might have amounted to a proper review. But, while I liked Halo 4, I didn’t really like all the words I ended up writing about Halo 4. I feel as if in my overview I didn’t say anything that hadn’t already been said about the game by the rest of the internet.
To sum up briefly: great action, beautiful artwork, slightly flawed level design. There is a review on Clever Musings l ended up mostly agreeing with, so check that out for a good rundown. I played Halo 4’s campaign for the action, the “shooty bits,” and in that sense it was a marvelous good time. It did suffer a little from weird spikes in difficulty on certain segments, and there was never as much ammo as I might have liked.
But in spite of it being a strongly action-focused game, I find that what I really want to discuss about Halo 4 is the game’s story and themes. Mostly, I want to talk about Cortana. From here on, I must spoil all of the single-player campaign, right up until the end. I realize that means I may lose some readers here. Catch you next time, then.
Not so long after my outing with S:S&S EP I planned to have a day with Journey. It was a lazy and quiet Saturday morning, my girlfriend was at work, my cup of tea was still hot, the sun was shining (behind closed curtains of course) and my surround sound system was cranked up and ready to go. I might still have been in my pajamas.
Ben Hoyt is an old friend and longtime industry veteran – he did a Celebrity Guest Editorial for us a while back, and has appeared as a guest star in some of my posts over the years. We’ve been meaning to do a sort of sweeping discussion of the Mass Effect series for some time now, and it’s ready at last!
My friends and I have a running in-joke about Infinium Labs’ cancelled “Phantom” console. I don’t mean to be cruel about a failed business model. It’s just that the whole story about a cancelled console that doesn’t exist, being called “Phantom”? You can’t really make that up.
But if Infinium had used Kickstarter in 2004, would we have funded the Phantom back then ourselves? How would things be different?
…a well-executed blend between old and new sensibilities. … Adventure game fans should definitely play this. If this was your first adventure game, you probably wouldn’t be disappointed, either.
By eleven in the morning I’m a sweaty, dizzy, panting mass of insect stings. Earlier, sliding down a rocky embankment, I lost my footing on the rolling stones and toppled, face-planting in the mud. I dropped my knife and saw it spin out into the bushes but I can’t find it. My stratospheric fever makes this bright day dim. The periphery is clouded by a dense black fog; my head pounds. I stumble again and fall, injuring myself. My throat is parched and I cannot find water. I am lost among unrecognizable landmarks. And I am dying. If I’m very lucky, I will die before it finds me.
Welcome to the first day of the worst days of my life.
The beginning is probably a good place to start.
Earlier in the year, I managed to find some time to play through Superbrothers: Sword and Sworcery EP (in May), Journey (in June) and Dear Esther (in July). I’d heard nothing but exceptionally good things about them so, naturally, I was incredibly excited to finally be able to play them. S:S&S EP had until then been a tablet exclusive (and I didn’t have a tablet), Journey was something I’d sampled only briefly at the EG Expo 2011 and I had been aware of the original Dear Esther mod for Half-Life 2 for years but hadn’t gotten round to playing it, in which time, the astonishingly beautiful remake was on the horizon.
Anyway, recently in the staff forums where we talk about our readers in secret, I mentioned in the Journey thread that I found it ‘underwhelming’, and lumped it with S:S&S EP and Dear Esther. Understandably a few brows were furrowed. I’d only ever discussed why I didn’t get on with these games in a few comments and emails here and there, so rather than continue that trend I thought it was high time I spilled the proverbial beans.