This is Telltale throwing us a bone – a nice meaty bone with some good stuff on it – and hey, I can think of worse things to do with five bucks.
It’s powerful, it’s brutal, it’s stark and funny and tragic. It’s long enough to satisfy even though you don’t want it to end by the time it does. No one else is doing quite what Naughty Dog has done here.
A comment on another site, gone now, removed by overlords perhaps deeming it uncivilized or its author perhaps experiencing a change of heart. Here’s what it said:
Let me just be the first to say fuck you, Tim Schafer, you lying, sleazy ball of shit.
The man whose Double Fine Entertainment singlehandedly created the Kickstarter Phenomenon of Videogame Funding now appears to have singlehandedly redefined its playing field. Yesterday, Schafer announced that despite having raised almost ten times more than the requested $400K, their crowdfunded adventure Broken Age was over budget and behind schedule. In fact, to meet their Fall 2013 original target release, Double Fine would have to cut 75% of the game. That’s a little more than reach exceeding grasp. That’s beginning to look like development based on a lie.
In most every modern 3D video game, you play as a badass white dude who is an expert at every weapon he encounters, regenerates his body in a way that makes him essentially indestructible, and mercilessly massacres other men by the hundreds. In High Moon Studios’ Deadpool, I play as Deadpool. Take that, ludonarrative dissonance!
The image above makes me sad.
I don’t know if the game will replace my bi-weekly D&D game, but as an adaptation of the D&D system in general there’s a lot to like about it. I can see myself spending a lot of my upcoming evenings in Neverwinter.
…most of the traditional “review” stuff is in the video portion; if for some reason you dislike videos and prefer not to read the many words, here’s a sum-up: 4A Games done brung it good. Were this year’s competition less stiff, Last Light could, flaws and all, easily contend for Game of the Year.
What you’ve heard about Deadly Premonition is probably wrong.
Deadly Premonition is not so bad it’s good.
It’s really, really good.
I’ll always buy Naughty Dog games, they having convinced me of their undying committment to our love via the Uncharted series, but I don’t tend to slaver with excitement before they actually come out. Thus I wasn’t suffering from the can’t-waits in the days leading up the The Last of Us, their fungus-fueled post-apocalyptic proxical-parent TPD (third person depressor). I just waited until Friday and bought the game. Didn’t even unwrap it until the next afternoon.
You’ve probably seen boatloads of perfect scores from full reviews already, along with the odd 7.5 outliers that’ve caused such internet furor. Here’s what I have to say, after several hours, several more hideous deaths, and more clicking feral mushroom-zombies than you can throw a bottle to distract.
Gamers are all enthusiastically discussing the announcements and outcome of this week’s E3 conference in Los Angeles. But I spent time last week at a very different conference, the Gotland Game Conference at Gotland University in Visby, Sweden. Most of my photographs of the event are of Visby itself, a city built inside old castle walls and full of historical ruins and charm. But you don’t have to take my word that there was a game conference there! At GGC, I was honored to be a juror and play some very promising student projects that were created right at the school. A few of those below the jump!