Merry Christmas, Tap readers! Or, Happy Holidays if you happen to celebrate something else! Lots of us have to hit the road on the holidays, and may be far away from our regular game consoles. So this week I took a quick break from sipping on eggnog to check out a couple of Christmas-themed games on the Android app market. Free holiday fun below the jump!
Year’s end: to some, respite; others, opportunity and new beginnings. To most everyone though: reflection. As many of us here look back on another year in search of inspiration or some meaning, I need to look deeper, farther back than a “year-in-review” will permit.
No, this is a life-in-review. I guess video games played a part in it.
Once I got into Cognition: Episode 1, I liked it a lot. But it took a while for me to warm up to it. What it feels like to me is that the opening sequence was created as a demo, but turned out not to fit the final game it was attached to. … The game really does hit its stride at the midpoint, though. If future episodes take after the second half of the game more, this is a series to watch.
It’s possible that when the PS3 was new this would’ve been awesome. In 2012 for a first-time player, it is less awesome … . So let me tell you exactly what I didn’t like about Uncharted. And the few things that I did.
With the yule tidings of the holidays upon us, it’s once again time to reach into your wallets, your couch cushions, and your hearts to support Child’s Play, the charity started by Penny Arcade founders Mike Krahulik and Jerry Holkins. The purpose of Child’s Play is to gather toys, books, games – any entertainment – and donate the stuff to children’s hospitals.
Hard truths after the jump.
So, last I heard, STALKER developer GSC Game World had shut down. Most employees moved on to create a new studio, Vostok Games, which is working on a STALKER-like online shooter called Survarium. GSC had been developing STALKER 2 when the company’s owner, Sergey Grigorovich, abruptly shut the place down. No official reason was ever given.
Then, what appears in my inbox yesterday? A curt, almost bitchy press release about the STALKER intellectual property.
I wrote a lot of words about Halo 4 that might have amounted to a proper review. But, while I liked Halo 4, I didn’t really like all the words I ended up writing about Halo 4. I feel as if in my overview I didn’t say anything that hadn’t already been said about the game by the rest of the internet.
To sum up briefly: great action, beautiful artwork, slightly flawed level design. There is a review on Clever Musings l ended up mostly agreeing with, so check that out for a good rundown. I played Halo 4’s campaign for the action, the “shooty bits,” and in that sense it was a marvelous good time. It did suffer a little from weird spikes in difficulty on certain segments, and there was never as much ammo as I might have liked.
But in spite of it being a strongly action-focused game, I find that what I really want to discuss about Halo 4 is the game’s story and themes. Mostly, I want to talk about Cortana. From here on, I must spoil all of the single-player campaign, right up until the end. I realize that means I may lose some readers here. Catch you next time, then.
Not so long after my outing with S:S&S EP I planned to have a day with Journey. It was a lazy and quiet Saturday morning, my girlfriend was at work, my cup of tea was still hot, the sun was shining (behind closed curtains of course) and my surround sound system was cranked up and ready to go. I might still have been in my pajamas.
Ben Hoyt is an old friend and longtime industry veteran – he did a Celebrity Guest Editorial for us a while back, and has appeared as a guest star in some of my posts over the years. We’ve been meaning to do a sort of sweeping discussion of the Mass Effect series for some time now, and it’s ready at last!
My friends and I have a running in-joke about Infinium Labs’ cancelled “Phantom” console. I don’t mean to be cruel about a failed business model. It’s just that the whole story about a cancelled console that doesn’t exist, being called “Phantom”? You can’t really make that up.
But if Infinium had used Kickstarter in 2004, would we have funded the Phantom back then ourselves? How would things be different?